Croesus Curse Slot Review
A king in a white-and-gold crown stands chained in a stone courtyard, thorn vines wound tight around his red-and-gold robe while a storm rolls in over a grey sea. Croesus Curse wagers almost everything on where a win comes from rather than how big it looks: the real potential lives in cells that clear repeatedly within a spin, and a spin without that repetition pays like any modest cluster game. TaDa Gaming build it on a 7×7 grid with cluster pays, stakes from 0.2 to 200 per spin, and a payout cap of 10,000x the bet.
No RTP figure is available for this one, so the multiplier maths carries the argument: grid multipliers that climb to x128, and a free spins round where those multipliers refuse to reset. Players who know the studio’s cluster work will recognise the bones under the thorns, in the same vein as 3 Bao Riches and 3 Dragons’ Coin.
Cluster Pays and Cascades
Wins don’t run along lines here. A win is awarded when five or more matching symbols connect horizontally or vertically anywhere on the 7×7 grid, and only the highest win for each combination is paid. When several combinations land at once, all of them are added together.
Connected symbols are cleared from the grid, and everything above falls down to fill the gaps while new symbols drop in from the top. The cluster check then runs again, and the process repeats until no new clusters form. Cluster wins are paid out after the spin ends, not as each cascade lands.
Wild Symbols
The Wild substitutes for every symbol except the Scatter, and it can’t be spun into place: Wilds only appear when a cluster clears. One is generated at a cleared position for a single cluster, and up to two when different clusters clear together.
No more than four Wilds can sit on the grid at once, and clears generate nothing new while four are out.
Multiplier Grids
This is where Croesus Curse does its real work. Every cell on the grid tracks how many times a winning symbol has been cleared from it during a spin, and each repeat clear raises that cell’s multiplier. The full ladder:
- 2nd clear in a cell: x2
- 3rd clear: x4
- 4th clear: x8
- 5th clear: x16
- 6th clear: x32
- 7th clear: x64
- 8th or more: x128
When a winning cluster covers several multiplier cells, their multipliers are added together rather than multiplied, and that sum is applied to the whole win. The formula is straightforward: bet amount, times the symbol payout, times the sum of all multiplier grids in the cluster.
The reset rule is the hinge of the whole design. In the base game, every multiplier grid wipes back to zero after each spin, so a spin’s cascades are all you get. In Free Games the multipliers persist between spins and keep accumulating for the whole round.
That single difference is what the bonus round exists for.
Free Games
The Treasure Symbol appears randomly on all seven reels, and landing three or more in the base game awards Free Games. The award ladder:
- 3 Treasure Symbols: 10 free spins
- 4 Treasure Symbols: 12 free spins
- 5 Treasure Symbols: 15 free spins
- 6 Treasure Symbols: 20 free spins
- 7 or more: 30 free spins
Inside the round, the game gets more generous with retriggers. Two Treasure Symbols are enough for three extra spins, and the ladder climbs back up from there: three symbols award ten more, four award twelve, five award fifteen, six award twenty, and seven or more award thirty.
There’s no cap on the number of retriggers. The round’s real engine is the multiplier carry-over described above. Because grids keep accumulating instead of resetting, a long run of cascades late in the round can land on cells already carrying x32 or x64, which is the realistic route towards the bigger totals this game can produce.
Extra Bet
Two optional bet boosts sit behind the EX button, each costing 4x the base bet to activate. Neither changes the grid or the paytable; they bend the mechanics instead.
- Extra Bet 1: multiplier grids start accumulating from x2 instead of zero, though they’re still cleared at the end of each spin.
- Extra Bet 2: every symbol cluster clear generates two Wild Symbols instead of one, still capped at four Wilds on the grid.
The extra bet cost pushes the effective ceiling to 800, and wins in extra bet mode are calculated on the normal bet settings against the paytable.
The Paytable
Symbols aren’t named on the paytable, which lists four payout columns by cleared quantity in two tiers. The values below are what those columns pay at a bet of 0.6, top tier first:
- Top tier, 15+ cleared: 30.00, 24.00, 18.00, 12.00
- Top tier, 10 cleared: 3.60, 3.00, 2.40, 1.80
- Top tier, 5 cleared: 0.60, 0.48, 0.36, 0.30
- Lower tier, 15+ cleared: 9.60, 7.20, 6.00, 4.80
- Lower tier, 10 cleared: 1.20, 0.90, 0.72, 0.60
- Lower tier, 5 cleared: 0.24, 0.18, 0.12, 0.06
The payout cap is firm. The round ends immediately when the maximum payout multiplier is reached, with all winnings paid out.
Our Honest Verdict
Overall Rating: 7.1/10
Most of the time, Croesus Curse plays like a quiet cluster game: the base game wipes its multiplier grids every spin, so the version worth waiting for only shows up when the Treasure Symbols arrive. That wait is the one reason to choose it, and the chained king watching his own gold sit just out of reach suits it rather well.
The strength is what happens once it arrives. In Free Games the multipliers stay put, so a long round genuinely compounds instead of starting over, and the two-symbol retrigger keeps a good one alive. The weakness is everything outside that round: the lower paytable tier is thin, and a cluster landing on cold cells pays next to nothing, which makes the gaps between bonuses feel long.
It suits cascade players who enjoy a slow build and can sit through quiet spells, and the Extra Bet options give that crowd two honest ways to bend the maths. Anyone who wants the base game itself to pay properly should look elsewhere.
Croesus Curse FAQs
-
How do you win in Croesus Curse?
Matching symbols pay when five or more connect horizontally or vertically on the 7×7 grid. Cleared symbols disappear, the grid refills, and the cluster check runs again until no new clusters form. Wins are paid after the spin ends. -
How many paylines does Croesus Curse have?
None. The game uses cluster pays rather than paylines: five or more matching symbols connected horizontally or vertically form a win, wherever they sit on the grid. -
How do the Multiplier Grids work in Croesus Curse?
Each grid cell tracks how many times a winning symbol has been cleared from it during a spin. Repeated clears raise that cell’s multiplier from x2 up to a maximum of x128. Multipliers on a winning cluster are added together and applied to the whole win. In the base game they reset after each spin; in Free Games they persist for the whole round. -
How do you trigger Free Games in Croesus Curse?
Land three or more Treasure Symbols in the base game. Three awards 10 free spins, four awards 12, five awards 15, six awards 20, and seven or more awards 30. Inside the round, two or more Treasure Symbols award additional spins, starting at three extra for two symbols. -
Can Free Games be retriggered in Croesus Curse?
Yes. In Free Games, landing two or more Treasure Symbols awards additional spins: two symbols give 3 extra spins, three give 10, four give 12, five give 15, six give 20, and seven or more give 30. There’s no cap on retriggers. -
What is the maximum win on Croesus Curse?
The maximum payout multiplier is 10,000x your bet. Hitting it closes the round on the spot and pays out everything won. -
What is the minimum and maximum bet on Croesus Curse?
Bets run from 0.2 to 200 per spin. The optional Extra Bet modes each cost 4x the base bet, which puts the effective maximum at 800. -
Who makes Croesus Curse?
Croesus Curse is made by TaDa Gaming and built on a 7×7 grid with cluster pays and Multiplier Grids.

