Olympus Wilds Slot Review
A marble temple sits above a bank of cloud, Ionic columns framing a pink-to-violet dusk, and on the reels in front of it the wilds refuse to hold still. Olympus Wilds, from Swintt, is a 5×4, 20-payline game where landing two wilds sets off a respin chain with medallions flying across the matrix, and that chain is more interesting than the temple they land in. The return, though, is 94.14%, which sits below most of the competition.
Volatility runs in the mid-to-high band. Swintt’s catalogue covers a lot of ground, from Hood and Loot to Wild Chicken and Jungle Quest, and Olympus Wilds sits on the traditional end of it. If the gods are willing, the columns start paying for themselves.
Floating Wilds
The base game is a 20-payline setup, and the wild is a gold medallion that substitutes across those lines. What makes it different is what happens when enough of them arrive together. Land two or more wilds during a spin and you don’t just collect the win: you get a respin, and those wilds lift off the reels, fly over the matrix and stick to random positions for it.
The chain is the interesting part. If another wild appears in the matrix, that’s another respin, and now all three wilds are airborne and moving together. It keeps going for as long as fresh wilds keep landing. When a respin finally arrives with no new wild on it, the run ends and the wilds settle wherever they last stuck.
A single spin can snowball into several respins, with sticky wilds repositioning each time. The random repositioning cuts both ways: a wild can land somewhere it completes nothing, and a respin that produces no win at all is still a respin spent.
Because the wilds move up and fly over the matrix, each respin is a fresh arrangement rather than a static hold. Where a sticky-wild game locks its wilds and repeats, this one rearranges them, so two consecutive respins in the same chain can play out completely differently. The respins give the base game a rhythm a plain 20-liner wouldn’t have.
Hold n Spin
Land five or more special symbols anywhere on the reels and the Hold n Spin feature takes over. These are coin-style symbols carrying printed cash values, and once the feature begins they stick in place while every other symbol disappears from the grid.
You start with three respins to collect more of those coins. Each new special symbol that lands locks into position and resets the respin count back to three, so a productive run keeps the round alive indefinitely. The round only ends when three respins pass without a single fresh coin.
A multiplier meter runs alongside. Every fresh coin that lands during the respins pushes it up. When the respins finally run out, the final win is the sum of every coin value on the grid, multiplied by whatever the meter reached.
That meter is what separates this from the standard hold-and-collect template. A board full of coins is one thing; a board full of coins with a multiplier climbing alongside it is another, and the reset means a late string of coins does double duty, lifting both the coin total and the multiplier it gets paid at.
The maths compounds late in a run. Two coins landing back to back don’t just add their values: the first raises the meter, the second raises it again, and both are then paid at the higher figure. It’s the round’s engine, and it’s the reason a mediocre-looking board can still produce a respectable finish.
Free Games
The scatter is a straightforward one: land three or more of them and the Free Game feature awards 10 free spins. There’s no variant selection, no picking screen and no tiered award for landing more than three scatters.
Ten spins is a modest round by current standards. The rules attach no extra behaviour to the free games, so the round runs the base game’s mechanics on the house’s money. The Floating Wilds chain is still live, which is what the round has going for it: a chain inside free spins costs nothing and pays the same.
Buy Feature
There’s a Buy Feature button sitting alongside the reels. It’s a direct route into the feature without waiting on a natural trigger.
- Selecting the button opens a menu where you choose the settings for the bought round
- Confirming starts the feature-triggering spin at your current bet
- The triggering spin pays out anything the scatter combination wins
- The bought feature runs at 94.11%, a whisker under the standard game’s 94.14%
With the returns that close, there’s no RTP penalty for skipping the wait. The route in is quick, the settings are yours to pick, and the scatter combination still pays on the triggering spin before the feature even begins.
The Basics in Brief
Away from the features, the game’s working details are simple:
- The bet is the credit value x20, across 20 fixed paylines
- Slam stops the reels, and the spacebar can be used to spin
- Paytable amounts initially displayed reflect the currently selected multiplier
- Higher credit denominations use shorthand: 1K = 1,000, 1M = 1,000,000, 1B = 1,000,000,000
- The game doesn’t support multiple windows open at once
- Malfunction voids all pays and plays
The x20 bet structure means every spin covers all 20 lines. That’s the standard arrangement for this format, and it keeps the stake maths simple. Wins display in real money at the bottom of the screen, so the figure you see is the figure you get at your chosen denomination.
Our Honest Verdict
Overall Rating: 7.1/10
This is a game you play for the respins, not the view. The floating wilds give the base game a pulse, with every chain reshaping the board, and the Hold n Spin round, with its multiplier climbing as the coins stack up, is the one worth waiting on the mountain for.
The moving wilds are the best thing here: a respin mechanic where the wilds keep repositioning gives every chain a different shape, and it’s rarer than it should be. The free games round is the letdown, ten plain spins with nothing added, a filler round in a game that didn’t need one.
It suits players who like a traditional 20-liner with a couple of moving parts and don’t chase the highest return on the shelf. Anyone hunting fat RTP or a heavy bonus round will find the pickings lean up here. But the gods knew how to keep things interesting, and so, in its modest way, does this.
Olympus Wilds FAQs
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What is the RTP of Olympus Wilds?
The RTP is 94.14%. If you use the Buy Feature, the return is 94.11%. -
Is Olympus Wilds high volatility?
Olympus Wilds is rated mid to high volatility, so wins can be spaced out with larger payouts possible during the features. -
How does the Floating Wilds feature work?
When two or more wilds land during a spin, you get a respin and those wilds fly over the matrix and stick to random positions. If another wild appears, you get another respin with all the wilds moving together, and it continues until no new wilds land. -
What triggers the Hold n Spin feature in Olympus Wilds?
Landing five or more special coin symbols triggers the Hold n Spin feature. The coins stick, everything else disappears, and you get three respins to collect more coins, with the count resetting to three whenever a new one lands. The final win is the total coin values multiplied by the multiplier meter. -
How many free spins do you get in Olympus Wilds?
Three or more scatter symbols award 10 free spins. There are no variant choices or extra tiers attached to the round. -
Can you buy the bonus on Olympus Wilds?
Yes, there’s a Buy Feature button in the base game. Confirming a purchase starts the feature-triggering spin at your current bet, and it pays out anything the scatter combination wins. The bought feature runs at 94.11% RTP. -
How many paylines does Olympus Wilds have?
Olympus Wilds plays across 20 paylines on a 5×4 grid. -
Who makes Olympus Wilds?
Olympus Wilds is made by Swintt. The game’s release date is 3 April 2024.


