Fate of Dead Blitzways Slot Review
Braziers burn on carved pedestals either side of the reels, torchlight rakes the hieroglyph panels on the sandstone walls, and a stepped gold cornice caps the frame beneath a small pyramid. Fate of Dead Blitzways is Play’n GO back in the tomb, and this time the paytable is nearly an afterthought: the prizes aren’t in the symbols at all, they’re in the scarab wilds each win leaves behind.
It’s a cascading cluster game running on a 5×4 grid with 16,807 Blitzways, a 96.2% RTP, mid to high volatility and a 20,000x ceiling, a top figure that climbs well beyond what Book of Dead or Rise of Dead ever offered. The scarabs have been busy.
Blitzways: 16,807 Routes Through the Tomb
This isn’t a payline game and it isn’t quite a scatter-pays game either. A win needs adjacent symbols spread over three reels or more, every one of them touching the next horizontally or vertically in a connected cluster. Combinations can begin from any reel, so a cluster forming on the far right pays just as happily as one starting on the left.
Each reel holds a random number of symbols, between two and seven, on every drop. That count changes every round, so the grid you start a spin on rarely looks like the one you finish on. A round plays out in steps:
- Symbols drop in, filling each reel with two to seven of them.
- Connected clusters of three or more matching symbols across at least three reels pay out.
- Winning symbols are removed, and new symbols fall in to fill the gaps.
- The cascades continue until no new winning combination can be created.
When several Blitzways hit in a single round, every one of them counts towards the total. Feature and scatter wins are added on top, and everything is paid at the end of the round rather than as the cascades run.
The paying symbols are the same in the base game and free spins. Four Egyptian characters make up the premiums and the royals fill out the bottom of the table. Values below are as printed in the paytable, for three, four and five connected symbols:
- Queen Nitocris: 1.00 / 2.00 / 7.50
- Anubis: 0.80 / 1.60 / 4.00
- Pharaoh: 0.50 / 1.00 / 2.50
- Thoth: 0.40 / 0.80 / 1.50
- A, Q: 0.20 / 0.40 / 0.60
- K: 0.20 / 0.40 / 0.40
- J, 10, 9: 0.10 / 0.20 / 0.40
The gap between the tiers is steep. Queen Nitocris pays 7.50 for a five-symbol cluster while the bottom royals pay 0.40 for the same, so a premium cluster is worth nearly twenty times its royal equivalent. Only the highest win is paid per winning symbol combination, and with cascades in play, a long sequence of small clusters can quietly add up.
Scatters can land on any reel in the base game, though just one can land in a winning payline. They can also fall in on any cascade, not only on the initial drop.
Wilds and Multiplier Wilds
The wild is a scarab card, and it’s the engine of the whole game. Wilds substitute for every symbol except scatters, and every wild on the grid is sticky, holding its position through the cascades that follow.
The mechanic builds on itself, one step at a time:
- After a win, a wild is created on the grid.
- If that wild then helps form a win, a multiplier wild is created instead, which multiplies the total value of any win that uses it.
- Win again with a multiplier wild and it grows into an even bigger multiplier wild.
- Each winning cluster that didn’t use a wild spawns a new one.
That escalation is where the ceiling lives. A single chain of cascades can leave several boosted wilds scattered across the grid, each one fattening the next combination that runs through it. A good round feeds itself: more wins, more wilds, bigger multipliers.
Free Spins
The scatter is a golden amulet card, available in both the base game and the bonus round. Land three of them anywhere and the feature starts with eight free spins. At the start of the first spin, a wild appears at a random position, and every wild is sticky for the full duration of the round.
Retriggers run one spin at a time. A single scatter landing during a free spin adds one extra spin, and the round can build all the way up to 46 free spins. Only one scatter can land per free spin, so the count climbs steadily rather than in jumps.
The mathematics of the round reward patience in a way the base game can’t. A sticky wild that lands on the first free spin can sit through all eight spins, collecting upgrades every time it forms part of a win, and every retrigger extends that runway. A run of retriggers late in the round arrives with the grid already loaded, which is exactly where a 46-spin ceiling starts to look like more than a round number.
Free spins play at the same bet as the round that triggered them, and the triggering bet can’t be adjusted while the round runs.
Play Speed and Controls
Auto Play runs a set number of consecutive rounds on your current settings and switches itself off if the settings change or the balance runs low. Holding the space bar down for 1.5 seconds activates Hyper Spin, which speeds the spins up considerably and slows back down whenever a feature hits, so nothing in the bonus gets skimmed past.
The bet can’t be changed mid-round, and free spins carry the bet they were triggered with. If a round is interrupted, the game stores its state and reopens where you left off, with undecided bets settling from that point.
Our Honest Verdict
Overall Rating: 7.8/10
Playing it is a waiting game in a nice room. Rounds drift along paying very little, and then one of them catches: a wild lands, the wins keep coming, the multipliers start stacking, and the tomb lights up. The reason to pick it is exactly that – it’s a game where the interesting part isn’t what the symbols pay but what they leave behind.
At its best, that escalation is genuinely compelling, because every wild you earn makes the next win more likely and more valuable, and free spins stretch that runway right out. The cost is the dead air in between: with five-of-a-kind premiums topping out at 7.50 and royals paying pennies, the long stretches with no cascade chain are as flat as the paytable suggests.
It’s for players who like a build – the Honey Rush crowd, with hieroglyphs – and who can sit through quiet spins waiting for the scarabs to take over. Anyone chasing regular decent-sized wins will find the dry spells dreary. Those with the patience for it, though, are stepping into one of the better-lit crypts Play’n GO have built.
Fate of Dead Blitzways FAQs
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What is the RTP of Fate of Dead Blitzways?
Fate of Dead Blitzways runs at an RTP of 96.2%. -
How do Multiplier Wilds work in Fate of Dead Blitzways?
After each win a wild is created. If a wild is used in a win, it becomes a multiplier wild, which multiplies the total value of any win that uses it. Winning again with a multiplier wild creates an even bigger one. All wilds are sticky. -
How do you trigger free spins in Fate of Dead Blitzways?
Three scatter symbols anywhere in a round trigger eight free spins. A wild is created at a random position at the start of the first free spin, and all wilds stay sticky for the duration of the round. -
Can free spins retrigger in Fate of Dead Blitzways?
Yes. One scatter landing during a free spin adds one additional free spin, up to a maximum of 46 free spins. Only one scatter can land per free spin. -
How many paylines does Fate of Dead Blitzways have?
There are 16,807 Blitzways. Wins are awarded for adjacent symbol combinations across a minimum of three reels, where all symbols in the combination are connected horizontally or vertically in a cluster. Winning combinations can begin from any reel. -
What is the grid size of Fate of Dead Blitzways?
The game plays on a 5×4 grid, with each reel holding between two and seven symbols per drop as part of its cascading mechanic. -
What is the maximum win on Fate of Dead Blitzways?
The maximum win is 20,000x your bet. -
Who makes Fate of Dead Blitzways?
Fate of Dead Blitzways is made by Play’n GO, the studio behind Book of Dead, Rise of Dead and the wider Rich Wilde series.


