Count It Up Slot Review
Bats roost in an open coffin, candles gutter over drifts of spilled gold, and violet mist pools around a silver bat medallion on the crypt wall. Count It Up’s base game barely participates in its own appeal: almost everything this game pays, and the one genuinely clever thing about how it’s built, sits inside a single hold-and-respin round, with ordinary spinning in between. High Limit Studios runs it on a 5×3 grid with 20 fixed paylines, a 96.01% RTP, high volatility and a 5,535x maximum win, with bets from 0.20 to 40.00 per spin.
It sits in familiar company alongside the same studio’s Fivefold the Gold and Bucket of Bass. It’s a busy crypt, though, and not everything in it pulls its weight.
How the Base Game Pays
Wins run left to right from the first reel, with matching symbols needed on adjacent positions of a payline. Where more than one winning combination lands on a single line, only the highest counts. Only the highest winning combination is paid per symbol combination, and a spin’s total payout is the sum of all payline wins plus any Scatter wins.
All 20 paylines are fixed, so there’s no choosing your lines. The total bet is built from an initial bet placed on each payline, which is the total bet divided by 20, and payline wins are paid against that per-line stake rather than the full spin cost.
The Wild substitutes for every symbol except the Scatter and the Repayit symbols, never shows up on reel one in the base game, and carries no payout of its own. It appears in both the base game and Free Spins. The Castle Scatter is the exception to the left-to-right rule, forming its own winning combination wherever it lands.
Betting and Controls
Bets run from 0.20 to 40.00 per spin, adjusted through the bet menu with simple increase and decrease buttons. The bet display shows the current total, the win display tracks the most recent result, and the balance display keeps running tabs on your funds.
Autoplay is available in the base game only, at the currently selected bet, with the remaining spin count shown on screen, and a session ends once the selected spins have played out. Fast Play can be toggled to resolve spins quicker, though it has no effect on outcomes, and stopping the reels early doesn’t influence a result either.
The game menu adds a paytable view covering payout tables and the full rules, alongside toggles for game sounds, music and sound effects. Sound and music are separate switches, so you can keep the ambience while dropping the reel clatter, and the introductory screen can be switched off entirely.
Wild Pick Bonus
One or more Wild symbols can randomly set off the Wild Pick Bonus, in both the base game and Free Spins. It’s a simple picking game: match three icons and you win the prize those icons correspond to. There’s no skill to it and no decision to make, just three taps and a reveal.
Because the trigger is random rather than tied to a symbol count, it can fire at any moment a Wild is on the reels. That makes it a pleasant interruption rather than something you can play towards.
The Repayit™ Feature
Land six or more Repayit symbols anywhere on the reels and the Repayit feature begins. Every triggering symbol locks in place and awards three respins, played out on special reels that carry nothing but Repayit symbols and blank positions. Each new symbol that lands is held, and the respin count resets to three.
At the start, every held symbol reveals a cash prize of up to 50x the bet, or one of the fixed jackpots. The ladder reads as follows:
- MEGA – 5,000x
- MAJOR – 500x
- MINOR – 50x
- MAXI – 10x
- MINI – 5x
Blue and Pink Symbols
Additional Blue Repayit symbols pay out the running total of every prize already revealed, then reveal a fresh prize of their own that stays in play for later landings. A Pink Repayit symbol works the other way round: it collects everything revealed so far at up to 5x, then converts into a Blue symbol with a new prize attached.
The Pink conversion matters more than it first looks. Because every Pink becomes a Blue, a single symbol can first sweep the board’s total and then add a new prize back into the pool for the next collector. In a long round, the same money gets counted again and again.
The round ends when respins run out or every position fills. Fill the entire board with 15 Repayit symbols and the Mega is awarded on top of the sum of all prizes collected. If nothing new lands after the trigger, the initial prizes are simply paid. The feature can fire in both the base game and Free Spins, which is where the two halves of the game meet.
Free Spins
Castle Scatters open the Free Spins round, with the award scaling by trigger count:
- 3 Scatters – 10 Free Spins
- 4 Scatters – 15 Free Spins
- 5 Scatters – 20 Free Spins
During the round, Door symbols appear on all five reels, each randomly revealing one of the game’s other symbols except the Scatter. It’s a rolling transformation that keeps every spin ambiguous until the doors open.
Free Spins can retrigger, and both the Repayit feature and the Wild Pick Bonus can be won inside the round. Bet and line settings stay exactly as they were on the triggering spin, and feature wins are added to base game wins rather than replacing them.
Our Honest Verdict
Overall Rating: 7.2/10
Playing Count It Up means long stretches of quiet spinning in a beautifully dressed crypt, waiting for six symbols to arrive at once – and that Repayit round is the entire reason to be here. The pink-to-blue recycling is the cleverest part, because a board that’s already paying can be swept for its total two or three times before the respins run dry, and filling it outright stacks the 5,000x Mega on top.
The cost of that focus is everything outside it. The Wild Pick Bonus is a coin-flip dressed as a minigame, and the base game asks you to sit through spin after spin with a Wild that doesn’t even pay for itself. This one belongs to players who live for the hold-and-respin build; anyone who wants the reels themselves to carry the session will find the crypt better furnished than the gameplay.
Count It Up FAQs
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What is the RTP of Count It Up?
The RTP is 96.01%, which sits just above the usual 96% benchmark. -
Is Count It Up high volatility?
Yes, it’s a high volatility game, so wins tend to be spaced out and larger when they arrive. -
How do you trigger the Repayit feature in Count It Up?
Land 6 or more Repayit symbols anywhere on the reels. All triggering symbols are held and you get 3 respins, with the count resetting to 3 every time a new Repayit symbol lands. -
What do the Blue and Pink Repayit symbols do?
Blue Repayit symbols award the total of all prizes already revealed and then reveal a new prize. Pink Repayit symbols award the total of all prizes already revealed at up to 5x, then turn into a Blue symbol with a new prize. -
How many free spins do you get in Count It Up?
3 Scatters award 10 free spins, 4 award 15, and 5 award 20. The round can retrigger, and Door symbols randomly reveal other symbols except the Scatter on every spin. -
Can the Repayit feature be triggered during Free Spins?
Yes. The Repayit feature and the Wild Pick Bonus can both be won during Free Spins as well as in the base game, and wins from them are added to base game wins. -
What is the maximum win on Count It Up?
The maximum win is 5,535x your bet. -
What is the hit frequency of Count It Up?
The hit frequency is 32.65%, so roughly one spin in 3 produces a win of some size. -
Who makes Count It Up?
Count It Up is made by High Limit Studios. It’s a 5×3 slot with 20 fixed paylines and bets from 0.20 to 40.00 per spin. -
How do you win the Mega jackpot in Count It Up?
Fill all 15 reel positions with Repayit symbols during the Repayit feature. The Mega, worth 5,000x your bet, is awarded on top of the sum of all prizes already collected in the round. -
What does the Wild symbol do in Count It Up?
The Wild substitutes for all symbols except the Scatter and the Repayit symbols, and it appears in both the base game and Free Spins. It doesn’t appear on reel 1 during the base game, and it doesn’t pay anything on its own.


