Thunder Blitz 2nd Chance Slot Review
A riveted steel cabinet floats through a violet thunderstorm, a crackling orb of blue lightning rising behind it like a captive storm, bolt-tipped cylinders running down both edges of the reel housing. Atomic Slot Lab have taken the smallest format in the industry and refused to treat it like a small game: Thunder Blitz 2nd Chance runs four interlocking bonus systems on a 3×3 grid, and the fruit-machine frame is barely the point. Most three-reel slots use their size as an excuse. This one uses it as a fuse – with only nine positions in play, a single respin can turn a near-miss into the full collect round.
The interesting thing is how much game they’ve packed into a 3×3 grid with nine paylines. The maths runs at 95.56% RTP on medium volatility. It shares its collector DNA with Reaper Riches from the same studio, but where most 3×3 games settle for a single hold-and-win round, this one stacks four interlocking bonus systems on top of each other.
Base Game & Features
It’s a classic fruit-machine lineup on the reels: plum, lemon, bell, grapes, orange, watermelon, star and the 7. Wins pay left to right on adjacent reels starting from the leftmost, with nine fixed lines. Only the highest line win pays on each active line, and wins across multiple lines add together.
A wild appears on the middle reel and substitutes for the paying symbols. It does its job and nothing more; the real business on this grid happens through the orb, coin and bag symbols.
Orbs are the cash carriers. Each one lands carrying either a jackpot tag or a cash value, shown here as a multiple of the base bet:
- GRAND, MAJOR, MINOR or MINI jackpot
- 0.67x
- 1.33x
- 2x
- 3.33x
- 4.67x
- 6.67x
- 10x
- 16.67x
Coins and bags are the collectors, and each may carry a multiplier of x2, x3, x5 or x10. Orbs sit on reels one and three; coins and bags sit on reel two. Almost everything this game does grows out of that arrangement.
There’s also a random award lurking in the base game: 10 x €4,500.00 can drop on any non-winning spin. Nothing triggers it and nothing predicts it. It’s a pure lightning strike, which at least fits the weather.
Cash Collect Feature
The simplest of the bonus systems. It triggers in the base game when one or more orbs land on reel one or reel three, but not both, alongside one or more coins or bags on reel two.
Every orb value on screen is added to every coin and bag, and the total is paid. If a coin or bag carries the GRAND, MAJOR, MINOR or MINI tag, that jackpot is won instead. The random respin and the cash collect can’t trigger on the same spin.
Second Chance Feature Bonus
This is the bridge between a near-miss and the main event. It triggers when orbs land on reels one and three with no coin or bag on reel two, or when orbs land on just one of those reels alongside a coin or bag in the middle.
Any reel holding an orb, coin or bag locks in place. The remaining reel respins, and can land more of the same. Complete the combination this way and the Collection Respin Bonus fires with three respins attached. On a 3×3 grid, that single respin covers the whole distance: one symbol is all that separates a near-miss from the full round.
Thunder Blitz 2nd Chance Bonus Features & Respins
Collection Respin Bonus
The headline round. It triggers when orbs land on reels one and three at the same time as coins or bags on reel two, and it awards three respins on independent reels. No line wins are available during the feature; it’s all about the collect.
The rules are dense but the logic is clean:
- Any new orb resets the respin count to three
- Any new coin or bag locks in place and also resets the count to three
- Orb values are added to every orb in the grid
- Coin and bag totals from pre-existing symbols copy across to all newly landed ones
- The round ends when the respins run out
At the end, each coin and bag collects all cash values from the outer reels, the orbs are removed, and all collected orb values are paid. The final coin and bag total is then multiplied by each symbol’s own multiplier, x2 up to x10, and awarded. Because the count resets on every landing, a single round can snowball for a long time.
Random Respin Bonus
Any orb, coin or bag on the reels can randomly set this off. Once triggered, every symbol on the outer reels other than orbs is swapped for an orb. Coins and bags that land during the feature are held throughout.
If the feature starts with no coin or bag in the middle, one is randomly added to a position on reel two. From there it follows the same rules as the Collection Respin Bonus. Every round therefore opens with at least one collector on the grid to build on.
Thunder Spins
The ante bet. Activating Thunder Spin raises the stake from a base bet of 2.25 to 7.50 per spin, and in exchange the reels are reshuffled in the feature’s favour: only orbs and bags can appear on the outer reels, and only orbs, bags and coins on the middle reel. Orb values stay calculated on the base bet.
All the features above remain available inside Thunder Spins, and the feature runs at its own RTP of 95.70%, matching the base figure. Every coin and bag can still carry the x2 to x10 multipliers. It’s a steep price per spin, but the reel restrictions mean the collect features land far more readily.
Buy Bonus
The Collection Respin Bonus can be bought outright from the base game for 100x the current total bet. The purchased round opens with one orb on each outer reel and a coin or bag in the middle, so it starts live rather than waiting on the respins to build.
Our Honest Verdict
Overall Rating: 7.7/10
Playing this is really playing one game: the slow positioning of orbs and collectors on nine squares, with the fruit wins more or less incidental until the collect round arrives. That’s the reason to choose it, and the storm the cabinet drifts through turns out to be the whole show. The Collection Respin Bonus is the best thing here – the resetting respin count means a round that keeps landing symbols never actually ends until it stops paying, and the copy-across coin logic can turn a modest grid into a serious one.
The weakness is the price of acceleration. Thunder Spins raises the stake and the buy costs 100x, and the game never sizes the ceiling for you, so you’re paying real money on the promise of the resets alone. For players who like collect mechanics without the five-reel sprawl, and who don’t mind a grid that keeps its biggest rewards vague, this is a compact, well-built version of the thing. Anyone who wants to know exactly what the ceiling looks like before committing will find the storm holds its secrets.
Thunder Blitz 2nd Chance FAQs
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What is the RTP of Thunder Blitz 2nd Chance?
The RTP is 95.56%, and the Thunder Spins run at 95.70%. -
Is Thunder Blitz 2nd Chance high volatility?
No, it’s a medium volatility slot. The collect features feed off each other, so sessions tend to move in waves rather than long droughts. -
How many paylines does Thunder Blitz 2nd Chance have?
There are nine paylines. All line wins pay left to right on adjacent reels starting with the leftmost reel, only the highest win is paid per active line, and wins on multiple lines are added together. -
What is the grid size of Thunder Blitz 2nd Chance?
It’s a 3×3 grid with three reels and three rows. Orbs land on the outer reels, coins and bags on the middle one. -
Can you buy the bonus on Thunder Blitz 2nd Chance?
Yes. The Collection Respin Bonus can be purchased for 100x your current total bet, and the bought round starts with one orb on each outer reel plus a coin or bag in the middle. -
When is Thunder Blitz 2nd Chance released?
Thunder Blitz 2nd Chance’s release date is 10 December 2026. -
Who makes Thunder Blitz 2nd Chance?
Atomic Slot Lab. Their Reaper Riches covers similar collect-and-respin territory on a bigger grid. -
How does the Second Chance Feature Bonus work?
It’s a near-miss rescue. When orbs land on both outer reels with no coin or bag between them, or orbs on one outer reel alongside a coin or bag on reel two, the affected reels lock and the remaining reel gets a respin. Land the missing symbol and the Collection Respin Bonus begins.

