Voodoo Dice Slot Review
Candles burn in the corners of a swamp clearing, knotted vines wrap the reel frame and green smoke seeps in from the shadows. Voodoo Dice hides its best trick inside all that murk: it looks like a modest little 10-liner, yet it returns 98.04%, a figure almost nothing else on the shelf can match. Underneath the mist sits a 5×3 grid with 10 paylines and bets from 0.10 to 160.00 per spin, with Endorphina dressing a very traditional format in ritual garb.
Turn on the bonus buy and the theoretical return drops to 96.12%. It’s a disciplined, old-school package: expanding-symbol free games, a card gamble, a bonus buy. You’ll find it in familiar company too, alongside the studio’s Joker Ra, 100 Zombies and Windy City.
Symbols and Pays
The voodoo theme runs straight through the symbol set. A woman’s face on a green die leads the paytable, followed by a snake, then a leopard, a doll figure and an owl. The lower rungs are dice of various colours and pip counts, which keeps the whole board on theme rather than falling back on card royals.
Every value below is a multiple of the total bet, not the line bet, so the figures are smaller than they look at first glance. The red woman-face die does double duty as both wild and scatter, and it’s the richest symbol on the board.
- Scatter + Wild (red woman-face die): 2x for three, 20x for four, 200x for five
- Woman face (green die): 1x for two, 5x for three, 20x for four, 100x for five
- Snake: 0.5x for two, 2.5x for three, 10x for four, 50x for five
- Leopard, doll figure, owl: 0.5x for two, 2x for three, 5x for four, 25x for five
- Purple die, orange die: 1x for three, 3x for four, 12.5x for five
- Yellow die, blue die, red die: 0.5x for three, 2x for four, 10x for five
Matching symbols need to land on adjacent reels from the leftmost, on enabled paylines. Scatters count anywhere on the reels. Only the highest combination per payline is paid, and scatter wins are added on top of line wins.
The wild stands in for other symbols in the base game, but it loses its substituting power during Free Games. That’s an unusual restriction, and it shapes how the bonus round plays out: with no wild help inside the feature, the expansions themselves carry all the paying.
Free Games with Expanding Symbols
Three or more scatter symbols trigger 10 free games. That’s the whole entry requirement, and scatters count in any position, so the grid’s 10 paylines don’t restrict the trigger at all. The scatters can land anywhere and still open the round.
During the free games, every symbol except the scatter gains the ability to expand. If enough matching symbols to complete a win sit on adjacent reels from the leftmost, even off the enabled paylines, they expand vertically and the resulting combinations on all lines are then paid.
When several symbol types complete wins at the same time, they expand one kind at a time, turn by turn. Each expansion pays out before the next begins, so a single spin can stack several separate expansions.
The feature plays at the same bet and line count as the triggering spin, and it can be won again while it runs. The wild sits out the round entirely: it can’t substitute during free games.
The Risk Game
Wins can be gambled in a classic four-card pick. Choose one of four face-down cards; beat the Dealer’s card and the win doubles, with the option to go again up to 10 attempts in total. If the Dealer wins a round, the gambled winnings are lost and the game ends.
The Joker beats everything, and the Dealer never draws one. Matching the Dealer’s value is a draw: winnings stay untouched and another attempt is allowed. TAKE WIN quits the round and banks what’s there. Cards can reappear from round to round, and they’re not dealt with equal probability.
That uneven dealing means the return swings sharply with the Dealer’s card, from a generous 162% when the Dealer shows a 2 all the way down to 42% against an Ace. Taken regardless of the Dealer’s card, the gamble averages an 84% return. That’s well below the base game, and the further the Dealer’s card runs up the deck, the worse it gets. The gamble is optional every time, and skipping it costs nothing.
Bonus Pop
The BONUS POP button buys a package of 10 free games with the Expanding Symbols feature at any time. The purchase starts with one main-game spin that lands three scatters and triggers the round as normal, so nothing about the feature itself changes. The cost depends directly on the total bet, scaling up as stakes rise.
- BONUS POP: buys 10 free games, cost scales directly with the total bet
- Theoretical RTP with BONUS POP on: 96.12%
- Wins from bought free games can’t be gambled
- Availability varies by operator
At 96.12%, the bought version returns noticeably less than the organically triggered game’s 98.04%. That gap is the price of skipping the wait, and it’s a steeper one than most buys charge.
Our Honest Verdict
Overall Rating: 7.6/10
A session here is a slow candle burning. The base game grinds out modest line wins and asks for patience, and nearly all of the real paying is packed into those ten free games, where flat-looking symbols suddenly fill whole reels. That expanding round is the whole reason to sit down; everything before it is the wait.
Its biggest strength is value. The return is unusually generous for a classic 10-liner, the free games can retrigger, and the expansions genuinely spike what is otherwise a flat paytable. The weakness sits right next to it: the Risk Game averages an 84% return dressed up as a bit of fun, and the buy quietly charges a chunk of RTP for skipping the wait. Both are easy to leave alone, but they’re built to be tapped.
This is one for fans of the old expanding-symbol format who want a generous return and the discipline to bank their wins rather than gamble them. It won’t pull anyone away from modern feature-stacked slots, but it doesn’t need to. The swamp gives up its riches slowly, and it does give them up.
Voodoo Dice FAQs
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What is the RTP of Voodoo Dice?
Voodoo Dice runs at 98.04% RTP in total. The theoretical return drops to 96.12% when free games are activated through the BONUS POP buy feature. -
How do the Expanding Symbols work in Voodoo Dice’s free games?
Landing three or more scatter symbols anywhere on the reels starts 10 free games. During the round, every symbol except the scatter can expand: if enough matching symbols to complete a win sit on adjacent reels from the leftmost, even off the paylines, they expand vertically and all resulting combinations are paid. The round can also be won again while it runs. -
Does the wild substitute during free games in Voodoo Dice?
No. The red woman-face die acts as the wild in the base game, but it cannot substitute during free games. -
Can you buy the bonus on Voodoo Dice?
Yes. The BONUS POP button buys a package of 10 free games at any time, with a cost that depends directly on the total bet. Bought free games play exactly like triggered ones, but their winnings can’t be gambled, and the feature may not be available at every operator. -
How does the Risk Game gamble work in Voodoo Dice?
You pick one of four face-down cards and try to beat the Dealer’s card. A win doubles your money and allows up to 10 attempts; a loss ends the round and takes the winnings. A matching value is a draw with another attempt allowed. The average return on the gamble is 84%, and the Dealer never draws the Joker, which beats everything. -
What is the grid size and payline count of Voodoo Dice?
Voodoo Dice is a 5-reel, 3-row slot game with 10 paylines. -
What is the minimum and maximum bet on Voodoo Dice?
Bets run from 0.10 up to 160.00 per spin. -
Who makes Voodoo Dice?
Voodoo Dice is made by Endorphina. Voodoo Dice’s release date is 12 June 2019.

