Battle Dwarf 2 Slot Review
A gilded tower pushes through the clouds above a dwarven mountain hall, torchlight glowing in the dark archways below and iron chains hanging down the cliff face. An armoured dwarf guards the right edge of the screen, red-orange braid trailing from under a gold-crested helmet, and the stone frame around the reels is carved with old markings along its border.
Plenty of fantasy slots dress the part and then hand the actual work to a wheel or a pick-me screen. Battle Dwarf 2 doesn’t farm anything out: nearly everything it pays flows through two symbols and what they do where they land. It’s a 5×3 slot from Bragg running at 96.68% RTP with high volatility, built to reward watching the reels closely rather than waiting for a bell.
That focus is rarer than it sounds, and it’s a long way from the same studio’s Big Tuna Bonanza. The mountain hall is the promise; the multipliers are the substance.
Lock & Respin
Two symbols do most of the work here. The regular WILD substitutes for other symbols and can arrive carrying a multiplier, which the next section comes back to. Its louder cousin is the BONUS WILD, and it’s the reason the base game has any tension at all.
A BONUS WILD that stops anywhere on the reels stays frozen where it landed while everything else spins again. Should a fresh one arrive during that re-spin, it locks too and the whole thing runs another time. Nothing in the rules caps the chain: as long as new BONUS WILDs keep landing, the feature keeps rolling.
It’s a simple loop, but a productive one. Chained re-spins mean a single spin can turn into four or five, and the locked wilds hold their positions throughout while the rest of the board tries to join them. Every locked BONUS WILD is also progress towards the free spins round, described further down.
The rhythm this creates is unusual for a 5×3 game. Rather than spinning and waiting, you’re watching individual symbol stops and reacting to them, which keeps even losing spins watchable.
Wild Multipliers
Every WILD carries a randomly determined multiplier, and the values run across the full ladder:
- 1x
- 2x
- 3x
- 4x
- 5x
- 6x
- 7x
- 8x
- 9x
- 10x
The sum of all multipliers on the reels is added to a base multiplier of 1x, and that total is applied to the payout for the spin. Better still, if a win occurs, a multiplied WILD counts towards the total even when it doesn’t sit on the winning payline. Wilds you can see but can’t reach still help you.
That rule rewards wide coverage. A reel stacked with wilds is doing arithmetic even when only one of them forms part of the win, so the value of any WILD landing is always a little more than it looks.
During free spins the multiplier is not reset. That single rule is what gives the bonus round its ceiling: a long run of spins with the multiplier left alone can stack into something serious, and each new wild that arrives adds to what’s already standing.
The Elf Feature
Every so often an elf strolls into the frame and turns an entire reel wild, top to bottom, with no warning. One reel, fully converted. Given that each of those wilds can carry its own multiplier, a well-timed visit can turn an ordinary spin into the best one of the session.
It can fire during the base game, during Lock & Respin, during Golden Spins and during the Battle Feature, so no part of the game is off-limits to it. The elf doesn’t discriminate. That breadth is the feature’s real value: it’s never confined to the round you’d most like it in.
Where it bites hardest is inside a re-spin chain. A fully wild reel added to a set of locked BONUS WILDs means more multiplier symbols standing at once, and every one of them feeds the total that gets applied to the payout. The elf doesn’t need to complete a win to be worth something; it just needs to show up while other pieces are already in place.
Free Spins and the Monsters
Land three or more BONUS WILD symbols in the base game and the free spins round begins. That’s the only route in, which makes every locked BONUS WILD during a re-spin chain feel like progress rather than decoration.
What happens next depends on the count. Three BONUS WILD symbols summon a Goblin, a Troll or a Dragon. Four summon a Dragon outright. The monsters are the round’s flavour, and the Dragon is the one to want.
Remember the multiplier rule from earlier, because it’s the reason this round matters: during free spins the multiplier is not reset. Whatever has been built stays built, spin after spin. The monsters supply the theatre; the sticky multiplier supplies the money.
The pieces stack on top of each other, too. BONUS WILDs still lock during free spins, the elf can still convert a reel, and the multiplier never resets, so a good round is a structure that keeps accreting rather than a single jackpot moment. A Goblin round that goes long can quietly outgrow a short Dragon one.
Bonus Buy
There are EX BET and BUY options in the interface for players who’d rather not wait for the reels to cooperate. The EX BET route runs at 96.68% RTP, matching the standard game.
Buying the Battle Feature changes the maths slightly: that route runs at 96.67% RTP, a fraction under. It’s a negligible difference in practice, but it’s there, and now you know.
Our Honest Verdict
Overall Rating: 7.8/10
This is a slot you play with your eyes on the reels, not on a progress bar. The reason to choose it over the mountain of lookalike fantasy games is that it puts its money where its symbols are, and a session has a shape: chains building, wilds stacking, the multiplier quietly growing because nothing resets it. That’s the smartest thing Bragg did here.
The weakness is the front-loaded patience it demands. High volatility plus a base game whose wins exist mostly to be multiplied means long stretches where very little happens, and the monsters don’t change that – they’re flavour on a round the multiplier was already carrying.
It suits players who like watching mechanics compound and don’t mind waiting in the dark for the torches to catch. Anyone after quick, frequent hits will find the mountain cold. For the patient ones, there’s real gold under the runes.
Battle Dwarf 2 FAQs
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How does the Lock & Respin feature work in Battle Dwarf 2?
When a BONUS WILD symbol stops on the reels, it locks in place and the rest of the reels re-spin. If a new BONUS WILD symbol stops during the re-spin, the feature is triggered again. -
How do you trigger free spins in Battle Dwarf 2?
Free spins are triggered when three or more BONUS WILD symbols stop on the reels in the base game. Three symbols summon a Goblin, Troll or Dragon, while four summon a Dragon outright. -
Does the wild multiplier reset during free spins?
No. During free spins the multiplier is not reset, so any multiplier built up stays in place for the rest of the round. -
What does the Elf Feature do in Battle Dwarf 2?
The elf appears at random and converts all symbols on a reel into WILD symbols. It can trigger during the base game, the Lock & Respin feature, Golden Spins or the Battle Feature. -
What is the RTP of Battle Dwarf 2?
The RTP is 96.68%. The Battle Feature buy runs at 96.67%. -
Is Battle Dwarf 2 high volatility?
Yes, Battle Dwarf 2 is a high volatility slot, so wins tend to be less frequent but potentially larger when they arrive. -
Can you buy the bonus on Battle Dwarf 2?
Yes, there are EX BET and BUY options, including a Battle Feature buy, which runs at 96.67% RTP. -
Who makes Battle Dwarf 2, and what is its grid size?
Battle Dwarf 2 is made by Bragg and plays on a 5×3 grid.


