Alien X-Vasion Slot Review
Under a hard white spotlight, little green aliens crowd round a farmer strapped to an operating table while the barn’s livestock watch from the shadows. Alien X-Vasion rewards you most at the exact moment it starts taking things away, and that’s the sharpest piece of design in it: every spin of the bonus round makes the wins bigger and the grid smaller at once.
The strange part is underneath. Seven Rings Gaming has built a bonus round that ditches fixed free spins entirely for a countdown of alien abductions, and it runs on a five-reel, five-row grid with 243 paylines at 96.00% RTP and high volatility. Wins top out at 2,500x the stake, which sits at the modest end of the modern scale. Stakes run from 0.20 to 100 per spin. Whether a bonus round that slowly dismantles itself can carry a game is the question this one asks.
Base Game & Features
The setting is a night-time farmyard abduction scene, all acid-green highlights against near-black, with saucers hovering in the starry sky above the barn roof. A happy-go-lucky farmyard soundtrack plays underneath, which sits deliberately at odds with the probing.
It’s a theme that could easily have felt mashed together. Instead the quirky visuals and tongue-in-cheek tone come together nicely. The Wild substitutes for all paying symbols except Scatters, always taking the highest-paying combination available on a payline, and beyond that the base game keeps one trick up its sleeve.
Alien Abduction Multiplier Feature
When the UFO Scatter lands without the Grandpa Scatter, the aliens freely abduct every animal from the reels, leaving multipliers behind in their positions. Each value is selected randomly, new symbols drop into the empty spots, and all multipliers disappear at the end of the round.
The Red UFO is visually distinct and leaves a higher multiplier than its regular counterpart, and the difference is noticeable rather than cosmetic. It’s a simple feature, but it gives the base game something to watch for between bonus rounds.
Alien X-Vasion Bonus Game & Buy Options
Landing the UFO Scatter and the Grandpa Scatter together on the first and last reels in the same round starts the Bonus Game. There’s no fixed number of free spins here. Instead, a UFO appears above the grid and runs a script on every spin:
- The UFO selects one reel at the beginning of each spin
- It removes one symbol from that reel and shifts the column up by one cell
- A Box is left behind in the vacated position, blocking it
- Boxes don’t take part in winning combinations
- The round ends as soon as any single reel is completely filled with Boxes
- At the end of each spin, the Farmer may shoot one Box, shifting that reel down by one cell and letting an extra symbol drop in from above
The Farmer doesn’t shoot often, so when he does it genuinely feels like an earned reprieve, a little extra life in a round that’s actively working against you. A completion screen, below, shows the moment a filled reel brings the whole thing to a halt.
The tension is twofold. Multipliers accumulate with each abduction, so the winning potential climbs spin by spin, but every Box shrinks the working grid and combinations get harder to land.
It’s a progressive model with a built-in decline, swings and roundabouts in mechanical form. Late in a round, the two forces pull directly against each other.
Grid aside, the round plays like a normal respin sequence: symbols pay on the 243 paylines as usual, with the abduction multipliers applying where they sit. The trigger screenshot below shows the pair of scatters that sets it all off.
Buy Bonus
Five purchase options are available where the feature is offered, and it may not be present in all jurisdictions. The menu works as a ladder from cheap odds boosts to a fully armed start:
- FS BOOSTER 2x – doubles the chance of Bonus Game activators landing
- SIGNAL BOOST – guarantees the UFO symbol will appear on the reels, excluding the Grandpa Scatter
- FIRST CONTACT – starts the Bonus Game directly, at 50x the bet
- INVASION PROTOCOL – starts the Bonus Game with a 5x multiplier left behind the first time the UFO steals a symbol from each reel, at 250x the bet
- LAST CONTACT – starts the Bonus Game with a 10x multiplier left behind the first time the UFO steals a symbol from each reel
First Contact, at 50x, is the steadier option: a gradual build from a clean slate, reflected fairly in its lower price. Invasion Protocol costs 250x but brings starting multipliers its cheaper sibling lacks, and it feels like value for that money, though the volatility that comes with it is real.
Last Contact wasn’t available in the buy menu on the version played here, so its 10x head start goes untested.
Our Honest Verdict
This is a game you play for the abductions, not the payouts. Sitting through a bonus round while the saucer dismantles the grid above you is the whole draw, and the ending always arrives one reel too soon.
The strength is that countdown. Because the round gets riskier as it gets richer, every spin matters in a way a fixed free spins count never manages. The weakness is the ceiling: 2,500x is honest but modest, and by the time the multipliers are big, there’s barely a grid left to win on.
It’s a good home for anyone who likes a quirky theme and a bonus round with genuine personality, and a poor one for anyone who wants a huge max win or a straightforward free spins session. The farm survives the night, just about, and it’s a fun watch.
Alien X-Vasion FAQs
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How do you trigger the Bonus Game in Alien X-Vasion?
Both Scatter symbols need to appear together in a single round: the UFO Scatter and the Grandpa Scatter, on the first and last reels. That combination starts the Bonus Game, where a UFO removes one symbol from a reel on each spin and leaves a blocking Box behind. -
Does the Alien X-Vasion Bonus Game have a fixed number of free spins?
No. The round continues until one reel is completely filled with Boxes, so its length depends on where the UFO steals symbols from and how often the Farmer shoots Boxes away. -
What does the Red UFO do in Alien X-Vasion?
It’s the upgraded version of the abduction feature. A regular UFO Scatter abducts the animals from the reels and leaves random multipliers behind; the Red UFO does the same but leaves higher multipliers, and it’s visually distinct from the standard saucer. -
What does the Farmer do during the Alien X-Vasion Bonus Game?
At the end of each spin, the Farmer may shoot one Box. That shifts the reel down by one cell and lets an additional symbol drop in from above, extending the round. He doesn’t shoot often, so each intervention matters. -
What do Boxes do in the Alien X-Vasion Bonus Game?
A Box is left behind whenever the UFO steals a symbol from a reel, and it blocks that position. Boxes don’t take part in winning combinations, so each one effectively removes a symbol from the grid. When any single reel fills completely with Boxes, the Bonus Game ends. -
Can the Alien X-Vasion Bonus Game be retriggered?
There’s no retrigger in the usual sense. The round doesn’t end on a spin count; it runs until a reel fills with Boxes, with the Farmer’s occasional shots the only thing pushing back against that end. -
How much do the Alien X-Vasion bonus buy options cost?
First Contact starts the Bonus Game directly at 50x your bet, and Invasion Protocol starts it with a 5x multiplier behind the first theft from each reel at 250x. FS Booster 2x, Signal Boost and Last Contact complete the five-option menu where feature buys are available. -
What is the RTP of Alien X-Vasion?
The RTP is 96.00%, the game is highly volatile, and it plays on a five-reel, five-row grid with 243 paylines. -
What is the maximum win in Alien X-Vasion?
The maximum win is 2,500x your stake. It’s a reachable figure rather than an outlandish one, with the shrinking paylines late in the Bonus Game keeping the ceiling in check. -
What is the Wild symbol in Alien X-Vasion?
The Wild replaces any paying symbol to complete a win, with the exception of the Scatters. Where more than one combination is possible on a line, it fills in for the best of them.

