Longmu And The Dragons Slot Review
Blossom trees over a still pond, gourds hanging in the greenery and a dragon carved into the pillar beside the reels: Longmu And The Dragons paints its Chinese garden in loving detail, and the calm is deceptive. The reels underneath are a momentum game, and the modest paytable is the least of what’s on offer, because a spin that wins once can keep winning, and every win in the chain counts towards something bigger.
Red Rake Gaming built it, and it runs on a 5×4 grid at 95.4% RTP, in a catalogue that also holds Mystic Spirits, Million Zeus 2 and Secrets Of The Temple 2.
The garden’s stillness, then, is the only slow thing about it. Chains of wins feed two separate bonus systems: a collect round with a multiplier riding on top, and a free-spins ladder that climbs to 30 spins for whoever can keep a chain alive that long.
The Base Game and Its Symbols
Wins pay left to right on adjacent reels, starting from the leftmost reel. Only the highest combination on a line counts. There’s no stated line count; the game simply pays across selected lines.
Each win triggers a cascade. The winning symbols disappear, the spaces fill with new symbols, and the new result is re-evaluated. Any fresh winnings are added to the total for that spin, and one cascade can chain into the next for as long as wins keep landing.
That chain matters more here than in most games, and the reason sits two sections down. It’s the spine of the free-spins system as well as the base game’s engine.
The wild substitutes for all symbols except the Bonus symbol, and it’s the richest payer on the reels. The rest of the paytable runs on theme: dragons, a dancer, and a set of classical Chinese charms from the crystal ball down to the fish and the Double Happiness tile.
Symbol pays, as multiples of the total bet:
- Wild – 1x for three, 12x for five
- Fire Dragon – 0.5x for three, 6x for five
- Woman (Dancer) – 1x for three, 3x for five
- Crystal Ball – 0.3x for three, 2x for five
- Yin Yang Amulet – 0.6x for three, 2x for five
- Egg – 0.2x for three, 2x for five
- Green Dragon/Snake – 0.15x for three, 1x for five
- Fish – 0.1x for three, 1x for five
- Double Happiness – 0.1x for three, 0.4x for five
It’s a flat sort of ladder. With the wild out in front and everything else bunched close behind, the base game’s money is in cascades stacking up rather than any single line hitting big.
Short chains of the cheaper symbols are what keep a spin alive while the bigger combinations assemble. The ordering by five-of-a-kind isn’t the ordering by three, so a paytable that looks flat over five reels still has texture at the short end.
The Moons of Fortune Minigame
The main event is a hold-and-collect round. Land three or more Bonus symbols in any position on different reels and the Moons of Fortune Minigame launches. The count of triggering symbols sets your starting spins:
- 3 Bonus symbols – 3 spins
- 4 Bonus symbols – 4 spins
- 5 Bonus symbols – 5 spins
Once inside, Moon symbols carrying prizes can appear on any spin. When one lands, it locks in place and awards an additional spin. So every moon that shows up both banks a prize and buys you another roll of the reels.
The round runs until you’re out of spins or every space is occupied by a moon. That’s the whole loop: spin, hope for moons, let the moons buy time. A lucky round can run considerably longer than the spins you started with, because each new moon resets the clock by one.
The maths of the round rewards clusters. A moon early in a three-spin round is worth more than the prize attached to it, since it extends the window in which further moons can land and stick.
A board that fills early keeps granting spins, which in turn keeps offering spaces to fill. That feedback is the round’s engine room.
Fill the whole board and the Multiplier Wheel spins. Whatever it lands on multiplies the total win from the minigame. The full-board fill is the round’s ceiling, and the wheel is what turns a decent collect into the game’s best-case outcome.
Respins, the Progress Bar and Free Spins
The cascading system does double duty. Connect five or more consecutive respins within a single spin and you’re into the Free Spins Bonus. A progress bar on the left panel tracks the chain and shows what’s on offer.
The ladder reads 12, 18, 24 and 30 free spins at its paying rungs. Everything below the fifth rung pays nothing at all, so there’s a real gap between just making it and making it comfortably.
Land the fifth, sixth, seventh or eighth respin and you’re into the money; the difference between 12 and 30 spins is three more consecutive wins on the same spin.
There’s no partial credit, either. The chain has to be consecutive; the moment a respin doesn’t follow the last, the progress bar is voided and you start from zero. Five clean cascades in one spin is the price of entry, and every spin that dies at four leaves you with nothing to carry forward.
During free spins, the win condition changes shape: a prize needs at least eight adjacent symbols to connect. The same cascade rules then apply.
Winning symbols disappear, new ones drop in, and winnings keep accumulating while the chain holds, with each new result re-evaluated and added to the running total.
Our Honest Verdict
Overall Rating: 7.1/10
Longmu plays like its garden looks: quiet for long stretches, then something catches. The reason to choose it is the build. Every spin carries a respin count and a collect round waiting in the wings, so even the quiet stretches feel like they’re going somewhere, and the painterly, unhurried theme suits that rhythm rather than fighting it.
The Moons of Fortune round is the clear strength. Moons that stick and add spins let a good round keep paying for itself, and the Multiplier Wheel gives a full board a finish worth chasing. The weakness sits right beside it: the free-spins ladder voids all progress on a single dead respin, so most builds end with nothing, and 30 spins stays a distant target.
This is a game for people who enjoy a long build and don’t need a printed jackpot to aim at. Faster tastes will find the garden slow to bloom. The rest can settle in by the pond and wait for the moons.
Longmu And The Dragons FAQs
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What is the RTP of Longmu And The Dragons?
The RTP is 95.4%. -
How do you trigger the Moons of Fortune Minigame?
Land three or more Bonus symbols in any position on different reels. Three Bonus symbols award 3 spins, four award 4 spins and five award 5 spins in the minigame. -
What does the Multiplier Wheel do?
If every space in the Moons of Fortune Minigame fills with moons, the Multiplier Wheel launches. The result of the wheel multiplies the total win collected in the minigame. -
How do you win free spins in Longmu And The Dragons?
Connect five or more consecutive respins in a single spin. A progress bar on the left panel tracks the chain and shows how many free spins you get, stepping up to 30. If the respins aren’t consecutive, the progress bar is voided. -
What does the wild symbol substitute for?
The wild substitutes for all symbols except the Bonus symbol. It’s also the game’s top payer, worth 12x the total bet for five of a kind. -
How do wins pay during the Free Spins Bonus?
A prize needs at least eight adjacent symbols to connect. Winning symbols then disappear, the spaces refill, and the result is re-evaluated with new winnings added to the spin total. -
What is the grid size of Longmu And The Dragons?
The game runs on a 5×4 grid, with all wins paid left to right on adjacent reels starting from the leftmost reel. -
Who makes Longmu And The Dragons?
Red Rake Gaming, a studio whose slots range from Million 777 Hot to Pirate Respins and Mystic Spirits.


