Mines Supreme Slot Review
Deep navy darkness, pale blue tiles floating on nothing, a chrome block wordmark with an orange “Supreme” scribble beneath it. Mines Supreme lays its whole payout ladder in front of you before every pick – each bar states what you’d collect now and what one more Diamond would pay – so the only thing hidden on this board is the thing that kills you. It’s a purer test of nerve than any five-reel layout manages.
Hacksaw Gaming, better known for Wanted Dead or a Wild and Chaos Crew, has pushed the classic mines formula as far as it goes. The numbers make that literal: a 98% RTP, a 5×5 grid you can resize from 3×3 up to 9×9, stakes from 0.10 to 10,000, and a 10,000x maximum win. The twist that earns the name: hitting a Mine here doesn’t always finish you.
Base Game & Features
A round starts with a bet and a grid. Behind every square sits one of five things: a Mine, a Diamond, a Shield, a Multiplier or the Max Win Diamond. Each Diamond you uncover adds to your collectable win. Hit a Mine and you lose the lot – unless something intervenes. Pick squares until you’re happy, then collect.
If the grid runs out of squares to pick, the win is collected automatically, so there’s no way to trap yourself into a stalemate. The tension is entirely self-administered: the longer you keep picking, the more each Diamond is worth and the closer a Mine sits to your stake. Collecting one Diamond is all it takes to bank a win.
Win or lose, a new round can start straight away, and completed rounds are logged in the game’s History view. Unfinished rounds don’t appear there, so a round cut short by a disconnection leaves no record. Your balance is shown throughout, with bets and winnings presented in your chosen currency.
Grid and Risk Configuration
Two dials shape every session, and both live in the menu panel. The grid size is yours to choose:
- 3×3 – small board, quick rounds
- 5×5 – the default layout
- 7×7 – more squares, smaller payouts per Diamond
- 9×9 – the full sprawl
The number of Mines works in the opposite direction. More Mines means more risk but a larger payout per Diamond; a bigger grid or fewer Mines means the opposite, with each Diamond worth less but the danger thinner. It’s a genuinely configurable game, tunable to whatever appetite for risk you brought with you.
The Payout Ladder
Above the grid sits a row of bars with numbers on them. The left-most highlighted bar shows what you’d receive if you collected right now, as a multiple of your bet for the round. Each bar to the right shows the potential payout if you successfully find one more Diamond, and so on down the line. Your entire risk decision is laid out in front of you before every pick.
Autoplay and Shortcuts
Autoplay asks how many squares to pick and how many rounds to play before it starts, with the grid and Mine count adjustable in the same menu. There are two modes:
- Random – squares are picked at random, up to a number you choose
- Custom – you select the exact squares, clicking one to remove it from the pattern
The maximum number of picks is the grid size minus your Mines – a 5×5 grid with three Mines allows 22. If your picks run out while a Shield is still active, autoplay keeps going with random squares until that Shield is used, then ends and credits the win immediately.
Keyboard shortcuts cover the rest: SHIFT+S toggles sound, SHIFT+M music, SHIFT+T turbo mode, and the up and down arrows change the bet without touching the mouse. Fullscreen windows close with SHIFT+BACKSPACE.
Mines Supreme Bonus Features: Shields, Multipliers and the Max Win Diamond
Three special symbols separate this from a bare mines board, and each one changes the maths of a round in a different direction.
Shields
Find a Shield and it sits active, ready to defuse the next Mine you reveal. Even after hitting a Mine, the round continues. Each Shield defuses exactly one Mine and then goes inactive, so it’s a single stay of execution rather than immunity.
There’s a catch around collecting: with an active Shield, the COLLECT button stays locked until a Mine has been defused and the Shield spent. You can collect immediately after the defusal or carry on. Shields only appear with at least two Mines on the grid, and there are always fewer of them than Mines.
Multipliers
A Multiplier boosts your current collectable win by its shown value. The possible values are:
- 2x
- 3x
- 5x
- 10x
- 100x
The multiplication applies to everything collectable at that moment. Say you’re sitting on a 1.5x collectable win and find a 3x Multiplier: that jumps to 4.5x. Pick another square and find a Diamond worth 0.5x, and the total climbs to 5x. If you keep playing afterwards, every new Diamond adds its value on top of the already-multiplied total – so a Multiplier early in a long run is worth far more than one late.
The Max Win Diamond
The elusive Max Win Diamond instantly awards the game’s maximum win and ends the round on the spot. No collecting, no deliberation – the round simply resolves at the ceiling and the win is credited. Any round whose collected total reaches the maximum through normal picks ends the same way.
The 98% RTP behind all of this is calculated deterministically from a theoretical probability model, and it’s a figure that has been stress-tested across ten billion simulated rounds. For a game with a stake range this wide, that return is among the more generous you’ll find in any format.
Our Honest Verdict
Overall Rating: 7.8/10
Playing Mines Supreme is one repeated decision on a dark blue board: take what the ladder shows or pick again. That’s the whole reason to choose it over a reel game – nothing interrupts the choice, and the honest numbers on the bars make every step of greed visible before you commit to it.
The Shield is the best thing in it. Because collecting is locked until a defused Mine spends it, the game forces the hardest decision at exactly the moment you’d rather not make one, and that pause is where the design works hardest. The weakness is simpler: there’s nothing else here. Once you’ve seen the grid, the ladder and the three special squares, you’ve seen everything the game has, and long sessions flatten into routine.
It suits anyone who wants the maths laid bare and the risk entirely their own, and it isn’t for anyone who plays slots to be carried somewhere. The minefield is all there is, and it’s plenty.
Mines Supreme FAQs
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What is the RTP of Mines Supreme?
The RTP of Mines Supreme is 98%. -
Who makes Mines Supreme?
Mines Supreme is made by Hacksaw Gaming. -
What is the grid size of Mines Supreme?
The default grid is 5×5, but you can configure it to 3×3, 5×5, 7×7 or 9×9 before playing. Larger grids reduce the payout per Diamond but lower the risk of hitting a Mine. -
What are the minimum and maximum bets on Mines Supreme?
Bets run from 0.10 up to 10,000 per round. -
How do Shields work in Mines Supreme?
Finding a Shield gives you an active Shield that defuses the next Mine you reveal, letting the round continue. Each Shield defuses only one Mine, and Shields only appear when you’re playing with at least two Mines. While a Shield is active, you can’t collect until a Mine has been defused. -
What do Multiplier symbols do in Mines Supreme?
A Multiplier boosts your current collectable win by its value, which can be 2x, 3x, 5x, 10x or 100x. Any Diamonds you find afterwards add their value on top of the multiplied total. -
What is the maximum win on Mines Supreme?
The maximum win is 10,000 times your bet. Finding the Max Win Diamond awards it instantly and ends the round. -
How does autoplay work in Mines Supreme?
Before starting autoplay you choose how many squares to pick per round and how many rounds to play. There are two modes: Random, where squares are picked at random, and Custom, where you select your own pattern of squares. The maximum number of picks is the grid size minus your configured number of Mines.

