Money Farm 2 Dice Slot Review
A windmill turning against a hazy sky, a red barn on the hill, wooden beams roped at the corners around the reels: Money Farm 2 Dice wears the warmest farmyard clothes GameArt could find, and then asks you to do arithmetic in them. The claim worth arguing is that the bonus round grows more board than any 5×3, 25-payline slot has a right to, unlocking whole extra reel sets while you’re still inside your twelve spins. It runs at 96.07% RTP.
That expanding free spins round is what separates it from stablemates like 40 Splendid Sevens, Bursting Crowns 20, Bursting Crowns 40 and Legends of the Wild Moon: the rest of it is honest 5×3 spinning, but a good bonus round leaves the farm twice the size it started.
Down on the Farm: The Base Game
Money Farm 2 Dice is a 5×3 reel slot with 25 fixed paylines. A win needs matching symbols running consecutively from left to right along a payline, and only the highest win on each line is paid. It’s a traditional setup with no surprises in the wiring.
The reels carry farm animals and royals: cows, sheep, pigs, dogs, goats and chickens alongside the A, K, Q, J, 10 and 9 card symbols, with eggs in the mix too. The animals carry the personality; the royals fill the gaps. Every value the paytable shows reflects the current bet configuration, so the coin value you choose determines what each combination is worth.
Controls and Spin Options
Betting is set by adjusting the coin value before spinning, and the spin button does what spin buttons do. The space bar works too, where it’s available. Around that core sits the usual package of convenience options:
- Autoplay plays a chosen number of games in succession
- Fast Spin / Turbo Spin plays animations quickly or removes them
- Quick Play skips animations when the spin button is pressed
- Stop on Bonus / Free Spins can be switched off so autoplay keeps running through pop-ups and bonus selections
Fast and Turbo Spin modes are toggled in the autoplay and settings menus rather than on the main screen, which keeps the base layout clean. None of this is unusual, but it’s all present and clearly organised.
The wild substitutes for all symbols except scatters and bonus symbols, and a gold dice egg scatter is what opens the door to the free spins. Beyond that, the base game keeps things simple: spins, pays, and the slow accumulation of anticipation about what the bonus might build.
Free Spins and the Reel Set Collection
Triggering the Round
Landing at least three scatters starts a round of 12 free spins. There’s a second way in, too: the round can begin at random after any spin, which softens the wait without removing it. What it does with those spins is the interesting part.
Collecting Bonus Symbols
Collecting bonus symbols during the round unlocks additional reel sets on reels three, four and five, and each threshold adds sticky stacked wilds further down the game:
- 9+ bonus symbols unlock reel set 3 and sticky stacked wilds on the 5th reels
- 14+ bonus symbols unlock reel set 4 and sticky stacked wilds on the 4th reels
- 30+ bonus symbols add sticky stacked wilds on the 3rd reels
It’s a build that rewards persistence inside a single round: the more bonus symbols gathered, the wider the game grows and the stickier the wilds become. The thresholds are spaced deliberately, with a small jump from nine to fourteen and a much bigger climb to thirty, so the full three-reel wild spread is a genuine achievement rather than a routine stop on the way through.
Free spins cannot be retriggered, so each round is a closed window and the collection has to happen within it. There’s no topping up the spin count mid-round; what you gather is what you get, and the sticky wilds have to do their work inside the twelve spins awarded unless the random trigger throws you straight back in.
The Gamble Feature
Any win can be gambled. The sequence is a classic card guess, and it runs like this:
- Press the gamble button after any win
- Select red or black
- A correct choice doubles the win; a wrong card loses the gambled amount
- Winnings can be gambled up to five times in a row
- Totals are limited to the maximum win amount, and once the limit is reached no further gamble rounds can be played
One quirk of the limit: reaching it means the game has to be reloaded to collect the winnings on resume, rather than paying out on the spot. If the gamble is switched on, the spin button collects a win and spins again, while the collect button banks it without spinning.
The feature is optional in every sense: it’s toggled in the settings menu, and it may be switched off entirely in some jurisdictions. Players who want a straight double-or-nothing on every win have it; everyone else can leave it dormant.
Buy Bonus Feature
The buy bonus button skips the wait entirely. Confirming the purchase deducts the displayed cost from the cash balance and starts the selected feature straight away, price shown up front before you commit.
Where enabled, the RTP for the buy bonus feature is 96.45%, a shade above the standard game’s 96.07%. What that extra fraction buys is certainty: the reel set collection starts on demand rather than whenever the scatters decide to cooperate.
Our Honest Verdict
Overall Rating: 7.3/10
Playing Money Farm 2 Dice is mostly waiting for the farm to expand. The base game spins politely enough between bonuses, but the reason anybody sits down at this particular fence is the free spins round, where the game you started with is not the game you finish with.
The strength is that collection ladder. Unlocking reel sets and sticky stacked wilds inside one closed round means a good run snowballs in a way the plain 5×3 layout never hints at, and thirty bonus symbols is a target worth chasing. The weakness is everything either side of it: outside the bonus this is standard payline spinning, and with no retrigger, a thin round simply ends thin.
It suits players who like one big build inside a bonus and don’t mind quiet fields in between. Anyone after constant base game action will find the harvest slow. For the patient, though, this farm pays best in season.
Money Farm 2 Dice FAQs
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What is the RTP of Money Farm 2 Dice?
Money Farm 2 Dice runs at 96.07% RTP. If the Buy Bonus feature is enabled, that feature’s RTP is 96.45%. -
How many paylines does Money Farm 2 Dice have?
Money Farm 2 Dice has 25 paylines on a 5×3 grid. Wins pay left to right along a payline, with only the highest win on each line awarded. -
How do you trigger free spins in Money Farm 2 Dice?
Three or more scatter symbols award 12 free spins. The round can also start at random after any base game spin. -
Can free spins be retriggered in Money Farm 2 Dice?
No, free spins cannot be retriggered. Each round is self-contained, so the bonus symbol collection has to happen within the spins awarded. -
What do bonus symbols do in Money Farm 2 Dice?
During free spins, collecting bonus symbols unlocks additional reel sets. Nine or more unlock reel set 3 with sticky stacked wilds on the 5th reels, 14 or more unlock reel set 4 with sticky stacked wilds on the 4th reels, and 30 or more add sticky stacked wilds on the 3rd reels. -
How does the gamble feature work in Money Farm 2 Dice?
Any win can be gambled by choosing red or black. A correct choice doubles the win and winnings can be gambled up to five times, while a wrong choice loses the gambled amount. The feature is optional and may be switched off in some jurisdictions. -
Is there a Buy Bonus feature in Money Farm 2 Dice?
Yes. Confirming a purchase deducts the displayed cost from your cash balance and starts the selected feature immediately. Where enabled, the buy bonus RTP is 96.45%. -
When is Money Farm 2 Dice released?
Money Farm 2 Dice’s release date is 14 November 2023. It was made by GameArt.


