Cursed Can Bonus Buy Slot Review
Somewhere beneath the bright green grass and the wooden crate of a reel frame, this game is quietly dismantling its own vegetable garden, one droplet at a time. That’s the whole idea: every scatter you land in the bonus round waters a curse rather than the crops, and the longer the round runs, the less of the paytable survives as itself. Evoplay have built a slot where the most important symbol doesn’t pay you at all, it corrupts things.
Cursed Can Bonus Buy runs on a 5×3 grid with 20 fixed paylines, a 96.01% RTP and high volatility, with stakes from 0.10 to 30,000.00 per spin. It sits in the Evoplay catalogue alongside Cursed Castle and Good Luck Spell, and it’s the strangest of the three by a distance. The garden is what stays with you.
Pumpkins, Crops and the Paytable
Wins form left to right across the 20 paylines. Count the identical symbols on adjacent reels starting from the leftmost, check the multiplier for that number of symbols, and the payline win is the coefficient multiplied by the bet. Only the highest win per line is paid, and simultaneous wins on different lines are added together.
Four crop symbols sit at the top of the paytable and five royals fill the bottom, and the gap between them is wide. The pumpkin is the richest symbol in the game, paying x60 at five of a kind where the 10 pays x1, and everything below it steps down in tidy increments:
- Pumpkin: x2 / x16 / x60 for three, four, five
- Purple root vegetable: x1.5 / x10 / x40
- Green apple: x1.2 / x8 / x30
- Blue fruit: x1 / x5 / x20
- A: x0.5 / x2 / x5
- K: x0.4 / x1.5 / x4
- Q: x0.3 / x1 / x3
- J: x0.2 / x0.7 / x2
- 10: x0.1 / x0.3 / x1
Those values are multiples of the line bet, and the payouts stay modest at the bottom end. A five-royal line barely covers a handful of spins, so the crops are where the money is.
The Wild appears on any reel in both the main game and Free Spins, substitutes for everything except the Cursed Can symbol, and five of it pays as the top combination on a payline, matching the pumpkin at x60. It can’t stand in for the scatter, so there’s no shortcut to the bonus round through it.
Practical controls are standard for the studio’s output. The spacebar starts a spin, turbo mode speeds up the reel animation, and Autospin runs a chosen number of spins at the same bet value until stopped, though it ends automatically if Free Spins or a bonus game lands.
The Cursed Can and Free Spins
Three or more Cursed Can symbols landing anywhere on the reels start the bonus round. They work as a scatter, forming a combination regardless of position: the scatter win is multiplied by the total bet staked and added to the payline wins on the triggering spin.
The trigger pays on top of the spins it awards:
- 3 Cursed Can: 10 Free Spins
- 4 Cursed Can: 10 Free Spins plus 10x the bet
- 5 Cursed Can: 10 Free Spins plus 100x the bet
The round retriggers, and the retrigger ladder differs from the trigger ladder. During Free Spins:
- 3 Cursed Can: 5 extra Free Spins
- 4 Cursed Can: 7 extra Free Spins
- 5 Cursed Can: 10 extra Free Spins
Extra spins can be won up to three times, with a hard ceiling of 40 Free Spins in a single game. Land the maximum retrigger on a full five-symbol hit and that’s 10 of the 30 bonus spins a round can add on top of its starting ten.
Spooky Spins
Spooky Spins is the reason the garden exists. Every crop symbol carries a watering meter showing how many droplets remain before the Cursed Crop transformation, and each Cursed Can that lands during Free Spins removes one droplet, working up from the cheapest high paying symbol.
Once a crop’s droplets are gone, it transforms into a Wild for the remainder of the Free Spins. The Cursed Can then stops feeding that crop, though it still counts towards extra spins.
Every retrigger therefore does two jobs: more spins, and more pressure on the meters. A round that retriggers early has that much longer to chip away at all four crops, and the transformations come in a fixed order, cheapest first, so the pumpkin is always the last crop standing.
Random Event
The Random Event can hit on any spin, in the main game or Free Spins. One, two or three reels are highlighted, a random high paying symbol is chosen, and that symbol fills the highlighted reels completely, stacked top to bottom. Only then do the remaining reels stop and pay out.
Three full reels of a single crop are hard to miss on a 5×3 grid. In the base game it’s the most dramatic thing that can happen on a losing spin’s way to becoming a winning one.
There’s a neat edge to it in Free Spins: if the chosen symbol has already transformed, it lands as a Wild instead. The late stages of a long round, where several crops have converted, are where that pays hardest.
Bonus Buy
The Bonus Buy skips the wait. A single option is offered: purchase 10 Free Spins immediately, played at the total bet of the purchase round. After the purchase is confirmed, the reels spin out a combination with three Cursed Can symbols to start the round.
Buying is a two-step process: hit the Buy button in the bonus section, then confirm on the popup. The button is blocked if the balance can’t cover the price, and the feature can only be activated in the main game, never mid-round. Availability varies by market. The price:
- 10 Free Spins: 75x total bet
Our Honest Verdict
Overall Rating: 7.2/10
This is a game of patience wearing a gardening hat. Nothing much happens for long stretches, and then Free Spins arrive and every spin starts to feel like it’s going somewhere, because each Cursed Can is pulling the round in two directions at once: more spins, and more crops turned wild. Watching a garden rot on schedule is oddly satisfying. That’s the reason to sit down here.
The best thing about it is that the bonus round keeps getting better while it lasts. The worst is that it doesn’t do much before then; the base game is wilds and a stacked reel, and 75x for a round that opens with nothing converted is a lot of faith in a slow build. It’s one for players who like a feature that grows on you, sometimes literally, and who won’t mind spinning through the quiet bits to get there. Anyone who wants the paytable to catch fire from spin one will find this garden grows too slowly.
Cursed Can Bonus Buy FAQs
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What is the RTP of Cursed Can Bonus Buy?
96.01%, which sits just above the usual benchmark for a high volatility slot. -
Is Cursed Can Bonus Buy high volatility?
Yes, it’s a high volatility game, so wins can be infrequent and the Free Spins round carries most of the potential. -
How many paylines does Cursed Can Bonus Buy have?
It has 20 fixed paylines on a 5×3 grid, with wins formed from the leftmost reel. -
How do you trigger Free Spins in Cursed Can Bonus Buy?
Landing three or more Cursed Can scatter symbols starts 10 Free Spins, with four or five also paying 10x or 100x the total bet on top. -
What does Spooky Spins do?
During Free Spins, every Cursed Can symbol that lands removes a droplet from a crop’s watering meter, starting with the cheapest high paying symbol. When all droplets are gone, that crop becomes a Wild for the rest of the round. -
Can Free Spins retrigger in Cursed Can Bonus Buy?
Yes. Three, four or five Cursed Cans during the round award 5, 7 or 10 extra spins, up to a maximum of three retrigger wins and a total of 40 Free Spins in one game. -
Can you buy the bonus on Cursed Can Bonus Buy?
Yes. 10 Free Spins can be purchased for 75x the total bet, from the main game only, though the feature isn’t offered in every market. -
Who makes Cursed Can Bonus Buy?
Evoplay, who also count Cursed Castle and Good Luck Spell among their releases.


