Chance Machine 5 Slot Review
Deep burgundy velvet, a gold frame stepped in layers like an art-deco cabinet, light strips glowing down either side of the reels: this is a private card room, not a fruit machine. Endorphina have made the argument that five paylines and one card gamble are all a slot needs, and the maths nearly settles it: 98.02% RTP on a 5×3 grid with 5 fixed paylines.
It sits in the same family as Chance Machine 5 Dice, alongside plainer Endorphina fare like Multistar Fruits and Fruletta. There’s no free spins round, no bonus game and no jackpot ladder, so the base game and one card gamble carry everything. What’s left is lean maths and a single decision worth thinking about.
The Base Game
Chance Machine 5 is a 5-reel, 3-row slot with 5 fixed paylines. Matching symbols, apart from scatters, need to land on paylines and adjacent reels starting from the leftmost one. Scatters count in any position. Only the highest win is paid per combination, and scatter wins are added to line wins.
The crown wild stands in for every symbol except the scatters. It appears on reels 2, 3 and 4, and expands vertically to fill its reel whenever it completes a combination. Because it only lands on the middle three reels, it can’t build a five-of-a-kind on its own, but it can turn a two-symbol start into a full line.
Two scatters share the grid. A yellow one can appear anywhere and pays at three, four and five symbols, while a white one is restricted to reels 1, 3 and 5 and pays only for all three landing at once.
Every value below is a multiple of the total bet. The Red 7 is the symbol that matters: it’s the only one that pays for a two-symbol match, and its five-of-a-kind is worth four figures as a multiple.
- 7 – 2x for two, 10x for three, 50x for four, 1,000x for five
- Bell / Clover – 8x for three, 24x for four, 140x for five
- BAR – 4x for three, 8x for four, 40x for five
- Spade / Heart / Club / Diamond – 2x for three, 6x for four, 20x for five
- Yellow Scatter – 5x for three, 20x for four, 100x for five
- White Scatter – 20x for three
It’s a classic fruit-machine ladder with one steep step at the top. The suits and BAR keep the reel budget ticking over, and the bell and clover do the middle work.
Everything above them is a genuine event rather than a routine payout. With only five lines, each win that lands is easy to read, and the expanding crown is the closest thing the base game has to a moment.
The Risk Game
After any win, you can risk it in a card gamble. Four cards are dealt face down; pick one, and if it beats the Dealer’s card, your win doubles and you can go again, up to 10 attempts in total.
If the Dealer wins any round, you lose the winnings and the Risk Game ends on the spot. Press TAKE WIN at any point to collect and quit instead.
A few rules give the round its shape. Cards may re-appear from round to round, and the probability of cards being dealt isn’t equally distributed. Matching the Dealer’s value is a draw: your winnings don’t change and you can take another attempt.
The Joker beats all other cards, and the Dealer can never get one, so it’s always on your side of the table.
The odds aren’t fixed, and that’s the whole game within the game. If you take the risk regardless of the Dealer’s card, the average return for the Risk Game round is 84%. Your chances shift with every card the Dealer shows.
- Dealer shows 2 – 162% return for the round
- Dealer shows 3 – 121%
- Dealer shows 4 – 113%
- Dealer shows 5 – 101%
- Dealer shows 6, 7 or 8 – 100%
- Dealer shows 9 – 92%
- Dealer shows 10 – 78%
- Dealer shows J – 69%
- Dealer shows Q – 66%
- Dealer shows K – 64%
- Dealer shows A – 42%
Read that ladder and the strategy writes itself. A deuce on the Dealer’s side makes the gamble a genuinely good bet at 162%, while an ace makes it close to a coin toss you’ll usually lose.
Ten doubling steps are theoretically available, but the sensible play is to gamble small wins into the Dealer’s weak cards and bank everything the moment a paint card appears. A single deuce repeated down the ladder can turn a modest line win into something the base game would never pay on its own.
The gamble is optional, which is why the 98.02% RTP stands. The Risk Game’s 84% average is a separate figure that applies only to rounds you choose to play, and declining it costs nothing.
Our Honest Verdict
Overall Rating: 7.6/10
Time at this burgundy table moves slowly, and that’s rather the point. You watch five lines, you collect small change, and once in a while the expanding crown fills a reel or a run of Red 7s makes the gold lights feel earned. The one reason to sit down is the return: almost nothing dressed this plainly gives so much back over a long session.
The Risk Game is the best thing here. The Dealer’s card turns a guess into a decision with published odds, and doubling into a deuce is a better bet than most slots ever offer. The weakness is everything around it: no bonus round, no free spins, and nothing on the reels but the crown and two scatters, so the game between gambles is just spins.
This one belongs to players who like old machines, lean maths and the nerve to double into a weak card. Anyone who needs free spins to stay interested will find the Endorphina catalogue has louder rooms. For the rest, this quiet cabinet pays its way.
Chance Machine 5 FAQs
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What is the RTP of Chance Machine 5?
The RTP is 98.02%, one of the more generous returns you’ll find on any slot. The Risk Game gamble carries its own separate figure of 84% on average, but that only applies to rounds you choose to play. -
How many paylines does Chance Machine 5 have?
It has 5 fixed paylines on a 5-reel, 3-row grid. Matching symbols need to land on adjacent reels from the leftmost one, while scatter symbols count in any position. -
What is the grid size of Chance Machine 5?
The game runs on a 5×3 grid: five reels and three rows, with 5 fixed paylines running across them. -
When is Chance Machine 5 released?
Chance Machine 5’s release date is 22 December 2020. -
Who makes Chance Machine 5?
Chance Machine 5 is made by Endorphina, a studio with a large catalogue of classic-styled slots including Chance Machine 5 Dice and Multistar Fruits. -
How does the Risk Game gamble work in Chance Machine 5?
After any win you can risk it by choosing one of four face-down cards. Beat the Dealer’s card and your win doubles, and you can try again up to 10 times in total. If the Dealer wins any round, you lose the wagered winnings. A Joker beats everything and the Dealer can never receive one, while matching the Dealer’s value is a draw that lets you try again. -
When should you take the Risk Game in Chance Machine 5?
The odds depend entirely on the Dealer’s card. Against a 2 the round returns 162% on average, against a 6, 7 or 8 it’s a fair 100%, and against an ace it drops to 42%. The profitable play is to gamble weak Dealer cards and press TAKE WIN when a high card shows. -
What does the wild do in Chance Machine 5?
The crown expands to cover its whole reel on reels 2, 3 and 4, standing in for any symbol except the scatters. The yellow scatter can land on any reel, while the white scatter appears only on reels 1, 3 and 5.


