City of Sound Slot Review
There’s a street party going on behind the reels of Play’n GO‘s City of Sound – bunting on the fence, a rainbow over the rooftops, an acoustic guitar waiting by the shed – but the interesting thing about this game isn’t the party. It’s that City of Sound is built so the same money can pay you twice: a Gold Record collected by the Case keeps its value on the reels for the next harvest, and that one rule shapes a session more than anything else here.
It’s a 5×3 grid with 25 fixed paylines and mid to high volatility. The record-collecting systems underneath do most of the work, and there’s real depth to how they feed each other, with a full grid of Gold Records paying the 1000x Golden Prize. Old hands will know the studio’s range from Book of Dead through Raging Rex 2, and this sits closer to the mechanical end of that catalogue than the licensed band slots.
How the Base Game Works
City of Sound is a 5-reel video slot with 25 fixed paylines. Wins pay left to right from the leftmost reel, gaps in a combination break it, and only the highest win counts on each line. Multiple line wins and any feature or scatter pays in the same round are added together, and everything is paid out at the end of the round.
The wild substitutes for all other symbols except the scatter, the Gold Record and the Gold Record Case. It’s also the richest symbol on the board, which tells you something about where this game keeps its money. The guitar scatter is the one symbol doing something other than paying line wins.
The wild’s own pays, exactly as printed on the paytable screen:
- Three wilds on a payline: 1.00
- Four wilds on a payline: 10.00
- Five wilds on a payline: 20.00
Beyond that, the base game is a conveyor for the record systems. Gold Records land with visible credit values attached, and every one of them is doing a job. What a record does depends on the company it lands in:
- Six Gold Records at once: triggers Gold Re-Spins
- A Gold Record Case in view: the Case collects and pays every record on the reels
- Neither of the above: the record drops into the Gold Record Stack
- A Gold Record during Mega Free Spins: breaks into nine records and starts Gold Re-Spins inside the free spins
Nothing lands here without somewhere to go. The three destinations are separate features, and each gets its own section below.
Gold Re-Spins and the Golden Prize
Land six Gold Records and Gold Re-Spins begin. You get three re-spins in which only Gold Records can land, and the records that triggered the round stay locked in place until it ends. Every time a new Gold Record lands, the remaining re-spins reset to three. It’s the classic hold-and-collect shape.
When the re-spins run out, every Gold Record on the reels pays its value. Each record carries a random multiplier of your total bet:
- 1x, 2x, 3x, 4x, 6x, 7x, 8x
- 10x, 12x, 14x, 16x, 20x, 25x, 30x
- 40x, 50x, 60x, 80x, 100x, 150x, 200x
- 300x, 400x, 500x, and the top record at 1000x
Fill every symbol position on the reels with Gold Records and the 1000x Golden Prize is awarded on top of the individual values already sitting there.
The Gold Record Case
The Gold Record Case collects all Gold Records on the reels. When one lands, it immediately awards the total value of every record currently in view, and those records can be collected again in later re-spins, so the same money can pay more than once in a single round.
The Case itself isn’t locked after landing, but it still counts towards resetting the re-spins to three. It’s a small rule with a big effect: the Case keeps the round alive even as it pays out the records you’ve already gathered.
The Gold Record Stack
Not every record starts a feature. Any that land alone, with no Case in view and not enough of them to trigger the Re-Spins, are gathered into the Gold Record Stack, a running meter of everything the reels have left behind.
Whenever a record drops into the Stack, there’s a chance the whole Stack falls and pays a Win Prize of up to 100x your total bet. Two details matter here: the amount you can win isn’t affected by how many records you’ve collected, and neither is the chance of the Stack falling. It’s a lottery on every drop, not a meter that fills towards a guaranteed payout.
Mega Free Spins
Land three scatters and Mega Free Spins begins with five spins. The Mega Symbol is the mechanic the round is built around: on every spin it lands in a random position, and it moves between spins, so no two rounds play out in the same shape. It’s a roaming colossus rather than a fixed stacked wild.
The round can be re-triggered by landing the Mega Scatter, and free spins stack up to a hard cap of 45. The other crossover matters just as much: Gold Re-Spins can be triggered inside the free spins by landing a Gold Record, which then breaks into nine Gold Records with random values.
The Re-Spins play out to their conclusion, then the game returns to the free spin that triggered them. Free spins are played at the same bet and the same number of lines as the round that started them. Hyper Spin and Fast Play options are there for anyone who finds the base game’s pace slow, and both ease off the moment a feature begins.
Our Honest Verdict
Overall Rating: 7.8/10
Most of a session here is spent watching for records, and that’s the whole reason to choose it: no record ever lands without somewhere to go. The street-party backdrop makes the watching easy. It’s a game of small arrivals building towards something, and the terrace setting suits that patient rhythm better than a neon casino floor would.
The Case is the best thing in it. Because it pays the records without removing them and still resets the spin counter, one good run can harvest the same values two or three times over, and a full grid stacks the 1000x Golden Prize on top. That’s a genuinely generous piece of design.
The Stack is the weakest. It looks like progress and isn’t: the fall is a pure lottery, blind to how much you’ve banked, and it stops at 100x. This is one for hold-and-collect players who enjoy watching systems feed each other.
City of Sound FAQs
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Is City of Sound high volatility?
It’s a mid to high volatility game, so wins can be spaced out but have room to build through the record features. -
Who makes City of Sound?
City of Sound is made by Play’n GO. -
How do you trigger Gold Re-Spins in City of Sound?
Land six Gold Records to trigger Gold Re-Spins. You start with three re-spins in which only Gold Records land, and each new Gold Record resets the counter back to three. -
What does the Gold Record Case do?
The Gold Record Case collects all Gold Records on the reels and immediately pays their total value. Records can be collected again later in the same round, and the Case still resets the re-spin counter to three even though it isn’t locked in place. -
Can Mega Free Spins be retriggered?
Yes. Landing the Mega Scatter retriggers the round, and free spins stack up to a cap of 45. -
What is the Golden Prize in City of Sound?
If Gold Records fill every symbol position on the reels, the 1000x Golden Prize is awarded in addition to the values already showing on the records. -
What happens when a Gold Record lands during Mega Free Spins?
A Gold Record landing during Mega Free Spins breaks into nine Gold Records with random values, and Gold Re-Spins play out inside the free spins. Once they finish, the game returns to the free spin that triggered them. -
How does the Gold Record Stack work?
Gold Records that land without triggering Gold Re-Spins and without a Case collecting them go into the Gold Record Stack. Each time one drops in, there’s a chance the Stack falls and pays a Win Prize of up to 100x your total bet, and neither the prize nor the chance of it falling depends on how many records you’ve collected.


