Trickstar Spins Slot Review
A green-haired jester leans over a grey headstone, waving a white-gloved hand while friendly ghosts strum a banjo and hold up playing cards in a flooded cartoon graveyard. Trickstar Spins is the rare three-reeler where every feature points at the same outcome – filling the board – and the game is better for that single-mindedness, because with nine positions and five lines there’s simply nowhere else for it to go.
Yggdrasil have built it small on purpose, and the compact grid is the whole idea. The game runs at 94% RTP with medium volatility and pays up to 800x the bet. It sits somewhere between Dr Fortuno and Cazino Cosmos in the studio’s catalogue of oddball conjurors, with a nod to Hades Gigablox for the haunted staging. A graveyard this crowded has rarely had so few ways to win.
Base Game & Features
Trickstar Spins plays on a 3×3 grid with five fixed paylines. Wins need three identical symbols running left to right on a line, and each line pays only its highest combination. Where a win starts with wilds, it’s settled at whichever reading pays most.
Bets run from 0.10 to 100 per spin, and the hit frequency is 25%, so roughly one spin in four connects. The paytable splits into three high-paying symbols, five fruit symbols below them, and a wild on top of the lot. All values below are multiples of the total bet for three of a kind:
- Wild – 16x
- Golden scroll/hand – 5x
- Bell – 3x
- Star – 2x
- Watermelon – 1.2x
- Orange – 1x
- Lemon – 0.8x
- Grapes – 0.6x
- Cherries – 0.4x
The wild is a purple burst that substitutes for any paying symbol. At 16x for three, it pays more than three times the best regular symbol, which makes it the one tile on the grid genuinely worth waiting for.
The high symbols carry the theme: a golden scroll clutched in a hand, a bell and a star sit above a fruit run of watermelon, orange, lemon, grapes and cherries. Three of a kind is the only winning combination the game knows – there’s no two-symbol pay, so a line either completes or it doesn’t.
Wins are calculated line by line and added together, so a lucky spin can collect on several of the five lines at once. With only three reels in play, every symbol that lands is either part of a line or it isn’t; there’s no near-miss padding in between.
Full-Reels Multiplier
Filling the entire reels with identical symbols grants a random multiplier on the whole win, and wilds can help complete the board. A full grid of wilds is therefore possible in principle, and it would pay the full wild value with the multiplier applied on top.
The multiplier is drawn from a fixed ladder:
- 2x
- 3x
- 4x
- 5x
- 10x
On a nine-position grid, a full board means nine matching symbols, and a full board of the top regular symbol at 5x with a 10x multiplier applied lands at 50x the bet before any line stacking is counted. The feature is the game’s main engine of variety: two boards can look identical and pay very differently depending on which multiplier the draw produces.
Second Chance Respins
When a spin produces no win but two reels fill with copies of the same symbol, those reels turn sticky and three respins begin. Only the unfilled reel spins. Every new copy of the symbol sticks and resets the respin count back to three, so the round keeps going for as long as the symbol keeps landing.
The point of the loop is the board. Each sticky symbol is one step closer to a full grid, and a full grid means the Full-Reels Multiplier. A winning spin and a respin trigger can’t happen together, so the respins only arrive when the base spin has already missed.
Respins play at the same bet as the triggering spin. The mechanic is true-and-tested hold-and-respin: nothing here reinvents it, but with two of three reels already locked, the whole round turns on a single reel, and every respin is a one-in-three-positions question.
Trickstar Spins Jackpot Bonus Game
Getting In
The Jackpot Card Symbol is a green card that can land on any spin, flagged in-reel as a Jackpot Chance. Its appearance doesn’t guarantee anything: it gives a shot at the bonus, so the card can show up and deliver nothing. There’s no stated collection meter, no progress bar – just the card, and the chance it carries.
Because entry rides on a single symbol with a probability attached, the bonus can’t be worked towards in the way a collection meter allows. It turns up when it turns up, which makes it a genuine surprise rather than a scheduled event.
How the Bonus Works
Inside the bonus, cards are drawn from a deck to reveal one of three Prize Cards. Gather three cards of the same prize and it’s yours. A timer sits on the left of the screen, and if it expires before a selection is made, a card is picked automatically. The triggering bet carries over.
It’s a matching game rather than a pick-and-hope: each draw narrows the field, and once two cards of one prize have appeared, the next draws are all tension. The three prizes step up sharply from one another:
- Mini – 15x the bet
- Midi – 50x the bet
- Maxi – 500x the bet
The Maxi prize at 500x is the single biggest award the ladder offers, and the game’s overall ceiling is 800x the bet. That’s a modest maximum by modern standards, and it tells you the shape of the game: frequent, contained wins rather than one distant moonshot.
Our Honest Verdict
Overall Rating: 7/10
Playing Trickstar Spins is like spending an evening with the graveyard’s jester: small laughs, quick rounds, and one good trick you keep coming back for. The reason to pick it is that everything builds towards the same finish – two reels lock, one spins, and the whole game holds its breath with you.
That respin loop is the best thing here. It gives a three-reel grid more suspense than it has any right to carry, and the card-draw jackpot doubles the wait without cluttering the board. The pay is the letdown: at 94% RTP with an 800x ceiling, the numbers lag well behind the entertainment.
It’s for players who enjoy compact, fast old-school grids with genuine character, and for jackpot chasers happy with prizes they can realistically reach. It isn’t for anyone after a big ceiling. The jester’s best trick is making a tiny game feel alive – just don’t expect him to pay for the show.
Trickstar Spins FAQs
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What is the RTP of Trickstar Spins?
The RTP is 94%. -
Is Trickstar Spins high volatility?
No. Trickstar Spins is a medium volatility slot, with a hit frequency of 25%, so wins land roughly one spin in four. -
How do the Second Chance Respins work in Trickstar Spins?
Two full reels of the same symbol on a losing spin locks them in place and awards three respins, with only the third reel spinning. Each further copy of the locked symbol sticks as well and restores the respin count to three. -
How do you get into the Jackpot Bonus Game in Trickstar Spins?
The green Jackpot Card Symbol carries a chance of opening the bonus. Once inside, you keep drawing from the deck until three cards of the same prize have appeared, and that prize is paid. A timer selects a card automatically if you don’t pick in time, and the round plays at the triggering bet. -
What are the jackpots in Trickstar Spins worth?
The three prizes are Mini at 15x the bet, Midi at 50x and Maxi at 500x. The overall maximum win is 800x the bet. -
Can a winning spin also trigger the respins in Trickstar Spins?
No. The two are mutually exclusive – Second Chance Respins only start when the spin produces no winning combination at all, so a paying spin never carries over into a respin round. -
What does the wild symbol do in Trickstar Spins?
The purple wild substitutes for any paying symbol and pays 16x the total bet for three of a kind – the richest single line on the grid. It also counts towards filling the board for the Full-Reels Multiplier. -
How many paylines does Trickstar Spins have?
There are five fixed paylines, and all of them are always active on every spin. -
What stakes are available on Trickstar Spins?
Stakes run from 0.10 up to 100 per spin. -
What does the Full-Reels Multiplier pay in Trickstar Spins?
Cover all nine positions with the same symbol and the whole win is multiplied by a random value from the ladder, topping out at 10x. Wilds count as any symbol for the purposes of completing the board. -
Can you retrigger the respins in Trickstar Spins?
Yes. Every fresh copy of the sticky symbol that lands resets the respin count to three, so the round continues indefinitely while the symbol keeps arriving.

