Coin Strike Hold and Win Slot Review
Few games make a nine-position board feel busy, but Coin Strike Hold and Win manages it, because here even a losing spin can be one coin away from paying out. Forked lightning crawls through the deep navy sky behind a chrome-and-gold fruit-machine cabinet, a big embossed coin stamped with a lightning bolt rising behind the chunky logo, and 5 LINES etched down the brushed-steel pillars. It’s casino kitsch, worn with conviction.
Playson have built the whole game around that near-miss arithmetic. Three reels, three rows, five fixed paylines, and two coin modifiers doing complementary work: one collects what lands, the other adds what’s missing. The compact board isn’t a limitation here, it’s the mechanism. It sits in the studio’s coin-and-collect lineage alongside Thunder Coins XXL: Booster Cells and 3 Pots Riches Extra: Hold & Win.
Base Game & Features
Everything happens on a 3×3 grid with five fixed paylines. The lines are always active, so there’s nothing to configure beyond the stake: every spin plays all five. Fruit-machine staples fill the board, with cherries and sevens among the paying icons, and the glossy presentation keeps the classic symbols from feeling dated.
Two symbols stand apart from the regular pays, and neither of them pays line wins at all. Their job is to trigger the modifiers and the bonus:
- Bonus (gold coin): lands anywhere on the reels; enough of them activates the Bonus Game, and any single one grants a chance at the Pile of Gold Feature
- Strike Bonus (lightning coin): lands in combination with any Bonus symbol to trigger the Coin Strike Feature
- Neither symbol carries a paytable value for three of a kind: they’re feature triggers, not line payers
Coins with cash values can also land on the reels, and when they collect they pay their values as a win. That’s the loop the whole game is built around. Land coins, collect coins, and hope the special symbols turn a modest haul into something bigger.
With only nine positions, every symbol placement matters more than it would on a larger board. A single coin in the wrong row is the difference between a trigger and a dead spin. That density is a deliberate design choice, and the two modifiers exist to exploit it: one collects what lands, and the other adds what’s missing.
The jackpot structure carries the top end instead of a stated maximum win. Four fixed tiers sit on the ladder, with a progressive prize running alongside them:
- Mini Jackpot: fixed value on the coin symbol
- Minor Jackpot: fixed value on the coin symbol
- Major Jackpot: fixed value on the coin symbol
- Grand Jackpot: the top fixed tier on the coin symbol
- Progressive jackpot: climbs independently of the fixed ladder
Coin Strike Hold and Win Bonus Features
Coin Strike Feature
The Coin Strike Feature is the quicker of the two modifiers. When the Strike Bonus symbol lands in combination with any Bonus symbol, the strike fires: it collects the values of all Bonus symbols on the reels and adds them to the win for that spin.
What makes it count is the jackpot range it can sweep up:
- Collects every Bonus symbol value on the reels
- Includes Mini, Minor, Major and Grand Jackpot symbol values in the collect
- Pays into the Main Game win for that spin, or into the Total Win if it lands during the bonus
Because the collect happens on the triggering spin itself, there’s no separate round to wait through. The strike lands, the values stack, and the win is paid. It’s a one-beat feature, and on a fast three-reel game that pacing suits it.
Pile of Gold Feature
Any Bonus symbol landing during the Main Game grants a chance of triggering the Pile of Gold Feature. When it hits, the game adds Bonus and Strike Bonus symbols to the reels, in quantity enough or more to activate the Bonus Game. In plain terms, it’s a rescue mechanic: you were short of the trigger, and the gold pile makes up the difference.
It’s a simple idea, but on a three-by-three board it has real bite. With only nine positions, one added coin is often all that separates a dead spin from a bonus round. The feature works alongside the Coin Strike collect rather than replacing it, so a single spin can carry both a strike collect and a pushed-through bonus trigger.
The Bonus Game
Enough Bonus symbols on the reels activate the Bonus Game, the hold-and-win round the title is named for. The jackpot symbols, Mini through Grand, are the prizes on that ladder, and the progressive jackpot runs alongside the fixed values.
Coin Strike collects can land during the round and pay into the Total Win, which keeps the strike symbol relevant after the transition. The two features divide the labour cleanly:
- Pile of Gold pushes you into the Bonus Game when you’re short of the trigger
- Coin Strike collects Bonus symbol values on any spin where it lands alongside them
- Both remain active during the Bonus Game itself
Our Honest Verdict
Overall Rating: 7.6/10
This is a quick game with a single obsession, and that obsession is coins. Every spin carries a little charge of possibility, because even a board that misses the trigger can still be topped up or swept clean before it settles. Under all the lightning and chrome, it plays like a classic fruit machine that refuses to let a spin die quietly.
The best thing here is the Pile of Gold Feature. Adding coins on a nine-position grid converts near-misses at a rate a bigger board couldn’t manage, and it makes the base game matter in a way small slots usually don’t. The worst is the ceiling: five fixed lines and two special symbols that pay nothing on their own leave the stretches between features thin, and the progressive jackpot is a promise rather than a number you can weigh.
It suits players who want their slots compact, fast and collect-heavy, and it will genuinely please anyone already fond of Playson’s coin lineage. It isn’t built for elaborate bonus rounds or sprawling grids. As a small game with one sharp idea, it holds its charge nicely.
Coin Strike Hold and Win FAQs
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How many paylines does Coin Strike Hold and Win have?
Coin Strike Hold and Win has five paylines, and they’re fixed. All five are active on every spin, so there’s nothing to adjust beyond your stake. -
What is the grid size of Coin Strike Hold and Win?
It’s a 3×3 grid: three reels and three rows. It’s a deliberately compact layout that keeps the coin-collecting features at the centre of the action. -
Who makes Coin Strike Hold and Win?
Coin Strike Hold and Win is made by Playson, and it sits alongside their other coin and hold-and-win titles. -
How is the Coin Strike Feature triggered?
The Strike Bonus symbol landing in combination with any Bonus symbol triggers it. The strike then collects the values of all Bonus symbols on the reels, including the Mini, Minor, Major and Grand Jackpot values, and adds them to the win for that spin. -
What does the Pile of Gold Feature do?
It’s a rescue mechanic. Any Bonus symbol in the Main Game gives a chance of setting it off, and extra Bonus and Strike Bonus symbols then drop in, enough or more to activate the Bonus Game. -
Does Coin Strike Hold and Win have jackpots?
Yes. Four fixed tiers, Mini, Minor, Major and Grand, sit on the coin symbols, and a progressive jackpot runs alongside them. The Coin Strike Feature can collect any of the jackpot symbol values on a triggering spin. -
Do the Bonus and Strike Bonus symbols pay line wins?
No. Both are feature triggers rather than payers. The gold Bonus coin activates the Bonus Game, and the lightning Strike Bonus fires the collect. -
Can the Coin Strike Feature land during the Bonus Game?
Yes. A strike collect during the bonus pays into the Total Win rather than the Main Game win, so the Strike Bonus symbol stays relevant after the round begins.

