F*Louvre Slot Review
Searchlight beams sweep a darkened marble hall while a masked burglar creeps in from the edge of the frame, hauling a swag sack nearly his own size, and the whole thing is drawn in a hand-inked noir.
7Rings Gaming have committed fully to the bit here, and the monochrome cartoon-noir presentation is the best thing about the game by some distance.
F*Louvre is a high volatility slot with stakes from 0.20 to 100 and a maximum win of up to 50,000x at the top of its operator-configurable Maths Levels.

Base Game & Features
Wins pay anywhere on the 5×5 grid rather than on fixed lines. Matching symbols count wherever they land, which keeps the grid busy without demanding you track paylines.
The reels themselves are hung with the stolen goods: paintings and statues rendered in a smudged, vintage rubberhose style, the only splashes of colour in an otherwise grey-scale hall. There’s a streak of 7Rings cheek running through the art too.
A couple of the statues are generously proportioned in the bust region and come with actual jiggle physics when they form part of a win, and one painting looks suspiciously like the Mona Lisa. It’s daft, it’s well drawn, and it fits the mischievous retro soundtrack.
Wild Spawner
The Wild Spawner generates Wild symbols during the main game. It can fire on any spin, dropping Wilds onto the grid where they stand in for other symbols and help complete pay-anywhere wins.
Combined with the Money symbol, it keeps the base game lively.
Money Symbol & Instant Wins
Land the Money symbol and it pays out on the spot, a straight multiple of your stake.
No combination is needed and nothing else has to line up; the symbol arrives, the win pays, and the round moves on.
Booster Options
Two purchasable modifiers sit alongside the standard stake, each raising the cost of a spin in exchange for more action on the grid:
- FS Booster 5x – multiplies the chance of Scatter symbols landing by five
- Game Booster – guarantees a Wild spawner appears on every spin
F*Louvre Bonus Game
Three or more Scatter symbols trigger the Bonus Game, and the number of Scatters you land with decides how many Thieves go to work. Three Scatters sends in a solo Thief, and the crew scales up from there.
More Thieves on the job means more chances to grab what the reels are offering. The round runs on lives, and when they’re gone, the heist is over.
The round centres on a growing Total Multiplier. Wild symbols feed it as the heist runs, and every win it touches comes out bigger for it.
Each Thief attempts to drop down and grab multipliers and symbols from the grid, and the tension of the round lives or dies on whether they connect.

In practice, the multiplier climbs slowly. With a solo Thief on the job there are a lot of misses, and watching him huff and fail to reach the symbol you want becomes a familiar sight.
The grid can be busy with art and Money symbols and the Thief can still come away with almost none of it. That’s where the disappointment of the round sits: value on the reels doesn’t translate into value collected.
The Max Win symbol lands on the reels during the round and pays out the game’s maximum the moment it’s grabbed.
When it does connect, the payout is instant and the round’s ceiling is reached on the spot.
Bonus Buy Options
Entry to the Bonus Game can be bought outright, giving you more active Thieves depending on which tier you purchase:
- Pickpocket – 100x the bet
- Burglar – the middle tier of the ladder
- King of Thieves – 500x the bet

Our Honest Verdict
Overall Rating: 6.8/10
You come to F*Louvre for the museum, not the money. Sitting through it is a pleasure in a way few slots manage: the ink-dark hall, the searchlights, the shameless statuary. That craft is the reason to open it at all.
The strength is the base game – instant wins and a Wild Spawner that keep a pay-anywhere grid genuinely busy. The weakness is that the bonus round, the thing the whole heist is staged for, rarely collects what the reels are offering, and a 500x buy can die in four spins looking no different from the cheap one.
It’s for players who loved Crazy Shark and its hook-and-lives structure, and for anyone who values a slot that looks like nothing else on the shelf. If it’s the payday you’re chasing, the thief is likely to drop it.
F*Louvre FAQs
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How volatile is F*Louvre?
F*Louvre is a high volatility slot, and the swings during play are dramatic in both directions. The maths levels are operator-configurable, so the experience can vary depending on where you play. -
What is the maximum win in F*Louvre?
The maximum win is up to 50,000x your bet, available at the top of the game’s operator-configurable maths levels. Landing the Max Win symbol in the Bonus Game grants the full payout instantly. -
How do you trigger the Bonus Game in F*Louvre?
Landing three or more Scatter symbols triggers the Bonus Game. The number of Scatters you land with determines how many Thieves are active during the round, with three Scatters sending in a solo Thief. -
How much does the Bonus Buy cost in F*Louvre?
There are three buy tiers named Pickpocket, Burglar and King of Thieves. Pickpocket costs 100x your bet and King of Thieves costs 500x, with Burglar sitting between them on the ladder. -
How does the Total Multiplier work in the Bonus Game?
Every Wild that lands during the heist pumps up the Total Multiplier, which then boosts each win the round pays. How much a round is worth comes down to how many multipliers and symbols the active Thieves actually manage to grab from the grid. -
What does the Wild Spawner do in F*Louvre?
The Wild Spawner creates Wilds during the main game to help complete pay-anywhere wins. A Game Booster option can be purchased to guarantee a Wild spawner appears on every spin. -
What does the Money symbol pay in F*Louvre?
Whenever it lands, the Money symbol hands over an instant prize worth a multiple of your stake. Wins pay anywhere on the grid rather than on fixed paylines.

