Tractor Beam Slot Review
A farm field at night, teal light from a hovering saucer washing over the grass while five pale blue shafts rise behind the reels and the livestock graze on, oblivious. Tractor Beam takes its premise literally in a way few themed slots manage: nearly everything the game does to you is something being taken away, whether that’s your Scatters, your low-payers or your winning symbols one by one. Nolimit City built it in a more restrained mood than the one they’re known for now, and the hand-drawn farm, leaning telegraph pole and drifting grey saucers have held up well.
It’s a 5×3 grid with 20 win lines, an RTP of 96.01%, a hit rate of 31.76% and a maximum win of 3,408x the bet, with stakes from 0.2 to 100. A cousin in Space Donkey carries the same abduction energy, and Deadwood shows where the studio went next. Whether the beam lifts this one high enough is the question.
Farmyard Pays on 20 Lines
Wins pay left to right across adjacent reels on the 20 fixed lines. Only the highest combination per line counts, and coinciding wins on different lines all pay out. The hit rate of 31.76% means a little under one spin in three connects somewhere.
It’s a traditional layout, and the game doesn’t dress it up as anything else. Ten symbols fill the reels: four farm animals at the top and six wooden low-payers beneath them, with the royals and planks carved from wood to match the farmyard setting.
All pays are multiples of the total bet, not the line bet, so the figures below are what a win actually costs the game rather than a per-line number that needs multiplying out:
- Cow: 0.75x for three, 5x for four, 15x for five
- Pig: 0.5x, 4x, 12.5x
- Sheep: 0.4x, 3.5x, 10x
- Chicken: 0.3x, 3x, 7.5x
- A, K and the two wood planks: 0.25x, 2x, 6x
The gap between tiers is where the animal ladder gets interesting. The Cow pays double what the Chicken does at every level, and the wooden low-payers pay less than half the Chicken’s rate, so an animal win and a plank win aren’t in the same conversation.
The wild substitutes for every symbol except the Scatter, always standing in for the highest possible winning combination on its line. Five wilds pay the same 15x as five Cows, so the wild is joint-richest symbol on the board.
The Scatter is the glowing pink star. It pays nothing on its own; three or more of it is your ticket out of the field and into the Abduction Spins.
Clone Attack!
The aliens have been cloning the farm’s animals, and now they’re sending the copies back stacked. Clone Attack! fires at random on any base game spin and picks one farm animal symbol, then loads it stacked onto up to four of the five reels.
Stacked reels of a single symbol across a 20-line game can string wins together across several lines at once. The Cow is the clone worth hoping for, since four stacked reels of it would put the top pay within reach on multiple lines simultaneously.
There’s no telling which animal the aliens have copied until the stacks land, and the choice is made fresh each time the feature fires. Pig stacks are nearly as welcome; chicken stacks rather less so.
One detail worth knowing: only farm animals get cloned. The wooden low-payers never arrive stacked, so the feature can’t fill the board with cheap symbols, which quietly guarantees a floor on how disappointing a Clone Attack can be.
Beam ‘Em Up!
The spaceship needs material, and the aliens are picky about it. Beam ‘Em Up! also triggers at random on any base game spin, and when it hits, everything non-organic gets pulled off the reels.
That means every low value symbol and every Scatter vanishes upward in a shaft of light. What’s left behind is a board of farm animals and wilds only, which does two things at once.
It thins the reels down to the paying symbols, and it removes the Scatters that would otherwise be building towards Abduction Spins. The reels get richer while the bonus trigger gets further away, on that spin at least. The cost and the benefit are the same beam.
An emptied board of Sheep and Cows doesn’t pay anything by existing; it just raises the odds that what does land, lands usefully.
Abduction Spins
Landing three or more Scatters starts the Abduction Spins, and the award steps up with the count:
- 3 Scatters: 7 spins
- 4 Scatters: 9 spins
- 5 Scatters: 12 spins
The round runs on a removal mechanic. Every time a symbol forms a win, that specific symbol is beamed off the reels for the remainder of the feature, so the board gradually empties down towards only its richest symbols.
A round that keeps producing small wins keeps dismantling its own floor.
Wilds never get beamed up; they stay on the reels throughout the round. Scatters work as a running retrigger instead: each one that lands awards one additional spin, then gets beamed up and removed itself, so a Scatter is worth exactly one spin and nothing more.
That’s where the 3,408x ceiling has to be earned, and the odds on the top payout are one in ten billion rounds.
Our Honest Verdict
Overall Rating: 7.8/10
Playing Tractor Beam is watching a farm get slowly, cheerfully robbed. You spin a straightforward 20-liner, and every so often the saucers do something dramatic to the board: stack the animals, hoover away the junk, or start a bonus that dismantles its own paytable as it pays you. That last one is the reason to choose it. Abduction Spins is a genuinely clever build, because every win improves the board for the next spin and a good round visibly heads somewhere.
The weakness is the pay-off. 3,408x is a modest ceiling by this studio’s standards, and the odds on it are one in ten billion rounds, so most of the excitement is the build rather than the destination.
This one suits players who enjoy a slot with a visible sense of direction and don’t need five-figure potential to stay interested. Anyone chasing the big numbers will find the beam here lifts a hay bale, not a herd. For everyone else, the field’s quiet and the saucer’s patient, and it’s a pleasant place to spend an evening.
Tractor Beam FAQs
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What is the RTP of Tractor Beam?
The RTP is 96.01%. -
How do you trigger Abduction Spins in Tractor Beam?
Landing 3 or more Scatter symbols starts the Abduction Spins. 3 Scatters award 7 spins, 4 award 9 spins and 5 award 12 spins. -
What does Beam ‘Em Up! do in Tractor Beam?
Beam ‘Em Up! activates at random on any base game spin and removes all low value symbols and Scatters from the reels, leaving only the farm animal symbols and wilds in play. -
What is Clone Attack! in Tractor Beam?
Clone Attack! is a random base game modifier. The aliens clone one farm animal symbol and send it back stacked across up to four of the five reels. -
Can Abduction Spins retrigger in Tractor Beam?
Yes. Each Scatter that lands during the round awards one additional spin before being beamed up and removed from the reels. -
Are Wilds removed during Abduction Spins in Tractor Beam?
No. Wilds are never beamed up and always remain on the reels for the whole round. Only winning symbols are removed, and only after they’ve paid. -
What is the maximum win on Tractor Beam?
The maximum win is 3,408x the bet, with the game putting the odds of that payout at 1 in 10,000,000,000 rounds. -
What happens to winning symbols during Abduction Spins?
Every symbol that forms a win gets beamed off the reels for the rest of the round, so the board gradually empties down to its richest symbols. Wilds are the one exception and always stay put.


