HOUSE OF SPINS Slot Review
Past the velvet curtain and the marble columns, a stage is lit for a slot machine, the grid sitting on a bulb-ringed podium under deep purples and golds. HOUSE OF SPINS spends that glamour on a game that barely pays for its lines at all: five sevens, the best combination on the board, returns 10x, and the real money waits in the chips parked beside them. The paytable is decoration here. The collection is the game.
Chips land on reels one to four, a Collect symbol sweeps them up, and three bonus games sit behind the whole system. Foxium, the studio behind Oink Farm and The Great Albini 2, built it that way. The numbers are a 5×4 grid, 40 fixed paylines, medium volatility, 96.37% RTP and stakes from 0.20 to 12.50. The chips hold the answer.
Base Game & Features
Five reels, four rows and 40 fixed paylines. Wins pay left to right from the leftmost reel, and where multiple combinations land on one line, only the highest counts. Wilds substitute for every symbol except House Chips and the Collect symbol, so they help the line wins and stay out of the collection game entirely.
House Chips
House Chips land on reels one to four, and they come in three colours. A chip doesn’t pay on its own. Its whole job is to sit on the reels with a value attached, waiting:
- Prestige chips are the entry tier, worth 1x-5x the bet
- Elite chips step up to 6x-15x
- Royal chips top the range at 20x-50x
Collect Feature
The Collect symbol is what turns all those parked chips into money. Here’s how it works:
- Trigger: a Collect symbol landing on reel five, in the base game
- Award: the total value of every House Chip on the reels
- Collect multiplier: 1x-5x, applied to that total
A full board of Royals behind a top-end Collect is the base game’s best-case moment. Collect wins are added to any line wins from the same spin. Everything routes through the chips, and reel five decides whether any of it counts.
Paytable
Line pays are multiples of the initial bet, and they’re a modest bunch. Top to bottom:
- 7: 1x for three, 3x for four, 10x for five
- Bell: 0.5x, 2x, 5x
- Cherries: 0.4x, 1.5x, 4x
- Lemon: 0.3x, 1x, 3x
- A, K, Q: 0.2x, 0.5x, 2x
- J, 10: 0.2x, 0.4x, 1.5x
Boost
Boost is a base-game toggle that raises the total bet by 50%. In exchange, the reels carry more House Chips, with Prestige, Elite and Royal patterns appearing more often, and the chances of triggering a bonus game go up. Payouts themselves don’t change.
The RTP with Boost enabled runs at 96.34%, a shade under the standard 96.37%. Autoplay is available in the base game, with configurable spin counts plus win and loss limits, alongside a Quickspin option that resolves spins faster without influencing results.
HOUSE OF SPINS Bonus Games & Jackpots
Every collected House Chip brings a chance the bonus game triggers. The chips pile into coloured royal cups as you go, though that animation is purely for show and has no bearing on when anything pays. There are three bonus games, each played with its own chips.
Prestige Entry Rush runs on Prestige chips, Elite Odds Rush on Elite chips, and Royal Spins Rush on Royal chips. Since the three chip colours carry different value ranges, the entry point already sets the tone of the round you get: a Prestige round starts on the low tiers, a Royal round starts near the top.
Bonus Symbols
Each bonus game starts with a 1x multiplier applied to the total House Chip value. Star Multiplier symbols carry 1x-5x, added to that running multiplier. They’re removed again on the following spin, so the multiplier only holds while the star is on the board.
Ruby Extra Spin symbols raise the spin reset value by one, then vanish the same way. Each one buys a little more runway before the round ends, which matters most when the reels are already stacked with valuable chips.
The Mystery Box is the wildcard. It reveals a Star Multiplier, a Ruby Extra Spin or House Chips. A single box can quietly change the shape of a round, and there’s no way to know which until it opens.
Jackpots: Mini, Major and Grand
Three jackpots ride on chip counts inside the bonus games:
- Mini: 10 House Chips in any bonus game pays 10x the bet
- Major: needs 15 chips, and awards 50x
- Grand: the full 20 chips, worth 20,000x
Only the highest jackpot reached pays in a round. The bonus multiplier doesn’t apply to jackpot awards, and Boost doesn’t affect them either. They’re simply added to the total bonus win, and the values scale with the bet.
That scaling is worth a second look. A 20,000x Grand on a 0.20 stake and on a 12.50 stake are very different prizes, but the chip counts required don’t change. Beyond that ladder, the game quotes no overall maximum win figure of its own.
Our Honest Verdict
Overall Rating: 7.7/10
Playing HOUSE OF SPINS is an evening at a casino where the slots are a side attraction. The line wins are loose change, and you’re really there for one reason: a board stacked with chips at the moment reel five decides to collect them. It’s a slow, patient build, and medium volatility lets the balance last long enough to make it.
The best thing about it is the way one system feeds everything: the same chips that pay in the base game decide which of the three bonus rounds you get and count towards the jackpots, so nothing here is wasted motion. The worst is that a spin without a Collect symbol can feel like it didn’t happen. The paytable won’t carry you through those gaps, and the jackpot ladder does without the bonus multiplier entirely.
This is a slot for players who enjoy watching a board fill up, chip by chip, more than they enjoy the spin itself. If you want your money decided on every reel stop, the velvet here won’t hold you. For the collectors and the counters, though, the house sets a good table.
HOUSE OF SPINS FAQs
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What is the RTP of HOUSE OF SPINS?
The RTP is 96.37%. If you play with Boost enabled, it drops fractionally to 96.34%, in exchange for more House Chips and better odds of triggering the bonus games. -
Is HOUSE OF SPINS high volatility?
No. It’s a medium volatility slot, so wins tend to arrive at a steadier rhythm than in a high variance game, with the bigger money sitting in the bonus games and jackpots rather than the base paytable. -
What is the hit frequency of HOUSE OF SPINS?
The hit frequency is 27.19%, which works out to roughly one winning spin in four. Not all of those wins will beat your stake, but the reels connect often enough to keep sessions moving. -
How many paylines does HOUSE OF SPINS have?
There are 40 fixed paylines. Wins pay left to right from the leftmost reel on adjacent reels, and only the highest combination on a single payline counts. -
How do you trigger the bonus games in HOUSE OF SPINS?
Collecting a House Chip gives a chance of the bonus game firing, and repeated collects improve your chances of getting in. There are three rounds on offer: Prestige Entry Rush, Elite Odds Rush and Royal Spins Rush, each played with their own coloured House Chips. -
How do you win a jackpot in HOUSE OF SPINS?
Jackpots are awarded on House Chip counts inside any bonus game: 10 chips pays the Mini at 10x your bet, 15 pays the Major at 50x, and 20 pays the Grand at 20,000x. Only the highest jackpot reached pays, and the bonus multiplier doesn’t apply to jackpot awards. -
What does the Mystery Box do in HOUSE OF SPINS?
The Mystery Box appears during bonus games and reveals one of three things: a Star Multiplier, a Ruby Extra Spin or House Chips. You don’t know which until it opens, and it can turn an ordinary spin into a strong one. -
What is the minimum and maximum bet on HOUSE OF SPINS?
Stakes run from 0.20 to 12.50 per spin. Boost raises the total bet by 50% in exchange for more House Chips and better bonus trigger chances. -
Who makes HOUSE OF SPINS?
Foxium. The studio’s other titles include Oink Farm, The Great Albini 2 and Cossacks: The Wild Hunt. -
When is HOUSE OF SPINS released?
HOUSE OF SPINS’s release date is 3 December 2024.

