Dig It! Slot Review
A grizzled miner stands pickaxe-shouldered at the mouth of a purple cave, a basket of blue crystals glowing at his feet, while yellow critters hug stolen gems on the scaffolding above. Most cluster slots throw their losing symbols away; Peter & Sons built Dig It! around the opposite idea, where the symbols that don’t win are the ones doing the real work. It’s a small inversion with big consequences for how every spin reads.
Dig It! is a high volatility, 7×7 cluster pays slot running at 96.00% RTP, with a win cap of 20,000x the bet. The interesting part is what happens between wins: losing symbols aren’t just cleared away, they feed the wilds. Fans of the studio’s work on Animafia and Gold Raiders will recognise the commitment to craft; whether the maths matches the art is the real question down here.
Cluster Pays on the 7×7 Grid
Wins form when five or more matching symbols line up in a straight row, horizontally or vertically. Count the identical symbols on the line, find that cluster size in the paytable, and that’s the win for the line. Only the highest combination on any single line is paid, and all line wins are added together for the round’s total.
Winning symbols are then removed from the panel and new ones drop into the empty spots, starting a cascade. Cascades keep running until no new win forms. Four coloured gems make up the entire paytable, and they pay as multiples of the total bet:
- Red gem: 0.75x for five, 1x for six, 1.25x for seven, 1.5x for eight, 2.5x for nine, 6.25x for ten, 12.5x for eleven, 15x for twelve, 25x for thirteen, 50x for fourteen, 75x for fifteen
- Purple gem: 0.5x for five, 0.5x for six, 0.75x for seven, 1.25x for eight, 1.5x for nine, 2.5x for ten, 6.25x for eleven, 12.5x for twelve, 15x for thirteen, 37.5x for fourteen, 50x for fifteen
- Green gem: 0.4x for five, 0.5x for six, 0.6x for seven, 0.75x for eight, 1.25x for nine, 1.5x for ten, 2.5x for eleven, 6.25x for twelve, 12.5x for thirteen, 25x for fourteen, 37.5x for fifteen
- Blue gem: 0.4x for five, 0.5x for six, 0.5x for seven, 0.6x for eight, 1.25x for nine, 1.5x for ten, 2.5x for eleven, 6.25x for twelve, 12.5x for thirteen, 25x for fourteen, 37.5x for fifteen
A four-symbol paytable is unusually lean. There’s no royal tier padding the grid, so every drop carries some meaning. The shape of the ladder matters too: payouts crawl through the small clusters and only get interesting once a line runs long, so the game is quietly always fishing for the big one.
Big clusters are where the money lives, and on a 7×7 grid they’re physically possible in a way smaller layouts can’t manage. A fifteen-symbol line is a rarity, but it’s the only route to the top of the paytable without multiplier help.
Wild Multipliers
This is the engine of the game. During any cascade, one or more wilds can drop into the empty spots carrying a multiplier that starts at x1. Each wild then gathers up the non-winning symbols on the panel that match its type, and its multiplier grows by +1x for every type it collects.
The wilds stick around while the cascade runs, shifting one step to adjacent reels between drops, which keeps them inside the action rather than stranded at the edges. Where multiple wilds land in the same winning cluster, their multipliers add together rather than multiply. When the cascade finally ends, the multipliers reset to nothing.
The wild substitutes for any symbol except the scatter. The scatter itself pays nothing and simply lands anywhere on the reels, waiting to be counted.
Free Spins
Three or more scatters trigger the free spins round, played at the same bet as the triggering spin. The scatter count sets the award:
- 3 scatters: 8 free spins
- 4 scatters: 9 free spins
- 5 scatters: 10 free spins
- 6 scatters: 11 free spins
- 7 scatters: 12 free spins
Two things change in the round, and both matter. Wilds and their multipliers carry over from the triggering spin, so whatever was built on the way in arrives with you. And once inside, wilds go sticky at the end of each spin and don’t reset their multipliers, which means the numbers on them only ever climb.
There’s no retrigger. The round you buy or land is the round you get, and everything it pays has to come from those sticky wilds compounding across the spins. Once the round finishes, its total is added to any win from the spin that triggered it.
Super Free Spins
Super Free Spins can’t be landed organically; they exist only through the buy option. The round awards ten spins with two guaranteed wild symbols, and the same carry-over and sticky rules apply. Those two guaranteed wilds from spin one are the whole difference, and on a grid that feeds its wilds this well, two head starts isn’t a small edge.
Golden Bet and Buying the Bonus
A Golden Bet option charges x1.5 the stake per spin and doubles the chances of hitting free spins. It’s a straightforward price for a straightforward effect, and high volatility players running a bonus hunt will know what to do with it.
Two buys are on the menu:
- Buy Into Free Spins: x80 the bet for 8 free spins
- Buy Into Super Free Spins: x160 the bet for 10 Super Free Spins with 2 guaranteed wilds
Either buy runs at your chosen bet size. Doubling the price for the Super version is a considerable jump, but it’s the only route to those guaranteed wilds, and the sticky-multiplier maths is exactly where the big clusters get built.
Our Honest Verdict
Overall Rating: 7.7/10
This is a slot you play with one eye on the wilds and the other on nothing much happening. Digging for gems suits it: the payoff comes from slow accumulation, and the one reason to pick it over plusher cluster games is that a wild sat deep in a cascade, fat with collected symbols, is genuinely gripping in a way a static multiplier never is.
The free spins round is the best thing here, because the multipliers stop resetting and a good round snowballs instead of restarting every spin. The worst thing is the base game between features: four gems and no retrigger mean long stretches of the same symbols doing the same job, and high volatility makes those stretches long indeed.
It’s for players who like watching a mechanic compound and will forgive a plain grid for a big finish. Anyone who wants variety, frequent hits or a paytable with texture will find this mine too narrow a seam.
Dig It! FAQs
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What is the RTP of Dig It!?
Dig It! runs at an RTP of 96.00%. -
Is Dig It! high volatility?
Yes. Dig It! is a high volatility slot, so wins can be infrequent and the bonus round carries most of the potential. -
How do you win on Dig It!?
Dig It! uses cluster pays on a 7×7 grid. Five or more matching symbols in a straight line, horizontally or vertically, form a win, and winning symbols are removed to trigger a cascade. -
How do the Wild Multipliers in Dig It! work?
Wilds drop into empty spots during cascades, starting at x1 and growing by +1x for every matching symbol type they collect from the non-winning symbols. Multiple wilds in the same cluster combine their multipliers, and everything resets once the cascade ends. -
Can you buy the bonus on Dig It!?
Yes. You can pay x80 your bet for 8 free spins, or x160 your bet for 10 Super Free Spins with two guaranteed wild symbols. A Golden Bet option at x1.5 the stake also doubles your chances of triggering free spins naturally. -
Can free spins retrigger in Dig It!?
No. Free Spins cannot be retriggered, so the round you trigger or buy is the round you play. Wilds and their multipliers carry over from the triggering spin and go sticky during the round. -
When is Dig It! released?
Dig It!’s release date is 14 August 2025. -
What is the maximum win on Dig It!?
The maximum win is capped at 20,000x the bet, with any further wins forfeited once the cap is reached.


