Gold Rush Riches Slot Review
Down a mine shaft lit by a single lamp, the rock closing in on either side, a timber frame holds thirty symbols in place. Gold Rush Riches is Red Rake Gaming‘s take on the gold-mine theme, and it makes an unusual bet: six meters, six different features, all fed by the symbols you’re winning with anyway. It’s a lot of machinery for a mine this dark, and it means almost nothing here is a dead spin – every cluster is also progress somewhere.
The game runs on a 6×5 grid with cluster-style wins, a 95.1% RTP and high volatility. Red Rake have worked this territory before in Million 777 Hot, Million 777 Pot and Million Zeus 2. Worth knowing whether the seams run deep enough before you swing the pickaxe.
How the Mine Pays
Wins come from clusters rather than lines. You need groups of five or more identical symbols touching each other, vertically or horizontally, anywhere on the 6×5 grid.
When a cluster hits, every contributing symbol disappears, the spaces refill with new ones, and the result is re-evaluated with any new winnings added to the spin total. It’s a tumble system, and it keeps going until no new cluster forms. The Wild symbol – a stack of gold bars – replaces all other symbols, though it never counts towards filling the feature meters.
Pays are multiples of the total bet, and the ladder is steep. The values below are per symbol group at each cluster size:
- Pickaxe – 6 symbols pay 2x, 10 pay 7.5x, 15 pay 25x, 20 pay 100x, 25 pay 250x, 30 pay 500x Shovel – 5 pay 1x, 6 pay 1.5x, 10 pay 6x, 15 pay 19x, 20 pay 60x, 25 pay 110x, 30 pay 250x Helmet – 5 pay 1x, 6 pay 1.5x, 10 pay 5x, 15 pay 18x, 20 pay 50x, 25 pay 95x, 30 pay 225x Cactus / Dynamite – 6 pay 0.5x, 10 pay 2x, 15 pay 8x, 20 pay 25x, 25 pay 50x, 30 pay 100x Pan (gold bowl) – 10 pay 1.5x, 15 pay 6x, 20 pay 20x, 25 pay 45x, 30 pay 100x Wagon / Miner – 8 pay 1x, 12 pay 3.75x, 16 pay 12x, 20 pay 28x, 25 pay 52.5x, 30 pay 90x Lamp – 12 pay 3.75x, 16 pay 9x, 20 pay 28x, 25 pay 52.5x, 30 pay 90x
The pickaxe is the pick of the bunch. Five hundred times the bet for a full thirty-symbol sweep is the sort of number that justifies high volatility on its own. Most clusters sit at the small end, where two or three of the six meter symbols live.
The Six Meters
This is the engine of the game, and it’s unusual enough to be worth slowing down for. There are six meters – dynamite, cactus, wagon, pan, lamp and miner – each with nine spaces. Every time you win with one of those symbols, the meter fills by the number of symbols that were in the winning cluster.
Fill a meter’s nine spaces and its feature launches. Fill more than one at once and they fire in a fixed order: dynamite, cactus, wagon, pan, lamp, then miner. A meter can be filled more than once in a spin, shown by a small balloon counter, and the meters reset at the end of each spin.
What each one does when it fires:
- Dynamite – releases one symbol with a multiplier. The total number of times that symbol appears on the reels becomes the chosen multiplier, applied to your bet. Cactus – replaces nine symbols on the grid. Wagon – grants four sticky wild symbols. Pan – fills an entire reel with wild symbols. Lamp – launches its feature when the meter fills. Miner – triggers and multiplies the Free Spins feature.
Dynamite, Cactus and the Symbol Modifiers
The dynamite feature is the most inventive of the bunch. Rather than a fixed payout, it ties the multiplier to the grid itself: whatever symbol gets released, the count of that symbol across the reels becomes the multiplier on your bet. A grid already busy with matching symbols pays better, which rewards the tumble chains that precede it.
The cactus, wagon and pan features are all grid manipulation. The cactus swaps nine symbols for new ones, the wagon drops four sticky wilds that hold their position, and the pan converts a whole reel to wilds.
All three feed the tumble system. More wilds and fresh symbols mean more chances for clusters to keep forming on the same spin.
Free Spins and Respins
The Miner and Free Spins
The miner meter is the longest climb – nine miner symbols won in clusters, at eight to thirty symbols per win – and the reward is the Free Spins feature. It both triggers the round and applies a multiplier to it. The exact spin count and multiplier scale aren’t part of the published rules, so the round’s shape is something you discover by reaching it.
Respins Keep the Meters Alive
Normally the meters reset at the end of each spin, which is what makes nine spaces a meaningful ask. During respins, they don’t. Progress carries over, so a good respin sequence can push a half-filled meter over the line and launch a feature the triggering spin alone wouldn’t have reached.
It’s the quiet rule that ties the whole design together. Tumbles feed the meters, meters fire features, and respins give the meters a memory. High volatility with that structure means the base game spends a lot of time filling spaces in silence – but every win is doing double duty as progress towards something.
Our Honest Verdict
Overall Rating: 7.1/10
Playing Gold Rush Riches is a lot like the mining it depicts: long stretches of shifting small rocks, punctuated by moments where something gives. The one reason to choose it over a simpler mine slot is that nothing here feels wasted – every cluster nudges a meter, so even the quiet spins are quietly counting towards something.
Its biggest strength is the dynamite feature, which pays out in proportion to how busy the grid already is. That single idea makes the tumble chains matter twice, and it’s the kind of mechanic that should be copied elsewhere.
The weakness is the road to free spins. Nine meter-filling wins with the miner – a symbol that barely pays on its own – is a long, dim tunnel, and most sessions won’t see the far end of it. This is one for players who enjoy watching a build take shape and don’t need a bonus round to justify the trip down. Anyone after quick, regular payouts will find more daylight on the surface.
Gold Rush Riches FAQs
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What is the RTP of Gold Rush Riches?
The RTP is 95.1%. That’s a workable return for a high-volatility release, sitting in the lower half of the typical range for modern slots. -
Is Gold Rush Riches high volatility?
Yes, Gold Rush Riches is a high volatility slot. Wins can be infrequent while you build towards the meter features and free spins, so a patient bankroll is sensible. -
What is the grid size of Gold Rush Riches?
Gold Rush Riches uses a 6×5 grid with cluster pays rather than traditional paylines. Wins form when five or more identical symbols touch each other vertically or horizontally. -
How do the meters work in Gold Rush Riches?
Six meters sit alongside the reels, each tracked in nine spaces. Every winning cluster of one of those symbols fills the matching meter by the number of symbols in the win, and a full meter launches that symbol’s feature. -
What does the dynamite feature do in Gold Rush Riches?
The dynamite feature multiplies your bet. One symbol is released with a multiplier, and the total number of times that symbol appears on the reels becomes the chosen multiplier. -
Do the meters reset between spins in Gold Rush Riches?
Yes, the meters reset at the end of each spin – except during respins, when they are not reset. That makes respin sequences valuable, since meter progress carries over and can push a nearly full meter over the line. -
What happens if multiple meters fill at once in Gold Rush Riches?
The features launch in a fixed order: dynamite, cactus, wagon, pan, lamp and miner. A meter can also be filled more than once, shown by a small balloon counter. -
Who makes Gold Rush Riches?
Gold Rush Riches is made by Red Rake Gaming. Its release date is 15 May 2023.


