Bounty Raid 2 Slot Review
Longhorn skull on the saloon post, gold bullion spilling off the porch bench, golden hour over a dusty frontier town. Bounty Raid 2 doesn’t pay for any of that – the money in this game never comes from the reels at all, but from a handful of wanted men standing on them until somebody arrives to collect. That’s the whole idea, and Red Tiger have built every part of the game around it.
It’s a 5×4 grid with 20 win lines, an RTP of 95.68%, a hit frequency of 22.8% and a top prize of 2,372x the stake, with bets from 0.10 to 50 per spin. Red Tiger have ridden through this territory before with The Greatest Train Robbery and Last Chance Saloon, and Bounty Raid 2 follows them into town with a decent sheriff behind it.
How Bounty Raid 2 Pays
All symbols pay from left to right on adjacent reels, starting from the leftmost reel, across the game’s 20 win lines. There’s no wild symbol in this game. Wins come from the paying symbols alone until the wanted-poster cast of Bandits, the Sheriff and the Bounty Hunter starts landing.
Highs and lows are comfortably spaced apart. Gold Bars lead the paytable and the four card suits prop it up, with Boots and the Amulet filling the middle of the range. The values below are multiples of the stake for three, four and five of a kind:
- Gold Bars – 2x, 4x, 8x
- Skull – 1.5x, 3x, 6x
- Gun – 1.2x, 2.5x, 5x
- Amulet/Bottle – 1x, 2x, 4x
- Boots – 0.8x, 1.5x, 3x
- Spade – 0.6x, 1.2x, 2.5x
- Heart – 0.4x, 1x, 2x
- Diamond – 0.3x, 0.6x, 1.5x
- Club – 0.2x, 0.4x, 1x
Five of a kind on Gold Bars is the ceiling on line wins, so the paytable isn’t where the money hides. The real work is done by the scatter-side characters, and the gap between that ceiling and the game’s 2,372x maximum tells you exactly how much of the potential sits with the Bandits.
What that gap means in practice is that a session rarely goes anywhere through the line wins alone. The 22.8% hit frequency puts a winning spin on roughly one in five reels turns, and most of those wins will be at the low end of the scale. Everything above that is bounties.
Bandits and the Sheriff
Bandit scatter symbols land on the reels carrying stake-multiplier bounties, shown as monetary values. They don’t pay on arrival. A Bandit only pays out when a Sheriff lands on the same spin, or at the end of a bonus round triggered by the Bounty Hunter. Until one of those two shows up, the bounties just sit there, waiting.
Multiple Bandits can land on a single spin, and a Bandit may lock in place for up to five spins when it lands. While locked, its reward grows with every spin by a random amount: either 10%, 20%, 30%, 40% or 50% of its initial value. A locked Bandit is a bounty getting more valuable while you wait for someone to collect it.
The maths of a lock is worth spelling out. A Bandit that locks for the full five spins, growing at the top 50% step each time, ends up worth three and a half times its starting value. Even at the bottom 10% step it finishes 50% up. The random step means two identical Bandits can grow into very different payouts.
When Bandits land adjacent to each other, the Bandit with the highest bounty transfers it to all the other adjacent Bandits, provided a Sheriff or a Bounty Hunter is involved. Clusters of neighbouring Bandits are therefore worth considerably more than the same symbols scattered apart. The Sheriff, when he lands, cashes in every bounty on the reels at once.
That makes the Sheriff the single most valuable symbol in the game, despite paying nothing himself. A Sheriff on a board holding three locked, grown Bandits pays all three in one spin. A Sheriff on an empty board pays nothing at all, so the timing of his arrival matters as much as the bounties he collects.
The order of events matters too. A bounty that has finished growing doesn’t vanish with its lock – it stays on the board with its final value until something collects it. So a run of spins that builds two or three locked Bandits, even without a Sheriff, isn’t a losing run. It’s an unresolved one, and the next character to arrive closes the account.
The Bounty Hunter Bonus Round
The Bounty Hunter is the third character in the trio, and landing the Bounty Hunter symbol triggers a bonus round. The instruction is direct: capture all Bandits for a massive reward. The reels spin out the round, and at its end every Bandit captured during it pays its bounty.
This is the round that makes locked, adjacent Bandits matter most. A bonus round that resolves a board already stacked with grown bounties and neighbouring transfers is where the game’s 2,372x ceiling becomes reachable rather than theoretical.
The Bounty Hunter round is also the second path to a payout for bounties that have outlived their lock. A Bandit that locked, grew for five spins and never saw a Sheriff still has value if the Bounty Hunter arrives afterwards and captures it. Two triggers, one pot of money.
The round is a settlement rather than a second game: the reels spin out, and at its end every Bandit captured during it pays its bounty. The round is a settlement, not a second game, and its payout tracks how much bounty value was sitting there when it began.
Our Honest Verdict
Overall Rating: 7.1/10
This is a game you play for the collecting, not the spinning. Most of the time the reels feel like the pause between bounties, and the reason to sit down at this saloon is the peculiar pleasure of watching a wanted man grow more valuable while he waits to be arrested.
The strength is the Bounty Hunter round: it settles everything the base game has been teasing, and because bounties can multiply each other before it starts, a single round can carry an entire session. The weakness is the ceiling – 2,372x is modest by today’s standards, and with four in five spins returning nothing, the waits can be long ones.
Anyone who wants the frontier-painting good looks without the patience should keep riding past this town. For players who like a slow build with a payoff they can see coming, the wanted posters here are worth a long look.
Bounty Raid 2 FAQs
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What is the RTP of Bounty Raid 2?
Bounty Raid 2 runs at an RTP of 95.68%, which is the game’s total expected return. -
What is the hit frequency of Bounty Raid 2?
The hit frequency is 22.8%, so roughly one in five spins produces a winning outcome. -
How many paylines does Bounty Raid 2 have?
The game has 20 win lines across its 5×4 grid. -
What is the grid size of Bounty Raid 2?
The game plays on a 5×4 grid – five reels and four rows. -
What is the minimum and maximum bet on Bounty Raid 2?
Bets run from 0.10 to 50 per spin. -
What is the maximum win on Bounty Raid 2?
The maximum win is 2,372x your stake. -
Who makes Bounty Raid 2?
Bounty Raid 2 is made by Red Tiger. -
How do Bandit bounties pay in Bounty Raid 2?
Bandit scatter symbols hold stake-multiplier bounties, but they only pay when a Sheriff lands on the same spin or at the end of a Bounty Hunter bonus round. A locked Bandit grows its bounty by 10% to 50% of its initial value on every spin for up to five spins, and adjacent Bandits transfer the highest bounty between them when a Sheriff or Bounty Hunter is involved. -
What does the Sheriff do in Bounty Raid 2?
The Sheriff cashes in every Bandit bounty on the reels the moment he lands. He pays nothing himself, so his value depends entirely on how many grown Bandits are sitting on the board when he arrives. -
What does the Bounty Hunter do in Bounty Raid 2?
Landing the Bounty Hunter triggers a bonus round in which the aim is to capture all Bandits for a massive reward. At the end of the round, every Bandit captured during it pays its bounty, which makes it a second route to a payout for bounties the Sheriff never arrived to collect. -
Is there a wild symbol in Bounty Raid 2?
No. There’s no wild in the game, and no symbol substitutes for others. Wins come from the paying symbols alone plus the Bandit, Sheriff and Bounty Hunter scatter mechanics.


