Lucky Dice 2 Slot Review
Flames crawl up from beneath the reels and a deep maroon glow eats the edges of the screen, so the first thing Lucky Dice 2 tells you is that its dice are hot in the literal sense. Gold bevelled framing, fire licking the title, a look borrowed from the hellfire end of casino artwork and committed to fully.
The interesting thing about this game is where it puts its effort. The reels are deliberately thin, a 5×3 grid with five paylines and a scatter that pays but triggers nothing, while the real decisions happen after the win, at a card table that publishes its own odds. That’s an unusual place for a slot to keep its depth, and it comes attached to a 98.01% theoretical RTP with bets from 0.05 to 200.00. It’s a dice-throw take on the formula behind Chance Machine 5 Dice and Joker Ra Dice, with a nod owed to Little Panda Dice, and the Endorphina archive holds plenty more of them.
Dice on Five Paylines
Five reels, three rows, five fixed paylines. Matching symbols must land on enabled paylines and adjacent reels starting from the leftmost, and only the highest combination on each payline pays. Scatter wins are added on top of line wins rather than replacing them.
Every symbol on the reels is a die, coloured rather than numbered in the usual slot way. The richest payer is a red die printed with characters, worth 200x the total bet for five of a kind.
From there the ladder steps down through purple and orange dice to a tier of yellow, blue and red, with a green die bringing up the rear. The green die is the only symbol that pays for two of a kind, which tells you where the bottom of the ladder sits.
- Red die with printed characters: 4x for three, 40x for four, 200x for five
- Purple die (six pips) and orange die (four pips): 2x, 8x, 20x
- Yellow, blue and red dice: 0.8x, 2x, 8x
- Green die: 0.2x for two, then 0.8x, 2x, 8x
- Scatter (red die with a scatter mark): 0.4x, 2x, 10x, paid at any position
All values are multiples of the total bet, not the line bet, so compare them against stake rather than coin. The scatter is the only symbol that breaks the leftmost-reel rule: it counts wherever it lands, and its wins stack on top of any line wins in the same spin.
There’s no wild in Lucky Dice 2, and no symbol substitutes for any other. What you see on the paytable is the whole game, and the paytable fits on a single screen without scrolling.
The scatter doesn’t launch anything. Three or more of them pay their listed values and that’s the end of it, so players hunting a free spins round or a bonus wheel will find neither here. There’s no maximum win figure for this one either; the top of the ladder is the scatter’s 10x and the red character die’s five-of-a-kind, plus whatever the gamble can build on top.
Risk Game (Gamble)
The Risk Game is where Lucky Dice 2 keeps its personality. After any win you can put the prize on the table instead of banking it, and the choice comes around four cards dealt face down. Pick one, and it goes head to head with the Dealer’s card.
- Land a win and choose to risk it rather than take it.
- Pick one of four face-down cards.
- Beat the Dealer’s card and the win doubles.
- Repeat, take the win, or lose it all, up to ten attempts in total.
If the Dealer wins any round, everything staked in the gamble is lost. TAKE WIN quits at any point and banks what you’ve built, which is a decision you’ll face after every successful double.
The arithmetic isn’t hidden. Face-down cards can be higher or lower than the Dealer’s, cards can reappear from round to round, and the deal isn’t equally distributed. The Joker beats everything and the Dealer can never hold one, while matching the Dealer’s card exactly is a draw: your winnings don’t change and you can take another attempt.
Take the risk every time regardless of the Dealer’s card and the gamble returns 84% on average. The real odds swing widely depending on what the Dealer shows:
- Dealer shows 2: 162% return
- Dealer shows 3: 121% return
- Dealer shows 4: 113% return
- Dealer shows 5: 101% return
- Dealer shows 6, 7 or 8: 100% return
- Dealer shows 9: 92% return
- Dealer shows 10: 78% return
- Dealer shows J: 69% return
- Dealer shows Q: 66% return
- Dealer shows K: 64% return
- Dealer shows A: 42% return
Read that list and the strategy writes itself: gamble against low Dealer cards, take the money against high ones. An ace facing you is close to a coin toss you’ll lose more often than not, while a deuce on the Dealer’s side makes pressing your luck close to a freeroll.
The numbers mean what they say. A Dealer deuce returns 162%, so doubling against one is a genuinely profitable play over time. Against a nine or better, the same decision bleeds value, and against an ace it burns more than half of it.
Our Honest Verdict
Overall Rating: 6.8/10
Playing Lucky Dice 2 is mostly spinning five paylines of coloured dice and waiting for a win worth fighting over. The reason to choose it over flashier games is the card table: the Risk Game turns even a small line win into a genuine decision, which is more drama than the reels themselves ever provide.
Its biggest strength is that the gamble is honest about its odds, and they can be beaten. Doubling against a weak Dealer card is profitable over time, and a game that lets you make that call with the numbers in front of you is rarer than it should be. The weakness is everything around that table: no free spins, no bonus round, and a paytable that tops out at 200x, so the reels can’t match the card game’s ambition.
This one suits players who like lean, fast slots and don’t need a bonus round to justify a session, especially fans of Endorphina’s dice-styled titles. Players who want free spins or four-figure ceilings should look elsewhere, because Lucky Dice 2 isn’t built for them. For a quick spin with one good decision attached, the fire’s still warm.
Lucky Dice 2 FAQs
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What is the RTP of Lucky Dice 2?
Lucky Dice 2 runs at a theoretical RTP of 98.01%, well above the industry average. This figure excludes the Risk Game’s own return, which averages 84% per gamble round. -
How many paylines does Lucky Dice 2 have?
Lucky Dice 2 has five paylines on a 5-reel, 3-row grid. Matching symbols must land on enabled paylines and adjacent reels starting from the leftmost, except scatter symbols, which count in any position. -
What is the grid size of Lucky Dice 2?
Lucky Dice 2 plays on a 5×3 grid: five reels and three rows, with five paylines running across them. -
What is the minimum and maximum bet on Lucky Dice 2?
Bets run from 0.05 up to 200.00, making the game comfortable for small-stakes players while leaving plenty of headroom for higher rollers. -
Who makes Lucky Dice 2?
Lucky Dice 2 is made by Endorphina, the studio behind a wide range of classic-styled slots including the Chance Machine series and several other dice-themed titles. -
When was Lucky Dice 2 released?
Lucky Dice 2’s release date is 12 June 2019. -
How does the Risk Game work in Lucky Dice 2?
After a win you can gamble it by picking one of four face-down cards. If your card beats the Dealer’s, the win doubles and you can keep going for up to ten attempts in total. The Joker beats all other cards and the Dealer can never receive one, while matching the Dealer’s card is a draw that leaves your winnings unchanged. Losing to the Dealer forfeits the gambled winnings, and TAKE WIN banks them at any point. -
Does the scatter in Lucky Dice 2 trigger free spins?
No. The red scatter die pays at any position on the reels, awarding 0.4x, 2x or 10x the total bet for three, four or five, but it doesn’t launch a bonus round or free spins of any kind.

