Crash Duel X Slot Review
Crash Duel X is a cash-out game that pays you best for chickening out early. The optimal return sits at the lowest multiplier the round offers, which turns the usual crash-game instinct, riding the counter as high as it will go, into the one move the maths punishes. Smartsoft Gaming have draped that inversion in a painted western canyon at dusk, three sheriffs heaving on a rope against three outlaws while the multiplier climbs and a loot sack sways over the gorge.
Smartsoft Gaming built it around a 96% RTP, bets from 0.05 to 200 per round, and a top multiplier of 5,000x on the main bet. There’s no grid, no reels and no paytable: just three betting positions and a decision about when to grab the money and run.
The Sun Bet: Cash Out Before the Rope Settles
The Sun Bet is the main event. Each round you stake an amount, the multiplier starts climbing from 1.00x, and your winnings grow with it. Claim the bet before the Sheriffs and Bandits settle the tug-of-war, or the stake is gone. That single timing decision is the entire game.
A round runs through a fixed sequence. It opens with a receiving-bets phase and the multiplier sitting at 1.00x. Once betting closes and the round is underway, the multiplier rises steadily, and the value of a claimed Sun Bet is whatever the counter reads at the moment you collect.
There’s a floor as well as a ceiling. When the total multiplier reaches 5,000x, the winnings are collected automatically, so a runaway round can’t outlast your nerve. The maths is unusual for a cash-out game: speed and reflex don’t change the odds at all, and the maximum achievable return comes from betting on the lowest possible total multiplier, which makes an early claim a legitimate play rather than a cop-out.
Bet sizes are adjusted with the -/+ buttons for each position and confirmed with the Bet button. Once a round begins loading, all bets are final and can’t be cancelled, so the only decision left is when to collect.
Sheriff and Bandit Side Bets
Alongside the main bet, each round takes a Sheriff Bet and a Bandit Bet on which team wins the tug-of-war. Your chosen team has to move the rope to their side before the round ends. It’s a straight head-to-head with none of the multiplier timing of the Sun Bet.
Sides pay between 1.5x and 50x the stake depending on the odds shown. That spread gives the two bets different jobs.
A short-odds side is a steady companion to a risky main bet. A long-odds side is a lottery ticket on the outlaws pulling off the upset. Either way, the payout lands when the rope settles, not before, so there’s no collect decision to make on a side bet.
The odds aren’t fixed to one team either. What a Sheriff or Bandit bet returns depends on the price shown for that round, so the same side can be the safe pick one round and the long shot the next. Watching which side of the gorge the value sits on becomes part of placing the bet, not just picking a colour.
Combination Betting and Autoplay
The three positions can be backed in any combination, and the game is built around that choice. The available strategies are:
- Sun only
- Sheriff only
- Bandit only
- Sun and Sheriff
- Sun and Bandit
- Sheriff and Bandit
- Sun, Sheriff and Bandit
Covering a side bet while the Sun Bet runs is the natural pairing: one collects on the multiplier, the other pays out when the tug-of-war resolves. Splitting stakes across all three positions spreads the round thin, so the sizing is where the strategy actually lives.
Each combination changes what a losing round looks like. Backing the Sun with one team means the rope and the multiplier both have to go your way, while the two sides together means one of them is always wrong. There’s no combination that covers every outcome, which is what keeps the choice interesting.
Autoplay handles repetition. The menu lets you configure:
- The number of automatic rounds
- Separate bet sizes for the Sun and side positions
- Auto-collect behaviour for the Sun Bet
- Stop conditions that end the run
Because the Sun and side bets are sized separately, autoplay can run a cautious main bet alongside bolder sides, or the reverse. Stop conditions mean a run ends on your terms rather than grinding through a bankroll unattended.
Stakes run from 0.05 up to 200 per position. A disconnection mid-round resolves fairly, with each active bet handled on its own terms:
- An active Sun Bet is automatically collected at the current multiplier
- Active side bets are settled on the round’s result, with the payout paid if the chosen team won
- An autoplay session in progress concludes the same way, and autoplay deactivates
Misuse or malfunction nullifies all plays and payouts. That’s standard small print, and the automatic collection means a dropped connection doesn’t automatically mean a lost stake.
Our Honest Verdict
Overall Rating: 7/10
Playing this is mostly a staring contest with a rope. You pick your positions, the round starts heaving, and the only reason to choose it over any other cash-out game is that the tug-of-war gives the countdown a face: three sheriffs, three outlaws, and a sack you can watch getting heavier as you decide whether to let go.
The side bets are the best thing here, because the 1.5x to 50x odds range means a round can still pay when the nerve fails on the main bet. The flip side is that the core is strangely passive: reflexes don’t matter, the best return sits at the lowest multiplier, and after a few rounds there’s nothing left to react to but your own threshold.
It suits patient players who like small, well-timed collects with a bit of western colour on top, and it will leave anyone chasing the far end of the 5,000x curve wanting. For the first group, the rope pulls in the right direction.
Crash Duel X FAQs
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What is the RTP of Crash Duel X?
The game has an RTP (return to player) percentage of 96%. Player speed or skill does not affect the chances of winning, and the maximum achievable RTP occurs when betting on the lowest possible total multiplier. -
What is the minimum and maximum bet on Crash Duel X?
Bets run from 0.05 to 200 per position, adjusted with the -/+ buttons and confirmed with the Bet button before the round begins. -
When is Crash Duel X released?
Crash Duel X’s release date is 22 December 2023. -
Who makes Crash Duel X?
Crash Duel X is made by Smartsoft Gaming. -
What is the maximum win on Crash Duel X?
The maximum multiplier achievable on the Sun Bet is 5,000x, and winnings are automatically collected when that total multiplier is reached. -
How do you win the Sun Bet in Crash Duel X?
To secure a Sun Bet win, you must claim your winnings before the game’s outcome is determined by the Sheriffs and Bandits teams. For greater winnings, the game multiplier must rise, but you have to collect before the round concludes or the bet is lost. -
What do the Sheriff and Bandit side bets pay?
Side bet wins have a range of 1.5x to 50x odds. Your chosen team must win the tug-of-war by moving the rope to their side. -
What happens if I disconnect during a round of Crash Duel X?
An active Sun Bet is automatically collected at the current multiplier, active side bets are settled on the round’s result, with any payout paid if your chosen team won, and any autoplay in progress concludes the same way before deactivating.


