Aurora Storm Slot Review
Ribbons of green and teal light sweep a violet polar sky, a dim planet half swallowed by the dark at the frame’s edge, and the reels float on it all with no border to hold them. Aurora Storm spends everything it has on a single idea, and the idea is a good one: one wild can spread, stick, and roll a multiplier up to x50 across the whole board.
The symbols underneath are thin on purpose, because the respin is the game. From SpinOn, it runs a 5×4 grid with 10 paylines that pay both ways, a 96% RTP and medium-high volatility.
The both-ways lines are what make that one idea stretch, letting a run start from either edge so every expanded wild has work to do no matter where it lands. Sky, wild, multiplier: whether that’s enough is what follows.
Base Game & Features
Wins land on a 5×4 grid across 10 fixed paylines, and each line is evaluated left to right and right to left, so a matching run can start from either side of the reels. Only the highest combination per line counts. The wild substitutes for all regular paying symbols but never for scatters, and it’s the entry point to everything else the game does.
The paytable keeps things compact. Six symbol tiers, with crystals at the top and gems below:
- Red Star Crystal – 1x for three, 8x for four, 10x for five
- Orange Sun/Sphere – 10x for five
- Purple Star Crystal – 1x for three, 5x for four, 8x for five
- Blue Gem – 0.4x for three, 0.8x for four, 1.2x for five
- Green Gem – 0.4x for three, 0.6x for four, 1x for five
- Purple Gem – 0.4x for three, 0.6x for four, 1x for five
- Orange Gem – 0.2x for three, 0.5x for four, 1x for five
- Red Gem – 0.2x for three, 0.5x for four, 1x for five
Those are multiples of the line stake, and they’re modest. Five of the best symbol pays 10x, and the gem tiers fall away quickly below it. The Orange Sun/Sphere is an oddity at the top: it pays only for a full five, and then at the same 10x as the Red Star Crystal below it.
The Red Star Crystal is the better symbol everywhere else, paying for three and four while the Sphere waits on five. The gem tiers pair off neatly: Green and Purple share a row, Orange and Red share another, and Blue sits half a step above both at the four- and five-of-a-kind marks.
At the bottom, three matching gems return a fifth or two-fifths of the line stake. The both-ways evaluation makes those small runs twice as reachable: a three-gem run reading right to left pays exactly what a left-to-right one does.
The wild carries the weight. When one lands, it may expand horizontally or vertically by a random number of positions, spreading across neighbouring cells in a crackle of lightning that can swallow whole columns. After the win is evaluated, a respin follows with every expanded wild held sticky in place.
That’s the whole engine of the base game: land a wild, watch it spread, get a respin with the wreckage held firm. It’s a simple loop, and the both-ways lines mean an expanded wild near either edge still has work to do. A wild that runs across columns four and five is just as live as one anchored on the left.
Aurora Storm Respins & the Aurora Bonus Game
Respins and the Global Multiplier
The respin sequence runs to a fixed order, and each step matters for what comes next:
- A wild lands and may expand horizontally or vertically by a random number of positions.
- Any win on the expanded layout is evaluated and paid.
- A respin is awarded with all expanded wilds held sticky.
- Before that respin, a Global Multiplier between x2 and x50 is selected at random and applied to every win on it.
- If a further wild lands during the respin, the sequence repeats: another expansion, another respin, a fresh multiplier.
The multiplier covers the whole board, not just the lines the wild touched, and it lives for one respin only. Multipliers don’t carry over or stack between respins. A x2 can follow a x50 or precede one; each roll is independent, which keeps the ceiling honest and the floor humble.
The retrigger is what turns a good roll into a great one. Each additional wild that lands during a respin re-expands, holds, and rolls a new multiplier across the whole board again, so a chain of three respins is three independent shots at a big number rather than one number growing.
The multiplier applies after the paytable, not to the symbol values themselves, so a x50 on a full line of Red Star Crystals pays that line’s top prize times fifty in a single respin. That x50 ceiling is the biggest number the game puts on anything, and it’s the one every chain is chasing.
The Aurora Bonus Game
The game also names an Aurora Bonus Game among its features. Beyond the name, its rules aren’t part of what the game documents for public view, so there’s nothing honest to add here beyond confirming it exists. Whether it’s a distinct round or the respin sequence under its display name is for the reels to say.
Our Honest Verdict
Overall Rating: 7.1/10
Playing this is mostly waiting for one symbol. The northern lights are doing the entertaining in between, which is just as well, because a wild and its multiplier roll is the only reason to be here, and when a chain starts building with wilds stuck across the board, it’s properly gripping.
The respin chain is the strength, because every retrigger is a fresh shot at a big number rather than a slowly growing one, and that keeps a chain genuinely tense. The weakness is the ground it stands on: the symbols pay so little that a bad multiplier roll can leave a full board feeling like a shrug.
This is a game for players who’d rather have one mechanic done well than a menu of half-interested rounds. Anyone who needs a deep feature set or rich base pays will find it thin. For everyone else, the light show and the x50 roll are a fine way to spend an evening.
Aurora Storm FAQs
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What is the RTP of Aurora Storm?
Aurora Storm runs at 96% RTP, which sits right at the industry’s customary benchmark. -
Is Aurora Storm high volatility?
It’s rated medium-high volatility, so wins are less frequent than a low-variance game but the respin multipliers can lift them considerably when they land. -
What is the hit frequency of Aurora Storm?
Around one spin in four produces a win, at a hit rate of 25.44%. -
How many paylines does Aurora Storm have?
Aurora Storm has 10 paylines that pay both ways, meaning lines are evaluated left to right and right to left, so winning runs can start from either edge of the reels. -
How do respins and the Global Multiplier work in Aurora Storm?
When a wild lands it expands and a respin is awarded with the expanded wilds held sticky. A Global Multiplier between x2 and x50 is rolled before each respin and applies to all wins on it. Further wilds during a respin retrigger the sequence with a fresh multiplier, and multipliers don’t accumulate between respins. -
What does the wild symbol do in Aurora Storm?
The wild substitutes for all regular paying symbols but not for scatters. When it lands it may expand horizontally or vertically by a random number of positions, and a respin follows with the expanded wild held in place. -
When is Aurora Storm released?
Aurora Storm’s release date is 8 October 2026.

