Evil Bet: Cursed Spin Slot Review
A violet horned skull lies half-sunk in the reeds, jaw resting in black water, while across a rail fence a lone stilted cabin keeps one warm window burning against the purple dark. Evil Bet: Cursed Spin dresses itself like a horror slot, but the reels aren’t where its money lives: the biggest prize this game offers can’t be won by spinning at all. The swamp is scenery for a build that only really pays if you’re willing to gamble what you’ve already won.
Mascot Gaming have built this one on a 6×5 grid that pays anywhere, with sticky multiplier symbols, free spins that bank their multipliers from spin to spin, and a 3,000x ceiling that sits in the Risk game rather than on the reels. It runs at 95.80% RTP in its standard configuration, dropping to 93.94% through the Risk’n’Buy route. Mascot have trodden similar ground in Fly High: Arabian Nights and Huntress vs Baba Yaga.
How the Base Game Pays
Evil Bet: Cursed Spin is a six-reel, five-row slot that pays anywhere. There are no paylines to trace: any eight or more identical symbols, scattered wherever they land, form a winning combination, and the count of symbols determines the payout tier. Bigger clusters pay more, and the top tier starts at twelve.
There’s no wild symbol in the line-up. The scatter and the multiplier symbol carry all the special-symbol work between them, and the paytable is a flat ladder of nine paying symbols plus the scatter.
- Man (gold-bordered) – 85x for 12-30 symbols, 15x for 10-11, 3x for 8-9
- Green armoured creature – 37.5x for 12-30, 6.75x for 10-11, 1.5x for 8-9
- Purple demon skull – 20x for 12-30, 5x for 10-11, 1.25x for 8-9
- Orange-haired zombie woman – 11.5x for 12-30, 3.25x for 10-11, 1x for 8-9
- Wolf – 7.5x for 12-30, 2.25x for 10-11, 0.75x for 8-9
- Ring – 5x for 12-30, 1.4x for 10-11, 0.5x for 8-9
- Heart – 3.5x for 12-30, 1.1x for 10-11, 0.4x for 8-9
- Blue skull flower – 2.5x for 12-30, 0.8x for 10-11, 0.3x for 8-9
- Green potion – 2x for 12-30, 0.6x for 10-11, 0.2x for 8-9
- Scatter – 50x for six or more, 15x for five, 5x for four
All symbol values are multiples of the total bet. Payouts scale proportionally with the stake, and only the count of matching symbols on screen matters, not their position.
Rockfall and Multiplier Symbols
Any win in the base game or free spins triggers a Rockfall. Winning symbols are removed from the screen and new ones drop in to replace them, and the sequence repeats for as long as new winning combinations keep forming. One spin can therefore chain several payouts in a row.
Multiplier symbols can land during both the base game and free spins, and they behave unusually. They don’t form winning combinations themselves, and they don’t disappear during a Rockfall sequence – they sit on the reels until the sequence ends. If several are present when the dust settles, their values are added together into a single total multiplier, which is then applied to the whole win from that sequence.
The upshot is that a long Rockfall chain can finish on a much larger multiplier than it started with. The multiplier symbols arriving early in a cascade wait out the rest of the sequence and still count at the end.
Free Spins
Four or more scatter symbols trigger 12 free spins, and every scatter beyond the initial four adds three more. The round runs automatically at the bet that triggered it, and the total feature win includes anything won on the triggering spin.
The engine of the round is the multiplier bank. Multipliers collected from winning Rockfall sequences are added to a running total that carries over between spins for the whole of the feature, and the current total is applied to the win after each Rockfall sequence. A mid-round dry patch doesn’t erase the progress; whatever has been banked stays banked until the round ends.
Retriggers are generous on the face of them. Landing three or more scatters mid-round adds spins equal to the scatter count – six scatters, six extra spins. Given that four scatters started the round, the retrigger threshold sits low enough to matter.
Risk’n’Buy
Instead of spinning, you can put your money straight into the feature. There are two purchase options, both starting immediately, and both played at the bet active when you buy – the price recalculates automatically if you change the stake while choosing.
- 12 free spins with an initial x1 multiplier – 100x the total bet
- 12 free spins with a random initial multiplier of x6, x7 or x8 – 250x the total bet
The Risk feature is the other half of the button. Any current win can be wagered on a grid-picking game, and it works step by step: you select a cell, it reveals either a win multiplier, a losing outcome, or a levelup that advances you to the next stage of the grid, and you keep picking until you either cash out or hit a losing cell.
That grid is the only route to the game’s 3,000x ceiling, which is a long way up from a modest base-game win. A losing cell ends the round and takes the wagered win with it, so the climb is never safe.
One figure to hold in mind: the RTP through Risk’n’Buy is 93.94%, noticeably below the 95.80% the standard game returns.
Our Honest Verdict
Overall Rating: 6.4/10
Playing Evil Bet: Cursed Spin is mostly waiting: small cluster wins, the odd Rockfall chain, and a slow drip of multipliers that only really matter once the scatters show up. The reason to sit through that wait is the free-spins bank – nothing you collect in the round is ever wiped, so a retrigger late on lands on top of everything you’ve already stacked. That’s rare, and it’s the whole hook of the game.
Its biggest strength is that carry-over bank; its biggest weakness is that the paytable can’t back it up. The best cluster on the screen pays 85x, and the 3,000x headline is only reachable by staking your win on the Risk grid, where one bad cell takes the lot. The reels alone simply don’t pay big here.
So it’s a patient player’s game: one who enjoys watching a multiplier climb across a whole round and doesn’t need the base game to pay for the privilege. Anyone chasing big standalone wins from the reels themselves won’t find them in this swamp – the real prizes here have to be gambled for, and the curse only gives up its gold to those willing to bet it back.
Evil Bet: Cursed Spin FAQs
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How do you trigger free spins in Evil Bet: Cursed Spin?
Land four scatter symbols anywhere on the six reels and the 12-spin round begins. Four or more scatters also pay a scatter win on top, and each scatter past the fourth bumps the spin count by three. -
Can free spins retrigger in Evil Bet: Cursed Spin?
Yes. Mid-round, three or more scatters add extra spins equal to the scatter count, and the running multiplier bank is unaffected – it keeps growing across the new spins. -
What do multiplier symbols do in Evil Bet: Cursed Spin?
They don’t form winning combinations and they stay on the reels through Rockfall sequences. Their values are summed and applied to the total win once the sequence ends, and during free spins the collected multipliers carry over between spins. -
How much does the bonus buy cost in Evil Bet: Cursed Spin?
12 free spins with an initial x1 multiplier cost 100x the total bet, while 12 free spins with a random initial multiplier of x6, x7 or x8 cost 250x the total bet. The Risk’n’Buy route returns 93.94% RTP, below the standard game’s 95.80%. -
What is the RTP of Evil Bet: Cursed Spin?
The game returns 95.80% RTP in its standard configuration. Using the Risk’n’Buy feature instead runs at 93.94% RTP. -
What is the maximum win on Evil Bet: Cursed Spin?
The top prize is 3,000x your bet, and it’s reached through the Risk game, where you wager your current win on a grid-picking round. -
When is Evil Bet: Cursed Spin released?
Evil Bet: Cursed Spin’s release date is 29 October 2026. -
Who makes Evil Bet: Cursed Spin?
Evil Bet: Cursed Spin is made by Mascot Gaming, on a 6-reel, 5-row grid that pays anywhere rather than on fixed lines.


