Totally Headless II Slot Review
Dusk over a besieged castle, and the reels hang from a gallows rig of rope and iron chain, a green pennant fluttering on the watchtower behind them. Totally Headless II makes a quietly unusual choice for a 243-ways game: almost nothing it offers can be won on a single spin. Everything worth having here is collected, counted and banked across dozens of spins, and the game is frank about that from the first token.
Northern Lights Gaming have built that patience into the structure itself: a 50-token bar, two bonus games, and a coin ladder that climbs from bronze to diamond. Underneath sit 96% RTP, medium volatility, a 5×4 grid with 243 ways to win, and a hit frequency of 34.88%. Bets run from 0.20 to 40.00 per spin, and the coins start landing soon after.
Base Game & Features
Totally Headless II plays out on a 5×4 grid with 243 ways to win. Matching symbols on consecutive reels count wherever they sit, so there are no paylines to trace and no left-to-right arithmetic to do mid-spin. Wins simply register.
The reels carry the usual court of card symbols, A through 10, alongside a medieval cast of knight, king, queen and elder. With medium volatility and a hit frequency of 34.88%, something lands roughly every third spin, though the size of those somethings is another matter entirely.
Wilds appear in the base game only, substituting for all regular symbols. Three of them pay back exactly the stake, which tells you most of what you need to know about the base game’s ceiling on its own.
The Executioner’s Bonus Bar
Land the Executioner symbol and one token is added to the Executioner’s Bonus Bar. It takes 50 tokens to fill it. That’s the long game the base game asks of you: every Executioner landing is a small deposit towards something bigger.
A full bar activates the Executioner’s Bonus in the next Revolution Bonus or Royal Decree Bonus game played. What happens from there belongs to the bonus rounds, covered below. After the bonus game ends, the bar resets to a random value rather than zero, so some of that grinding carries over.
Outside the wild and the Executioner, the base game keeps itself simple. No special symbols land there, no coins appear, and nothing else feeds the meter. The work of the game is done elsewhere, and the base game is the corridor between rooms.
Totally Headless II Bonus Features
Two bonus games carry the weight here: the Revolution Bonus and the Royal Decree Bonus. Special symbols land during these rounds and nowhere else, and each of the game’s interesting decisions plays out inside them.
Four special symbols do the work, each with its own job:
- Executioner: adds one token to the Bonus Bar, in the base game
- Coin symbols: reveal cash prizes during the bonus games
- Coin Multiplier: boosts the value of up to three coins
- Level Upgrade: advances the Revolution Bonus one level, three at a time
Coin Symbols
Every coin hides a cash prize, and the tier of the coin sets the range:
- Bronze coins: up to 1x the bet
- Silver coins: 1x to 5x the bet
- Gold coins: 5x to 15x the bet
- Platinum coins: 15x to 30x the bet
- Diamond coins: 30x to 50x the bet
The spread is wide. A reel full of bronze pays almost nothing; a diamond pays up to 50x on its own, which is where the round’s real potential sits. Each coin reveals its prize when it lands, so the value is fixed at the moment it appears rather than being totalled up at the end.
The Coin Multiplier
This symbol adds a multiplier of x2, x3, x4 or x5 to one, two or three coins. Each coin can only receive one multiplier, so there’s no stacking a x5 onto a x5 and watching the arithmetic run away.
Applied to a diamond, that x5 is the single most valuable combination a bonus spin can produce, since it multiplies whatever the coin already revealed. Landing it on a bronze, by contrast, barely moves the total. The symbol’s worth is entirely a question of what sits beside it.
Level Upgrades
Gather three Level Upgrade symbols in view and the Revolution Bonus moves up a level. This symbol appears in the Revolution Bonus only, which is the clearest structural difference between the two games: the Revolution climbs, and the Royal Decree runs on its own terms.
Every level you gain raises the ceiling of the round you’re already inside, so the third and fourth symbols of a set matter more than the first two. The counter starts again at each new level, which keeps the climbing honest rather than automatic.
The Executioner’s Bonus
With the bar full, the Executioner’s Bonus activates in the next bonus game played. It triggers randomly on any bonus spin, awarding the total value of all coins on the reels at that moment. It can strike multiple times, and it hits at least once per bonus, so a filled bar is a guaranteed payday rather than a lottery ticket.
That guarantee is the whole appeal of the 50-token grind. Fill the bar, and every bonus game that follows begins with the Executioner’s axe already falling somewhere inside it. Timing is out of your hands: the strike lands on a random spin, so a board heavy with bronze pays far less than one holding a diamond or two.
Buying the Bonus
A Buy Bonus option sits in the base game for players who’d rather skip the wait. No price or separate RTP is quoted for it, so check what the game asks before committing, and weigh it against the 96% the standard game runs at.
Our Honest Verdict
Overall Rating: 7.6/10
This is a game you play for the payoff, not the ride. Sitting through the base game is the whole point of choosing it: fifty slow tokens in the shadow of the scaffold, because a full bar means the next bonus can’t end without the Executioner collecting everything on the reels at least once. We think that patience is worth it here, and this is a rarer thing to be able to say than it sounds.
The bonus games are the strength, and for a reason you can hold onto: the Revolution climbs levels while its coins thicken towards diamond, so a round you’re already winning keeps getting better. The weakness is just as concrete: the strike lands on a random spin, so the same filled bar can sweep a board of bronze or a board of diamonds, and nothing you did decided which.
Collectors and climbers will feel at home here; anyone who wants the reels themselves to carry a session won’t. The siege is long, but the walls do come down.
Totally Headless II FAQs
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What is the RTP of Totally Headless II?
Totally Headless II runs at 96% RTP, which sits right on the industry’s usual benchmark for a medium-variance release. -
Is Totally Headless II high volatility?
No. It’s a medium volatility game, so wins should arrive at a steadier rhythm than a high-variance title, with a hit frequency of 34.88%. -
How does the Executioner’s Bonus work?
Land the Executioner symbol to add one token to the bonus bar, and collect 50 tokens to fill it. A full bar activates the Executioner’s Bonus in the next Revolution Bonus or Royal Decree Bonus game, where it triggers randomly on any bonus spin and awards the total value of all coins on the reels. It strikes at least once per bonus, and can hit multiple times. The bar then resets to a random value. -
What do the coin symbols pay in Totally Headless II?
Coins land during the Revolution Bonus and Royal Decree Bonus, each revealing a cash prize. Bronze pays up to 1x the bet, silver 1x to 5x, gold 5x to 15x, platinum 15x to 30x, and diamond 30x to 50x. -
What does the Coin Multiplier symbol do?
It adds a multiplier of x2, x3, x4 or x5 to one, two or three coins. Each coin can only receive one multiplier, so the boosts don’t stack on the same coin. -
How do you level up in the Revolution Bonus?
Collect three Level Upgrade symbols to advance to the next Revolution Bonus level. The symbol appears in the Revolution Bonus only. -
Can you buy the bonus on Totally Headless II?
Yes, a Buy Bonus option sits in the base game. No price is quoted for it, so check the game’s own buy menu before committing. -
When is Totally Headless II released?
Totally Headless II’s release date is 1 December 2026.

