Asgardians Dice Slot Review
A stone hall lit in cold blue, braziers burning on either side of a grid framed in silver knotwork, and a gold medallion set into the tiled floor below the reels. Asgardians Dice is a more generous game than its old-school shape lets on: beneath the Norse artwork and the diamond-dice symbols sits a 98.07% RTP, one of the rarest payback figures you’ll find on a straightforward 5×3, 25-line line-payer.
That’s the argument for it, because in every other respect this is a traditional reel game from Endorphina in the mould of Joker Ra Dice, Thunder Crown Dice and Chance Machine 5 Dice – few of which pay back at 98.07%. The paytable tops out at 300x for five wilds, and the features are familiar ones wearing Norse armour. The value here is maths, not spectacle.
Symbols, Paylines and the Wild Dragon
Wins pay across 25 fixed lines on a 5×3 grid, with three or more matching symbols needed from the leftmost reel on an enabled line. Only the highest combination on each line counts. It’s standard left-to-right math with nothing unusual bolted on.
The wild is a green dragon icon that substitutes for every symbol except the scatter and the bonus. It’s also the richest symbol on the reels by some distance, and the scatter is the only other symbol that pays for just two of a kind.
The full paytable, shown as multiples of the total bet:
- Wild (green dragon): 0.2x for two, 8x for three, 80x for four, 300x for five
- Old king: 2x for three, 4x for four, 20x for five
- Warrior (gold/blue) and woman warrior: 0.6x, 3x, 10x
- Purple diamond dice: 0.4x, 2x, 5x
- Orange diamond dice: 0.2x, 2x, 4x
- Yellow diamond dice: 0.2x, 1x, 4x
- Blue and red diamond dice: 0.08x, 0.6x, 3x
- Scatter (rainbow dice): 2x for two, 4x for three, 25x for four, 100x for five
Two of them are enough for a return, which softens the wait for the free games trigger considerably.
The gap between the top of the paytable and the bottom is worth a glance. The old king and the two warriors form a clear premium tier, while the four diamond dice are filler that mostly exist to keep lines ticking over between feature triggers.
It’s a top-heavy spread with no second act: once the king drops away at four of a kind, the next-best five-symbol pay is 10x. Five purple dice returns the same as four wilds would, which tells you how quickly the value thins out below the premium tier.
Free Games with X3 Multiplier
Three or more scatter symbols trigger 10 free games, with every win during the round multiplied by three. Free games run at the same bet and lines as the spin that triggered them, and the round can be won again while it’s in play.
One rule worth knowing: wins in the Forge Bonus Game are not multiplied, and if both features land on the same spin, the Bonus Game triggers first. The free games are otherwise a straight 3x version of the base game.
Because the multiplier sits on the whole paytable rather than on a feature-specific prize ladder, retriggers matter more here than in most free-spins rounds. Landing three more scatters mid-round restarts the feature at the same bet, so a single trigger can snowball if the scatters keep arriving.
The scatter’s own pay compounds with the multiplier too, since it’s a reel win like any other once three land. A five-scatter trigger pays 100x before the free games even begin, and each win collected inside runs at triple value.
Forge Bonus Game
The bonus symbol is a hammer-and-anvil icon, and landing three or more of them left to right from the leftmost reel on an enabled payline is the only route into this round.
Inside, Mjölnir tests the shields Asgard’s forge has made. Each shield you hit adds a prize, and every strong shield increases your wins. The round ends the moment a defective shield turns up, closing the forge.
Prizes accumulate as you go, and the whole game plays at the triggering bet. It’s a classic pick-until-you-lose structure with a Norse skin. Each shield you choose carries either a prize or the round-ending defect, so the longer the streak runs, the more a wrong pick costs you in accumulated wins.
Risk Game
After any win you can risk it in a card duel. Four cards lie face down; beat the dealer’s card and your win doubles, and you can keep going for up to 10 attempts in total. If the dealer wins any round, you lose the lot.
- A Joker beats every other card, and the dealer can never draw one
- Matching the dealer’s card is a draw: your winnings stand and you try again
- Cards can reappear from round to round, and the deal isn’t evenly distributed
- All four closed cards can be higher than the dealer’s, or all four lower
- Take Win quits the round and banks your current winnings
The Joker rule deserves a second look. Because the dealer can never hold one, every hand where a Joker sits among your four choices is a guaranteed win if you can find it – but the deal isn’t evenly distributed, so how often that happens is deliberately unclear.
The long-run arithmetic is clear. Pushing your luck on every win yields an average return of 84% for the round, well short of what the main game pays. Doubling up is best treated as an occasional flutter on a small win, never as a plan for a large one.
Our Honest Verdict
Overall Rating: 7.2/10
Playing Asgardians Dice is a calm experience: a slow, polished Norse hall where the reels tick over on 25 familiar lines and you wait for scatters. Nobody sits down at this forge for surprises. They sit down because a game this conventional has no business paying back 98.07%, and that figure is the whole case for it.
The free games round is the stronger of the two bonuses: a 3x multiplier sits across the entire paytable, and retriggers can stretch a single trigger a long way. The Forge Bonus is the weak leg by comparison – its prizes never take the multiplier, so the round you’ll work hardest to enter is the one that pays least.
This one is for anyone who reads the payback figure before the artwork, and fans of Joker Ra Dice and the rest of Endorphina’s Dice line will know exactly what they’re getting. Those chasing modern mechanics and four-figure ceilings won’t find them in this hall. For steady, well-priced spins in handsome surroundings, Asgard’s forge is open.
Asgardians Dice FAQs
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What is the RTP of Asgardians Dice?
The RTP is 98.07%, well above the industry average. Note that the Risk Game round has its own RTP of 84% if you take the gamble every time. -
How many paylines does Asgardians Dice have?
Asgardians Dice has 25 fixed paylines on a 5×3 grid. Wins need three or more matching symbols from the leftmost reel on an enabled line. -
How do you trigger the Free Games in Asgardians Dice?
Three or more scatter symbols award 10 free games with all wins multiplied by 3. The round plays at the same bet and lines as the triggering spin and can be won again during the feature. -
How does the Forge Bonus Game work?
Three or more bonus symbols in succession from the leftmost reel on an enabled payline trigger the Forge Bonus Game. You hit shields to collect prizes and every strong shield increases your wins; the round ends when a defective shield is found. Bonus Game wins are not multiplied. -
Is the Risk Game in Asgardians Dice worth playing?
Doubling up on every win returns 84% on average, well below the main game’s 98.07%. You can keep doubling for up to 10 attempts, but the maths favours collecting your winnings instead. -
Can the Free Games be retriggered in Asgardians Dice?
Yes. Free Games are played with the same bets and lines as the initial game and can be won again during the feature, so three more scatters mid-round restart the free games. -
What happens if the Bonus Game and Free Games land on the same spin?
Should both be won on the same spin, the Bonus Game is triggered first. Wins in the Bonus Game are not multiplied, so the 3x free games multiplier only applies to reel wins in the Free Games round. -
Does the wild symbol substitute for the scatter and bonus symbols?
No. The green dragon wild stands in for every paying symbol apart from the scatter and the bonus. The bonus symbol needs three or more in succession from the leftmost reel on an enabled payline.


