Vegas Space Heist Reloaded Slot Review
There’s a crashed saucer half-buried in the purple asphalt of the Las Vegas strip, steam still rising from the cracks, while a grinning green alien hovers overhead on a gold saucer. Qora Games have built a game that pays from both ends of the reels on a short, modest paytable, and that contrast runs right through it: an inventive layout wrapped around some very small symbol wins.
It’s an odd shape of a game: a 3-4-5-4-3 reel layout with 720 ways to win, paying both left to right and right to left, running at 96.09% RTP with a 4,000x win cap. The studio’s only other title we’ve covered is Coins of Poseidon 2. Between the fixed jackpots and a bonus round that builds across triggers, there’s more going on here than the strip-front scenery suggests.
Base Game & Features
The reels form a widening wedge: 3 rows on the outside reels building to 5 in the middle. Matching symbols on adjacent reels pay regardless of position. Wins count from either end, leftmost reel or rightmost, so the slim outer reels matter as much as the fat middle one. Only the highest combination for each symbol is paid per spin.
Wilds substitute for everything except the MONEY symbol and appear on reels 2, 3 and 4 only, paying the best combination available when they land. Symbol values are multiples of the total bet for 3, 4 and 5 of a kind:
- Blue Gem: 1.4x / 3x / 4x
- Dice: 1x / 2x / 3x
- Handbag: 0.6x / 1.2x / 2.4x
- Pomeranian dog: 0.4x / 1x / 2x
- Red, Green, Blue and Pink Chips: 0.2x / 0.6x / 1x
The chip family is deep, at 4 symbols, and 5 of a kind of any of them still only returns 1x the bet. The Blue Gem is the one worth watching: 5 of those pay 4x. The MONEY symbol and the coin token sit outside the paytable entirely and drive everything else the game does.
Controls are standard for the format. The reels can be stopped mid-spin, autoplay takes parameters you set, and quick-spin mode shortens the animations for faster play. On desktop, the space bar can start and stop spins if you enable it. None of that changes what the game pays; it just changes how quickly you get there.
Wild Beam
Coin tokens that land on the reels fly up to a UFO collector sitting above each reel. Collect 3 or more tokens in a single spin and the Alien Boss fires the Wild Beam, scattering up to 13 random Wilds across reels 2, 3 and 4. One Wild Beam per spin, no more.
Because the Wilds land only on the 3 middle reels, they feed wins running in from either direction. That matters more here than in most games: with pays both ways, a stacked middle reel can complete combinations the outer reels started from both ends at once.
Alien-Boom
When 1 to 4 reels hold MONEY symbols, the Alien Boss may boost them. Each MONEY symbol in view converts to one of 2 things:
- +1 Boost added to the Bonus Boost meter
- An Instant Win coin prize
The choice isn’t yours; the feature decides per symbol, which is what makes the Bonus Boost meter unpredictable. A spin with 4 MONEY symbols across the reels might bank 4 Boosts, pay 4 Instant Wins, or split the difference.
Either way the spin ends with something to show for it. Those same UFO collectors feed the jackpots: at the end of any spin, 1 or 2 collected tokens have a chance of triggering the Jackpot Radar game. Every token landing does double duty, building towards a Wild Beam now and a possible Radar trigger at the close of the spin.
Vegas Space Heist Reloaded: Super Spin Bonus & Jackpots
MONEY symbols spelling M-O-N-E-Y across all 5 reels award the Super Spin Bonus, the game’s one bonus round. It’s a persistent system rather than a one-off: the Bonus Boost meter you fill in the base game carries in, and what you’ve banked materially changes the round.
Super Spin Bonus
Every MONEY symbol in view locks into place as a Prize icon. Once the positions are fixed, the Bonus Boost meter unlocks and hands out multipliers randomly, each one doubling the prize that lands on its position. Every prize takes at most 1 multiplier, and leftover multipliers sit in the meter for the next trigger.
Prizes are Instant wins of 1x to 4x the bet or one of the 5 jackpots. Everything landing on the fixed positions sums into the round total, so a full board of prize icons with multipliers attached is where the round’s real money sits.
Trigger the round with the meter maxed at 19 Boosts and up to 14 extra MONEY symbols get added before it plays out, seeding more prize positions for the multipliers to land on. If the meter runs empty back in the main game, it refills to a default of 1.
Those stored multipliers are the round’s identity: you’re not playing one bonus, you’re playing the latest instalment of a running meter.
Jackpot Radar
The jackpots are fixed and scale with the bet. They’re won either through the Radar pick game or as prizes on Super Spin positions:
- Mini: 5x the total bet
- Minor: 10x the total bet
- Major: 50x the total bet
- Mega: 250x the total bet
- Grand: 1,000x the total bet
When the Radar triggers, 15 UFOs appear and you pick them one at a time, each revealing a colour matched to one of the 5 jackpots. Match 3 of the same colour and that jackpot is yours, ending the pick game on the spot.
The UFO collector that set it off then resets to its starting value, so the build begins again. Note the shape of that ladder: the Grand is 1,000x the bet, but the Mega below it is only 250x, and the steps narrow quickly from there. A Grand pick is the one that changes a session.
Our Honest Verdict
This is a game you play for the build, not the hits. The symbol pays are small, topping out at 4x the bet, so what keeps you spinning is the collection loop: tokens stacking into the collectors, the meter ticking upwards, the Alien Boss stirring whenever a reel load of MONEY symbols appears. The artwork carries it, too. A crashed saucer steaming in the foreground earns more attention than most slots’ entire backdrop.
The meter is the best thing here, because it remembers. Bank Boosts before M-O-N-E-Y lands and you walk into the round with more multipliers waiting, and a full meter of 19 seeds extra prize positions too; it’s a system that pays patience rather than punishing it. The ceiling is the problem: the top jackpot is 1,000x, Instant wins run from 1x to 4x the bet before a Boost doubles them, and any single spin is capped at 4,000x.
It suits anyone patient enough to watch a meter climb and chase a fixed ladder. A big swing or rich base-game wins aren’t on offer here. For the right visitor, though, the strip looks lovely under alien lights.
Vegas Space Heist Reloaded FAQs
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What is the RTP of Vegas Space Heist Reloaded?
96.09%. -
How many paylines does Vegas Space Heist Reloaded have?
None. It uses 720 ways to win, and wins pay both ways, left to right and right to left. -
What is the grid size of Vegas Space Heist Reloaded?
5 reels of 3, 4, 5, 4 and 3 rows. -
Who makes Vegas Space Heist Reloaded?
Qora Games. -
What is the maximum win on Vegas Space Heist Reloaded?
4,000x the total bet per spin. -
Are the jackpots progressive?
No. There are 5 fixed jackpots that scale with the bet: Mini 5x, Minor 10x, Major 50x, Mega 250x and Grand 1,000x the total bet, won through the Jackpot Radar pick game. -
How do you trigger the Super Spin Bonus?
MONEY symbols need to land on all 5 reels, spelling M-O-N-E-Y. Every MONEY symbol in view then locks in as a Prize icon for the round. -
What does the Wild Beam feature do?
The Alien Boss fires it when enough coin tokens land in one spin, dropping up to 13 random Wilds onto the 3 middle reels. It can only happen once per spin.


