Devil Redemption Slot Review
Lava glows through cracked rock, dark spires cut into a red haze, and a horned devil snarls at the reels from the edge of the screen. In Skywind‘s Devil Redemption he isn’t scenery: a sequence can look like it’s earning a big multiplier payout, then finish at its base value because he’s standing there when the cascade ends. Few games let a single symbol take that much off a win.
The rest of the build supports that idea. A 6×5 grid, cluster-style pays and cascading reels give sequences room to run, and a second character exists purely to stop the devil doing his worst. Everything interesting here happens at the end of a chain, and the fight is over what the chain is worth.
Base Game Symbols and Pays
Symbols pay by total count on the screen rather than on fixed lines. The more of a symbol you land, the bigger the pay, with the top tiers starting at eleven matching symbols. All values below are shown as currency amounts, as printed on the game’s paytable.
- Crown (fire): 0.5x for 7-8, 1.25x for 9-10, 5x for 11-13, 5x for 14+
- Axe: 0.3x for 7-8, 0.75x for 9-10, 3x for 11-13, 3x for 14+
- Red Chalice: 0.25x for 7-8, 0.6x for 9-10, 2x for 11-13, 2x for 14+
- Bat: 0.2x for 7-8, 0.5x for 9-10, 1.5x for 11-13, 1.5x for 14+
- Trident: 0.15x for 7-8, 0.4x for 9-10, 1x for 11-13, 1x for 14+
- Owl/Red-eye card, Spade, Club and Diamond: 0.05x for 7-8, 0.15x for 9-10, 0.3x for 11-13, 0.3x for 14+
The gap between tiers is steep. Landing seven of the best symbol pays 0.5x, while fourteen pays 5x, so the money in this game is in the long chains rather than the quick hits. The four low-paying symbols all share one set of values, which keeps the cheap end of the grid busy without paying much.
Winning symbols are removed after any win, and new symbols drop in from above. That’s the cascading system, and it runs in both the base game and the free games. The process repeats for as long as new winning combinations form.
Not everything cascades away, though. Bonus symbols, the devil, the saviour and any multiplier symbols all stay put while the rest of the grid clears, which is exactly why those four matter so much.
Multiplier Symbols and the Devil
Three colours of multiplier symbol can land on any reel: green, gold and purple. Each carries a value of x2, x3 or x4. They sit out the cascade, and when the sequence finally ends, every value on screen is multiplied together and applied to the whole sequence win at once.
Two x2 symbols and a x4 on the same screen, then, mean the finished sequence pays eight times what it otherwise would. A cascade that drags in more multipliers as it runs can grow that product considerably. That’s the good outcome.
The devil can land on any reel, in the base game and in the free games. An unlocked devil present at the end of a sequence destroys the multiplier values of every multiplier symbol on the reels and empties the total multiplier meter. The sequence is paid out raw, at its base value.
A chain that has been quietly stacking values can therefore finish at its base value. The devil doesn’t take the win away, but it strips out everything that made the win interesting.
The Saviour Symbol
The saviour symbol is the counterweight. It can land on any reel in both game modes, and its job is to lock the devil. A locked devil can’t destroy multiplier values and can’t reset the multiplier meter, so the sequence is paid with every multiplier intact.
When a saviour locks a devil and both sit alongside a winning combination, the two symbols are removed together with the winning symbols as the cascade continues. The locked devil also protects the multiplier meter while it’s on the reels, which makes the saviour the most valuable ordinary symbol on the screen, even though it pays nothing itself.
Put simply, the saviour is the only thing standing between a stacked sequence and a flat payout. Landing one at the right moment is what the game is built around.
Free Games and the Saviour Meter
The free games are triggered by bonus symbols in the base game, and the count you land decides both the spin total and how much protection you carry in:
- 3 bonus symbols: 10 free games, Saviour meter empty
- 4, 5 or 6 bonus symbols: still 10 free games, but the Saviour meter starts stocked with 1, 2 or 3 stored saviours respectively
- 3+ bonus symbols during the feature: 5 additional free games
The bonus symbol can appear on any reel in both the base game and the feature itself. The number of triggering symbols matters beyond the spin count: each stored saviour in the meter can lock a devil, so a bigger trigger gives you built-in insurance against the feature’s main threat.
Retriggers keep the meter as it stands. With multipliers, devils and saviours all active, the free games are where the game’s structure pays off.
Buy In Feature
For players who’d rather skip the wait, the game carries a Buy In Feature button in the base game interface. Press it and you’re taken straight into the free games, meter rules and all.
Since the Saviour meter’s starting value depends on how the feature is triggered, the composition of a purchased trigger is the thing to check in the buy menu before you commit. A buy that starts the meter empty is a very different proposition from one that starts it stocked.
Our Honest Verdict
Overall Rating: 7.8/10
You come to Devil Redemption for one thing: sequences that swing on a knife edge. The hellfire setting is easy on the eye, but the pull is watching a cascade stack multipliers while the devil waits to take them, and the free games with a stocked Saviour meter are where that tension pays best.
The strength is that the devil and the saviour both bite. Neither is decoration, so the outcome of every long sequence genuinely hangs on which one is present at the end, and few games make two symbols matter that much. The weakness is the paytable beneath all that drama: even the best symbol tops out at 5x, so chains without multipliers behind them amount to very little.
It’s a game for players who like their wins contested, who enjoy a mechanic that can turn against them mid-sequence. Anyone wanting clean cluster pays where a big chain simply pays big will find the devil’s interference infuriating. Stick with the fire and brimstone long enough to fill the Saviour meter, though, and this is one of the more gripping ways a cascade can end.
Devil Redemption FAQs
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How do you trigger the free games on Devil Redemption?
Three or more bonus symbols in the base game award 10 free games. The more symbols you land, the more the Saviour meter holds: a four-symbol trigger starts it at 1, five at 2, and six at 3. -
What does the Devil symbol do in Devil Redemption?
An unlocked Devil on the reels at the end of a cascading sequence wipes out every multiplier value in play and empties the multiplier meter, so the sequence pays at its base value only. -
What does the Saviour symbol do?
The Saviour locks the Devil, which stops it destroying multiplier values or emptying the meter. The finished sequence then pays with every multiplier applied. -
How do the multiplier symbols work?
There are three colours of multiplier symbol, green, gold and purple, each worth x2, x3 or x4. They survive the cascade, and when the sequence ends their values are multiplied together and applied to the whole sequence win, provided no unlocked Devil is present. -
Can the free games retrigger?
Yes. Three or more bonus symbols during the free games add 5 more free games, and the Saviour meter carries over. -
Can you buy the bonus on Devil Redemption?
Yes, the Buy In Feature button in the base game takes you directly into the free games. -
What is the grid size of Devil Redemption?
Devil Redemption runs on a 6×5 grid, with symbols paying by total count across the whole screen rather than on fixed lines. -
When is Devil Redemption released?
Devil Redemption’s release date is 5 November 2026.


