Skylantis 2 Slot Review
Almost everything that happens in Skylantis 2 has to squeeze through a single symbol position. The first reel holds exactly one symbol, so one tile decides every spin: no match there, and the four-by-four grid behind it is just scenery, wilds included, since they only land on reels two to five. It’s a bold shape for a game whose entire feature set runs on wilds, and Boomerang Studios commits to it fully.
The rest of the setup: a lopsided five-reel grid paying across 178 Connecta Ways, high volatility, an RTP of 95.53% (96.44% with Wild+ enabled) and a 10,000x total bet cap on any game round. Sister titles such as 3 Wonders Catch and Buffalo Super Stars cover familiar ground for the studio, but neither builds this much around one narrow gate.
The Grid, the Wild and 178 Connecta Ways
Reel one holds a single symbol position; reels two to five hold four each. Wins form through Connecta Ways, which pays for matching symbols on touching positions across adjacent reels from left to right. Coinciding wins add together, and only the highest combination counts for each grouping.
The single-position first reel shapes the whole game. Any win has to start there, so one symbol decides which combinations are even possible on a given spin, and the four-by-four expanse behind it does the rest. Each symbol in a win can only be used once per combination, so there’s no double counting across the touching positions.
The wild is a golden-winged woman who appears on reels two to five and substitutes for everything except the scatter, star, collector and upgrader. She’s also the busiest symbol in the game, and every feature that follows leans on her.
The scatter is the Skylantis 2 logo, and it does double duty: three or more trigger free spins, while exactly two feed the Collection Vault covered further down. The symbol pays, as multiples of the total bet, look like this:
- Man (red moustache): 0.0667x for two, 0.4x for three, 1x for four, 3.3333x for five
- Boy aviator: 0.0667x for two, 0.3333x for three, 0.6667x for four, 1.6667x for five
- Pegasus: 0.3333x for three, 0.6667x for four, 1.6667x for five
- Pink owl: 0.1667x for three, 0.5x for four, 1x for five
- Telescope: 0.1667x for three, 0.5x for four, 1x for five
- Spade, club, heart and diamond: 0.1667x for three, 0.3333x for four, 0.6667x for five
That’s a shallow ladder. Even the top symbol pays just 3.3333x the total bet for five of a kind, which tells you where the real money is meant to come from: the features. Note too that only the two character symbols pay for two of a kind; everything else needs at least three.
Hold and Respin
Six or more wilds anywhere trigger the Hold and Respin feature, with three respins awarded and every triggering wild held in place. Three special symbols appear in this round and nowhere else:
- Star: carries a cash value from one-thirtieth of the bet up to just under 3x it, and adds its value to held wilds
- Collector: takes the sum of all star and collector values on the reels
- Upgrader: adds one-thirtieth of the bet to every held star’s value, then becomes a star itself
The stars’ possible values run through twelve steps, from the smallest increment up to the top prize of just under 3x the bet, with several sizes in between. Because the upgrader lifts every held star at once, the values on the reels can climb across a round rather than sitting still.
Each respin, the round resolves in a fixed order. Wilds first absorb the values of all stars on the reels, then the values of any collectors held earlier. The collector’s sweep and the upgrader’s boost follow, so a single spin can move a lot of value onto the held wilds at once.
Any new star, collector or upgrader resets the respin counter to three, and filling every position doubles all prizes and ends the round. Two things to note: the round plays at the triggering bet, and its prizes aren’t touched by the WildMulti multiplier.
The grid shape matters here too. With just one position on the first reel, the holdable area is that much smaller than it looks, which makes the fill-everything double a real possibility on a lucky run.
Free Spins and the Collection Vault
Three or more scatters award five free spins, played at the triggering bet. The round can retrigger, and there’s a twist on the spin counter: only spins that produce a win are deducted, so losing spins are effectively free.
The heart of the round is the WildMulti multiplier. It starts at the multiplier of the spin that triggered the feature and doesn’t reset until the round finishes. Every wild that lands adds 1 to it, and any win containing a wild is multiplied by the current value. It drops back to 1 when the round ends.
That mechanic rewards wild-heavy spins in a very literal way. A spin that lands three wilds in wins multiplies those prizes by whatever the meter has reached, and the meter keeps climbing for as long as the round lasts. Retriggers extend the runway rather than resetting anything.
The Collection Vault gives those scatters a second life. Every time exactly two scatters land during a base game spin, the vault ticks up by 1, and each bet level keeps its own tally. When free spins trigger, the vault converts before the first spin: its value drops by 5 and WildMulti rises by 1, repeatedly, until 4 or fewer remain.
It’s a persistent meter in a genre that rarely bothers with them. Two-scatter spins that would be dead air in most games here bank towards the next bonus instead. A vault of 24, for instance, would walk into the bonus with a starting WildMulti of 5 before a single wild lands, with 4 left over in the bank.
Wild Fight and the Wild+ Bet
Wild Fight is a random base game modifier. When either of two named character symbols appear, the fight may trigger and change them into wilds. It’s a simple conversion, but on a grid this shape an extra wild or two goes a long way.
Wild+ widens the net. Bet 2.40 in total to unlock it, where available, and four symbols instead of two become eligible for Wild Fight conversion. The Wild+ setting also carries its own return of 96.44%, against 95.53% in the standard game, which makes it more than a cosmetic upgrade. Availability depends on jurisdiction, so it won’t be on offer everywhere.
Our Honest Verdict
Overall Rating: 7.2/10
Playing Skylantis 2 is mostly a wait, punctuated by moments where the wild takes over and the wait pays off. The reason to choose it over plainer respin games is that something is always accruing: even the spins that miss feel like deposits towards the next bonus.
The Collection Vault is the best thing here, because it makes two-scatter spins count instead of teasing. The weakness is that the base game is bare between features, and the standard 95.53% return is the stingier of the two settings, so playing without Wild+ costs you for the privilege of waiting.
This one’s for players who like a meter that builds and a respin round with moving parts, ideally at a steady stake where the vault keeps its memory. It isn’t for anyone who wants the reels themselves to pay; that city above the clouds only opens its gates to the patient.
Skylantis 2 FAQs
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What is the RTP of Skylantis 2?
The RTP is 95.53% in the standard game, rising to 96.44% when the Wild+ bet is enabled. Both figures are total expected return. -
Is Skylantis 2 high volatility?
Yes, it’s a high volatility game. Wins can be sparse in the base game, with the features carrying most of the potential. -
How many paylines does Skylantis 2 have?
It pays across 178 Connecta Ways. Winning symbols need to sit on touching positions across adjacent reels, starting from reel one, rather than on fixed lines. -
What is the grid size of Skylantis 2?
It’s a five-reel grid with an unusual shape: reel one displays a single symbol position, while reels two to five display four each. -
How do you trigger the Hold and Respin feature?
Six or more wild symbols landing anywhere on the grid trigger it. You get three respins with the triggering wilds held, and any new star, collector or upgrader resets the counter back to three. -
What does the Collection Vault do?
Land exactly two scatters on a base game spin and the vault value increases by 1, saved per bet level. When free spins trigger, the vault converts into bonus WildMulti multiplier value before the first spin. -
Can free spins be retriggered in Skylantis 2?
Yes. Free spins can be retriggered, only winning spins are deducted from the counter, and the WildMulti multiplier doesn’t reset until the round completes. -
What is the maximum win on Skylantis 2?
There’s a maximum game round win cap of 10,000x the total bet. If a round reaches it, the round ends immediately and the cap amount is awarded.


