Pirate Respins Slot Review
Palm fronds lean in over the reel frame and cast their shade across the top of the screen, while turquoise water breaks on pale sand behind the grid and thick green foliage crowds the bottom corners. Pirate Respins takes that tropical cove and builds something restless on top of it: every single win buys another spin and deletes the worst symbol from the reels. Small payouts aren’t noise here, they’re the first move in a streak.
Red Rake Gaming built it on a five-reel, three-row grid running at 95.3% RTP, and it sits in their catalogue alongside Million 777 Pot, Piggy Vegas and Pots of Tut Rake It In. There’s more from the same studio on their provider page. The chain of respins, and where it leads, is the whole game.
The Crew and the Paytable
The grid is a familiar five by three. Combinations are valid only from left to right, starting at the leftmost reel and running across adjacent positions, and if a line pays more than one win, only the highest of them is paid. A right-to-left run of matching symbols, or a gap in the middle of one, counts for nothing.
The frame around the grid does the theme work. Thick rope trimmed with gold edges the reels, the side panels are weathered planks with brass corners, and green tropical foliage crowds in from the bottom corners towards a bright sandy foreground. Above it all, palm leaves cast shade across the top of the screen, with pale blue sky showing through the gaps.
The cast runs from a captain in a red coat down through four colour-coded skulls, and the whole set is drawn in the same glossy, painterly style as the cove behind it. In descending order:
- Captain (red coat, hat)
- Woman pirate
- Treasure chest
- Crossed swords
- White and gold skull
- Green skull
- Red skull
- Blue skull
The wild is a ship’s flag, and it replaces all symbols in a payline. It also stays in place during the next respin whenever it forms part of a winning combination, which on a game built entirely around consecutive wins is the more important half of the deal. A wild in a line also doesn’t stop that line paying its other combinations, since the highest win is what counts.
Four of those eight symbols are living targets for the respin mechanic. Every respin removes the lowest-value symbol from the reels, and the skulls sit at the bottom of the table, so a good run strips the deck of exactly the symbols nobody wants to see.
It’s worth walking that through, because the order matters. The blue skull goes first, then the red, then the green, then the white and gold one. By the time a run has lasted four respins, every remaining symbol on the reels is one of the four top payers, plus any wild that’s stuck in place along the way.
Respins and the BONUS Panel
Every win launches a respin on all the reels, and something happens before it does. The symbol with the lowest value disappears from the reels, and one letter in the BONUS panel beside the grid lights up. A single win therefore does two jobs: it pays, and it starts reshaping the reel set.
A second consecutive win repeats both parts. The next-lowest symbol vanishes, another respin launches, and another letter activates. The pattern continues until a respin fails to produce a win or every letter in the panel is lit, and a broken chain means the panel starts over from the beginning.
The letters spell out BONUS, and each carries its own multiplier that applies during free spins:
- B – x3
- O – x6
- N – x9
- U – x12
- S – x15
The pruning is the clever part of the design. With every respin the reel set loses its filler, so the quality of the symbols left behind rises exactly when it matters most, during the run that’s trying to complete the panel.
Wilds complicate the chain in the better direction. Because a wild that lands in a win stays put for the next respin, a sticky wild can carry a run forward on its own while the low symbols fall away around it. Five consecutive respins spell out BONUS and trigger the free spins.
There’s a tension built into that requirement. A win has to keep producing wins, one respin after another, or the chain breaks and the panel resets, so the trigger is less about landing a symbol and more about catching a streak at exactly the right moment.
Free Spins
Free spins arrive when all five BONUS letters have been activated. The feature starts with the full symbol set restored to the reels, so the pruning begins again from scratch, and the first multiplier on the panel is selected straight away.
From there the familiar win-and-respin rule takes over with one difference: the elements being activated are the multipliers themselves rather than the letters. Each win launches a respin, each respin activates the next multiplier, and the win on the reels is multiplied by whichever figure the panel is showing at that moment. Timing is everything, since a win lands at x3 or at x12 purely depending on how far the chain had climbed before it arrived.
The ladder climbs x3, x6, x9, x12, x15, and respins are unlimited for as long as consecutive wins keep arriving. That single change matters enormously. In the base game the chain stops dead at the first losing respin; here it runs and runs.
Once the maximum multiplier has been reached, the round doesn’t end. Successive respins launch under the same conditions, holding the x15 multiplier and playing on without the four lowest-value symbols on the reels. That’s the endgame: a stripped deck, a locked x15, and respins that run until the chain finally breaks.
What a full chain at x15 pays depends entirely on the symbols stacked behind it, with only the captain, the woman pirate, the chest, the swords and any sticky wilds left on the reels.
Our Honest Verdict
Overall Rating: 7.7/10
Playing Pirate Respins feels like watching a tide come in, one win at a time, and that slow build is the reason to pick it. The base game never sits still: every payout lights a letter, prunes a symbol and edges the reels closer to the free spins, so even a losing session has visible progress in it.
The pruning is genuinely smart design, because the reels get richer at exactly the moment a streak needs them to. Less forgivable is what happens at the top: the multiplier locks at x15 and stays there, so the round’s escalation flattens out just as it was getting good, and the 95.3% return gives nothing back on top of it.
It’s a good fit for players who like a game that rewards its own momentum rather than one that hands out a fixed jackpot figure to chase. Anyone hunting a headline payout will find the horizon here too close. For the rest, this quiet little cove is worth a long stay.
Pirate Respins FAQs
-
What is the RTP of Pirate Respins?
The RTP is 95.3%. -
What is the grid size of Pirate Respins?
Pirate Respins plays on a five-reel, three-row grid. -
How do you trigger free spins in Pirate Respins?
Free spins trigger after five consecutive respins, which light all the letters in the BONUS panel. -
How do respins work in Pirate Respins?
Any win launches a respin on all the reels. Before each respin the lowest-value symbol disappears from the reels and a letter in the BONUS panel is activated. Consecutive wins repeat the pattern until a respin doesn’t win or the panel is complete. -
What do wild symbols do in Pirate Respins?
The wild replaces all symbols in a payline, and it stays in place for the next respin whenever it forms part of a winning combination. -
How high do the multipliers go in Pirate Respins free spins?
The multiplier panel climbs from x3 to x15. Once x15 is reached, further respins continue at x15 with the four lowest-value symbols removed from the reels. -
Are respins unlimited during free spins?
Yes. Respins in free spins are unlimited for as long as consecutive wins keep coming. In the base game the chain stops at the first non-winning respin. -
What happens to the reel set during respins in Pirate Respins?
Each respin removes the lowest-value symbol from the reels, working up through the four skulls first. A long run leaves only the higher-paying symbols, and any wild that formed part of a win stays in place.


