Cheetah Chase Slot Review
A weathered classical temple stands wedged into a modern city block, stone columns on plinths flanking the reels while a moonlit skyline glitters behind it. Rival have built Cheetah Chase backwards: all the effort went into the wrapping, a midnight art heist with a cheetah as the bandit, while everything mechanical underneath is a Hold & Win template you could date to the format’s heyday. That imbalance is the whole story of this game.
Cheetah Chase runs on 20 fixed paylines with stakes from 0.2 to 20 per spin, a 96.41% RTP and medium-high volatility. The heist looks great. Whether there’s much beneath the costume is the question the rest of this answers.
Base Game & Features
The symbols are where the heist shows up first. A wide-eyed Mona Lisa, ancient statues pulling funny faces, crowns and prized jewelled eggs fill the reels, each drawn with a bit of personality rather than recycled as filler royals. The cheetah himself is the bandit of the piece, prowling a city where the moon shines and the stars glisten over the rooftops.
A low-key soundtrack sits underneath it all and fits the job-at-night mood. It’s restrained rather than dramatic, which suits a heist better than a fanfare would.
Avalanches
Every win sets an Avalanche off. The mechanics run in a simple sequence:
- Winning combinations of regular and wild symbols pay out
- The winning symbols are removed from the reels
- New symbols cascade into the empty positions from above
- Any new wins formed by those symbols repeat the process
- The chain ends when a cascade produces no new winning combination
Hold & Win scatters behave differently: they don’t explode with the rest. Instead they drop and stay on screen as play dictates, so a long cascade can quietly move diamonds into position while the wins stack up. Chains can build real momentum when wilds land alongside them, and the re-spins that follow one win after another give a round somewhere to go.
That momentum is the base game’s whole appeal, though. Beyond the cascades and the wilds there’s nothing else happening until the diamonds arrive, so it can feel thin if a session runs cold.
Wild Symbols
Wilds appear on reels two, three, four and five, and they turn up relatively often. They do the quiet work of keeping cascades alive across the paylines.
- Wilds substitute for all symbols except the scatters
- Only the highest combination on a winning line is paid
Because four of the five reels can carry them, a wild landing mid-cascade is often what keeps a chain going for an extra drop or two. It’s a small thing, but it’s the difference between a one-and-done win and a run that builds.
Cheetah Chase Hold & Win Bonus
Triggering the Bonus
The feature is built entirely around the blue diamond Prize Symbols. Getting in requires six or more of them anywhere on the reels in a single spin, which the base game’s scatter-dropping behaviour during Avalanches can help assemble. Six diamonds is a high bar for a single spin, and most routes in run through a lucky cascade rather than a clean scatter landing.
Inside the Round
Once inside, the round plays out step by step:
- The triggering diamonds lock in place and the round opens with three re-spins
- Each new diamond that lands also locks in place and resets the remaining re-spins to three
- The round ends when no re-spins remain, or when every reel position is filled with diamonds
- Locked symbols pay their values at the end, and filling the grid awards the Grand Jackpot
What each locked symbol can be worth:
- Prize Symbols reveal random values from 1x to 10x the stake
- Mini, Minor and Major Jackpots pay between 25x and 500x, each awarded once per round
- Filling all reel positions awards the Grand Jackpot, the game’s full 5,000x ceiling
- The standard paytable isn’t active during the round, so the diamonds are the whole game
Each of the three smaller jackpots can only land once per round, so once the Major has appeared there’s no second Major coming – the diamonds that follow carry cash values instead. That single-award rule shapes how a good round develops: a board holding all three jackpots plus a spread of mid-range values is close to the best result short of the full grid.
The tension in the round comes entirely from the resets. A board half-full of locked diamonds with three re-spins left can still go either way, and each blank spin tightens things a notch. The odds on the max win are 1 in 31,300,000, so the Grand sits a long way beyond any single round’s realistic reach, but the path to it is at least direct: fill the grid and it’s yours.
Bonus Buy
Anyone who’d rather skip the wait can go straight to the feature. The buy runs at its own RTP of 96.15%, a touch under the base game’s 96.41%.
- Hold & Win Bonus: 50x your stake
At 50x, it won’t dent a balance the way triple-digit buys elsewhere can, which makes it a sensible option for a short session aimed straight at the feature. The quick route into the action doesn’t cost much more than a few dozen base spins, and at the top stake of 20 that’s a 1,000 outlay for a shot at the 5,000x ceiling.
Our Honest Verdict
Most of a session here is spent waiting: cascades churn, wilds keep them alive, and every spin is really a question of whether the diamonds arrive. The reason to sit through it is the heist itself, because a cheetah casing a moonlit city of stolen art is proper fun to look at, and it carries the whole session.
That presentation is the strength, and it’s a real one – the artwork does work most slots never bother with. The weakness is that the mechanics give nothing back. The bonus round is the same lock-and-reset format with a fresh coat of paint, and once the novelty of the setting wears off there’s nothing here you haven’t played a dozen times.
This one’s for anyone who wants a pretty half hour and a cheap shot at the feature, not for someone hunting a new mechanic. As a heist, though, the loot is all on the screen.
Cheetah Chase FAQs
-
How does the re-spin counter work in the Cheetah Chase bonus round?
The Hold and Win round opens with three re-spins. Every additional diamond that locks in place resets the counter back to three, and the round finishes when the counter runs out or the grid is full. -
Can the Hold and Win bonus retrigger in Cheetah Chase?
No. The round only continues while re-spins remain, and each new diamond resets the count to three rather than adding a separate feature. It ends once the counter hits zero or every position holds a diamond. -
Do regular paytable wins count during the Cheetah Chase bonus?
No. Standard paytable payouts are switched off for the whole round, so only the locked Prize Symbol values and jackpot prizes pay. -
What happens when Prize Symbols drop during an Avalanche?
Prize Symbols don’t explode like regular winning symbols. They drop and stay on screen instead, so a long cascade chain can gather diamonds towards the six needed to start the bonus. -
What is the top prize in Cheetah Chase?
The Grand Jackpot is the full 5,000x ceiling, awarded only when every reel position is filled with Prize Symbols. The odds on that outcome are 1 in 31,300,000. Below it sit the Mini, Minor and Major Jackpots, worth between 25x and 500x and each payable once per round. -
How much does the Cheetah Chase bonus buy cost?
The feature buy costs 50x your stake and runs at an RTP of 96.15%, slightly below the base game’s 96.41%. -
Where do the wild symbols appear in Cheetah Chase?
Wilds only appear on reels two, three, four and five, so the first reel can’t carry one. They substitute for every symbol except the scatters, and only the highest combination on a winning line pays. -
Can a jackpot land twice in the same Cheetah Chase bonus round?
No. The Mini, Minor and Major Jackpots are each awarded only once per round, so once one has landed, any further Prize Symbols carry cash values from 1x to 10x instead. The Grand Jackpot is separate and only pays on a completely full grid.

