Twerk Slot Review
A bare brick wall, two speaker cabinets standing either side of the reels, and a strip of green carpet that reads as a very small stage: Endorphina have set Twerk in a street club, and then put almost nothing on the stage. That’s the argument of the game, really. The reels are a 3×3 grid with 5 fixed paylines, a 98.05% RTP and high volatility, and they behave like a warm-up act: everything worth watching happens in a dance-battle bonus that the base game exists to reach.
The symbols are modest, the grid is tiny, and the whole design leans on one feature to carry it, so the bonus has to be good. For more from the same studio, see Fruelletta or Chance Machine 5.
The 3×3 Reels and What They Pay
Three reels, three rows, five fixed lines. Matching symbols need to land on a payline on adjacent reels from the left, and only the highest combination per line counts. It’s a classic format, and Twerk doesn’t complicate it. There’s no wild symbol anywhere in the game.
The paytable is short because the grid only holds three symbols, so every win is a three-of-a-kind. All values below are multiples of the total bet:
- Gold sequined shorts – 100x
- Dark gold zigzag shorts – 20x
- Tattooed orange shorts – 10x
- Green shorts – 4x
- Blue denim shorts – 1.4x
- Pink shorts – 1x
- Purple shorts – 0.6x
- VS scatter (any position) – 5x
The scatter is the VS symbol, and it counts wherever it lands on the reels. Three of them pay 5x the total bet and they also trigger the bonus game. Scatter wins and line wins are added together.
Stakes run from 0.05 to 75.00 per spin. Even the top symbol, filling a line with gold sequined shorts, returns 100x the bet, and the lower tiers taper off quickly from there. Half the paytable pays less than 2x.
That shapes what a session looks like. The five lines cross a nine-symbol grid, so wins are frequent enough in shape but small in size, and nothing on the reels themselves will move the balance far. The base game’s job is to keep things ticking over until three VS symbols arrive.
Battle Between the Girls
Landing three VS scatters starts the Battle Between the Girls bonus game, and it’s the whole reason this slot exists. Your dancer is chosen at random at the start, and she stays on the left of the screen for the entire feature. Her opponent changes with every battle.
Each battle runs for five rounds. Every round, points go to each dancer for winning combinations she takes part in: one point per combination, and wins on different paylines are added together. Whoever has more points after the five rounds wins the battle.
A tie isn’t allowed. If both dancers finish level, the battle simply continues until one of them edges ahead. Winning battles is what pays, and the ladder climbs steeply:
- Battle 1 – 6x the total bet
- Battle 2 – 8x the total bet
- Battle 3 – 10x the total bet
- Battle 4 – 15x the total bet
- Battle 5 – 20x the total bet
- Battle 6 – 30x the total bet
Each battle you win pays its prize, and the prizes stack as you climb: the later battles are worth several times the first. Lose a single battle and the bonus game ends immediately, with nothing for that battle. That cliff edge is where the high volatility lives.
There’s one lifeline. Three scatter symbols landing during the bonus add three more rounds to the current battle, giving your dancer more chances to pull ahead. The bonus plays at the same bet as the triggering spin and can’t be won again during the feature.
Risk Game
After any win you can gamble it. Four face-down cards appear on the table and you pick one; beat the Dealer’s card and your win doubles, and you can keep going for up to ten attempts in total. If the Dealer’s card is higher, the winnings and the Risk Game both end.
The Joker beats everything, and the Dealer can never draw one. Matching the Dealer’s value is a draw: your winnings stand and you can try again. TAKE WIN banks what you have and quits.
The odds deserve attention before you press anything. The average return for a Risk Game round is 84%, and it swings hard depending on the Dealer’s card:
- Dealer shows 2 – 162%
- Dealer shows 3 – 121%
- Dealer shows 4 – 113%
- Dealer shows 5 – 101%
- Dealer shows 6, 7 or 8 – 100%
- Dealer shows 9 – 92%
- Dealer shows 10 – 78%
- Dealer shows J – 69%
- Dealer shows Q – 66%
- Dealer shows K – 64%
- Dealer shows A – 42%
Only the weakest Dealer cards make gambling favourable, and the more you gamble the more rounds you play at that 84% average. The main game’s 98.05% RTP doesn’t include the Risk Game at all. Card probabilities aren’t equally distributed either, so a card that lost one round can reappear in the next.
Bonus Pop Buy Feature
If waiting for scatters doesn’t appeal, the Bonus Pop button lets you buy straight into the Battle Between the Girls bonus at any time. The cost depends directly on your total bet and on the option you choose, and the button shows the price before you commit.
There’s a second perk beyond speed. Buying in lets you choose which girl dances for you, and that choice is guaranteed: the bought feature starts with one main-game spin that produces enough scatters to trigger the bonus, then hands you your selected dancer.
From there it plays exactly as it would if the scatters had landed naturally. Two conditions apply. Winnings from bought bonus games can’t be gambled in the Risk Game, and the RTP with Bonus Pop on runs lower, at 94.20% to 95.95% depending on the option. Availability also varies between operators.
Our Honest Verdict
Overall Rating: 7.1/10
Most of a session on Twerk is spent waiting in a near-empty club: the reels pay pocket change, the top line is worth 100x, and the scatter count is the only thing worth watching. The reason anybody sits through that is the battle format, because it turns a bonus round into an actual contest with a crowd’s-eye view of each round.
The strength is the ladder’s shape. Prizes that climb from 6x to 30x mean every won battle matters more than the last, and a feature that escalates is a feature worth reaching. The weakness is the cliff: one lost battle ends the whole thing, so the deep runs that pay well are the exception, and the base game won’t rescue a bad one.
This suits patient players who enjoy a single feature with personality, and who’ll take a quick exit on the chin. Players chasing big ceiling numbers won’t find them on this stage.
Twerk FAQs
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What is the RTP of Twerk?
The RTP is 98.05%. Note that this figure does not include the Risk Game, which returns 84% on average if you gamble your wins. -
How do you trigger the Battle Between the Girls bonus in Twerk?
Landing three VS scatter symbols anywhere on the reels triggers the bonus game. Your dancer is selected at random and competes in up to six battles. -
What happens if your dancer loses a battle in Twerk?
The bonus game ends immediately. Each battle you win pays a prize from the ladder (6x up to 30x the total bet), but a single lost battle ends the feature with nothing for that battle. -
Can you extend a battle in the Twerk bonus game?
Yes. If three scatters land while a battle is running, the current battle gains three extra rounds before a winner is decided. -
What is the RTP of the Risk Game in Twerk?
The Risk Game returns 84% on average. Your actual odds vary with the Dealer’s card, from 162% against a 2 down to 42% against an Ace, with 6 through 8 sitting at exactly 100%. -
Can you buy the bonus in Twerk?
Yes. The Bonus Pop feature lets you buy into the Battle Between the Girls bonus at any time and choose your dancer. The cost depends directly on your total bet and the option you choose, and the RTP with Bonus Pop on is 94.20% to 95.95%. -
Who makes Twerk?
Twerk is made by Endorphina. -
When was Twerk released?
Twerk was released on 18 October 2016.

