Penny Fruits Xtreme Slot Review
Purple and pink bokeh smears behind a gold-bevelled reel window, and the fruit inside it is polished to a shine. Strip the gloss away, though, and Penny Fruits Xtreme is really a game about one decision: how many lines you switch on before the first spin. That’s a bolder idea than it sounds for a Spinomenal fruit slot, because most classics hand you a fixed grid and leave it there.
The setup is a 5×4 grid, a 95.8% RTP, and anywhere from 10 to 100 selectable paylines, with a five-wild line worth 20,000x the total bet as the practical ceiling. It sits alongside the likes of Fruits Chase N Win and Glowing Fruits in the studio’s catalogue, and a Penny Fruits Xtreme Christmas Edition strings the same reels with garland for anyone who wants it.
Fruits, Sevens and a Gold Star
The reel set is the traditional cast: watermelon, grapes, plum, orange, lemon and cherries, all rendered in that lush retro-classic gloss the backdrop promises. All symbols pay left to right from the leftmost reel, and only the highest win on each line counts. There’s no bonus round of any kind here; the game is base-game spins, and that’s the whole of it.
Two symbols do the interesting work. The red 7 is wild and substitutes for everything except the scatter, and three or four wilds only pay when a scatter follows them. The gold star is that scatter, paying on any position, with prizes multiplied by the total bet and added on top of line wins.
The paytable is where the game’s reach lives, and the wild is the richest symbol on the reels by a wide margin. Values are multiples of the total bet:
- 7 (wild): 800x for three, 4,000x for four, 20,000x for five
- Watermelon: 400x for three, 1,000x for four, 4,000x for five
- Grapes: 200x for three, 400x for four, 3,000x for five
- Plum: 200x for three, 400x for four, 3,000x for five
- Orange: 100x for three, 200x for four, 1,000x for five
- Lemon: 100x for three, 200x for four, 1,000x for five
- Cherries: 40x for three, 100x for four, 500x for five
- Scatter (gold star): 20x for three, 100x for four, 2,500x for five
Because the wild sits five times clear of the top fruit, a five-wild line is the prize everything else on the reels is measured against. The fruit tiers drop off steeply after the watermelon, too: the bottom of the ladder pays an eighth of the top fruit on a full line, so the lower half of the paytable is really there to keep the reels ticking over between the symbols that matter. The scatter chipping in from any position softens the swings a little.
Wins across multiple lines in one round are added together into the total for that round. That stacking matters more here than in most classics, because on a high line count a single spin can qualify on plenty of routes at once, and each qualifying combination feeds the same round total.
The wild’s smaller prizes come with a catch: the three-of-a-kind and four-of-a-kind wild payouts don’t pay on their own. A line of wilds only counts when a scatter sits behind it, which ties the game’s two special symbols together more tightly than most fruit slots bother with.
Ten Lines or a Hundred
The line count is the game’s own idea of a feature, and it’s a genuinely unusual amount of control for a fruit slot. Ten lines are active by default; the plus and minus buttons take the count anywhere up to 100 before you spin. Wins are multiplied by the bet per line, so more lines means more coverage and a bigger total stake.
Setting up a round is a two-sided job. The buttons on the right adjust the bet amount, the buttons on the left adjust the lines, and the total cost of a spin is the product of the two. A player comfortable with the maths can therefore hold the same spin cost steady in several different shapes: few lines at a higher line bet, or many lines at a lower one.
That choice changes what kind of game this is more than any symbol does. Ten lines is a tight, cheap classic where the wild line carries everything; a hundred lines spreads the cost across the whole 5×4 grid and turns every spin into a broad net for left-to-right combinations. Neither setting alters the maths model, so it’s purely a question of how you want your stake shaped.
The practical difference is easy to picture. At the low end, most spins resolve on a handful of routes, so wins are rarer but cost less per spin and land cleaner when they arrive. At the high end you’re paying for coverage of nearly every left-to-right path the grid can offer, which suits anyone who’d rather see small returns often than wait on the seven.
Autoplay and Turbo
Two settings shape the pace of a session:
- Autoplay: runs continuous spins at the selected bet, with a configuration screen to choose how many, stopped by the pause button
- Turbo mode: shortens each game round to the minimum, toggled by the rabbit button on desktop, through the settings menu on mobile, or from the autoplay configuration screen
Spin the reels with the button or the space bar. The help and settings buttons lock during a spin, all wins for a round display in the win field, and a malfunction voids all pays. The full paytable is reachable from the help button between spins, which is worth a look given how much the wild and scatter rules tighten this particular game.
Our Honest Verdict
Overall Rating: 6.8/10
Playing this is a lot like tuning an instrument: most of the meaningful work happens before a single note. You pick a line count, you shape a stake, and the bokeh-blurred reels then hum along on whatever you’ve set. The one reason to choose it over glossier fruit slots is that control, and it’s a real one, because shifting between 10 and 100 lines genuinely changes the session you get.
Its strength is the paytable’s reach. A wild sitting five times clear of the top fruit gives even a plain five-reeler a prize worth chasing, and the scatter paying from anywhere keeps dead spins rarer than they have any right to be. Its weakness is that nothing else happens. No bonus round, no free spins, no second act of any kind, so once you’ve seen the wild and the star, you’ve seen the game.
It suits players who enjoy the setup as much as the spinning, and who like their fruit glossy and traditional. Feature hunters will find these pennies buy exactly what’s on the tin.
Penny Fruits Xtreme FAQs
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What is the RTP of Penny Fruits Xtreme?
Penny Fruits Xtreme runs at 95.8% RTP, which is a solid return for a classic fruit slot and comfortably above plenty of its contemporaries. -
How many paylines does Penny Fruits Xtreme have?
Ten lines are active by default, and the plus and minus buttons let you take the count anywhere between 10 and 100 before you spin, with the total stake scaling accordingly. -
What is the grid size of Penny Fruits Xtreme?
The game plays on a 5×4 grid, giving five reels and four rows of symbols. -
What does the wild symbol do in Penny Fruits Xtreme?
The red 7 is the wild and substitutes for every symbol except the scatter. Three or four wilds only pay when a scatter symbol follows them, and five wilds is the game’s richest line at 20,000x the total bet. -
How does the scatter pay in Penny Fruits Xtreme?
The gold star scatter pays on any position, regardless of paylines. Scatter prizes are multiplied by the total bet and paid on top of any regular line winnings, with five stars worth 2,500x. -
Does Penny Fruits Xtreme have a free spins round?
No. There’s no free spins round, bonus game or feature buy; the game sticks to base-game spins with wilds, scatters and selectable lines. -
Can you change how many lines are active?
Yes, and it’s the game’s defining control. The plus and minus buttons set the active line count anywhere between 10 and 100, with the total stake scaling accordingly since wins are multiplied by bet per line. -
When is Penny Fruits Xtreme released?
Penny Fruits Xtreme’s release date is 6 May 2020, and it’s made by Spinomenal.


