Wild Tusks Slot Review
Golden light over dry grassland, flat-topped acacias against the sky, a reel border of red, white and gold tribal patterning with gem studs at its corners: Wild Tusks paints the classic African savanna postcard in rich, saturated colour. The painting, though, is the least interesting thing about it. The base grid here barely carries the money – it lives in a ten-tier jewel ladder sitting two features deep, reached only by collecting animals during five free games. That’s an unusual bet for High 5 Games to make on a 5×3 grid with 50 fixed paylines, high volatility and a 96.5% RTP, and it sets this savanna apart from sister titles like Striking Tiger and Buffalo Canyon Jackpot.
Base Game, Symbols and Paylines
Wild Tusks plays 50 fixed lines across five reels and three rows. Line wins need matching symbols on adjacent reels from the left, only the highest combination on each line is paid, and every line win is multiplied by the bet per line. There’s no cluster maths or scatter-pay engine here; it’s traditional line betting, and it behaves like it.
The Wild lands only on reels two, three and four, substitutes for every symbol except the Bonus, and expands vertically to fill its whole reel when it can improve a win. If no better payline result is possible, it stays put. The Bonus scatter appears on reels three, four and five, and pays in any position.
The animal symbols carry the paytable’s weight, and the Lion sits comfortably clear of the rest as the premium. All values are multiplied by the bet per line:
- Lion: 60 for three, 400 for four, 5,000 for five
- Rhino: 40, 200, 1,000
- Hippo: 30, 150, 500
- Zebra: 20, 100, 300
- Leopard: 20, 75, 200
- Ace: 15, 50, 150
- King: 10, 30, 100
- Queen: 10, 25, 75
- Jack: 5, 20, 75
- Nine: 5, 15, 50
Notice how steep the drop is after the Lion. Five of a kind pays 5,000 in line credits at the top and 1,000 for the Rhino, but by the time you reach the Zebra the same combination returns 300. The royals trail off to double figures.
That shape is normal for a 50-line game, but here it tells you where the money is meant to come from: not the base grid, but what the grid unlocks. The mid-tier animals matter beyond their line pays for that very reason.
Rhino, Hippo, Zebra and Leopard double as the collectable symbols in the bonus round, which gives the middle of this paytable a second job most games don’t bother with. It also means every appearance of a Zebra carries a small extra weight in the free games that it never carries in the base.
Capture Bonus: Five Free Games
Three Bonus symbols anywhere on reels three, four and five start the Capture Bonus and award five free games. The Bonus symbol is a scatter, so position doesn’t matter; it simply has to appear once on each of the three rightmost reels.
The round runs on its own reel set, separate from the base game’s. What does carry over is the bet: free games automatically play the same 50 lines at the same bet per line as the spin that initiated them. Nothing about the round is re-negotiated after the trigger.
Inside the free games the Wild arrangement changes. It appears only on reels two and three now, and substitutes for all symbols. The expansion behaviour sits in the base game only; in the bonus the Wild is a plain substitute.
Five free games is a short round by any standard, and there’s no extension on offer – the Capture Bonus does not award additional free games, full stop. It ends when the count reaches zero or once the Jackpot Bonus has been played.
That second condition matters more than it looks. A capture doesn’t just pay, it ends the round on its own terms, with any remaining free games left unplayed.
Jackpot Bonus: The Ten-Tier Jewel Ladder
The ladder is the destination, and the route to it runs through the free games. A Rhino, Hippo, Zebra or Leopard is captured when three or more of that symbol appear in a line win – and a line that wasn’t played counts too, which quietly widens the capture window. Capturing any of the four initiates the Jackpot Bonus.
The capture conditions are the most generous part of the build. On a 50-line game the played lines already cover a lot of the grid, and the unplayed ones catch combinations that would otherwise die.
The trigger still needs three or more of the same animal in a left-to-right run, but it doesn’t need you to have paid for that particular line. The bonus itself is a ten-tier pick game. The rules, in order:
- Tiers one through nine each present five pick options
- Choosing a Jewel reveals either COLLECT or an arrow
- COLLECT awards the credit value of the current tier and ends the bonus
- An arrow advances the bonus to the next tier
- Reaching the top tier automatically awards its value
- The round ends on COLLECT, or when the highest tier value is awarded
Five picks per tier, two possible outcomes per pick, and one decision that matters each time: bank the tier you’re on, or gamble it upward. There’s no skill in the pick itself – the jewels hide their contents – so every choice is a straight nerve test.
The ladder pays from 5x up to 1,000x the total initiating bet, so the gap between a nervous early collect and a full climb is enormous. Ten tiers means the tension builds a long way from a five-free-game trigger, and that structure – modest free games feeding a deep pick ladder – is the whole identity of this slot.
Our Honest Verdict
Overall Rating: 7.1/10
Wild Tusks is a long, quiet walk with one very good view at the end. Sessions here are mostly grassland: expanding wilds help out now and then, the line pays stay modest, and the only real reason to choose this over the studio’s other savanna and jungle titles is the climb that follows the free games.
Captures counting on unplayed lines as well as the 50 you’ve paid for is the smartest rule here – the ladder opens more often than a five-spin round has any right to promise. Once it opens, the jewel picks are a proper test of nerve rather than a coin flip with a coat of paint.
The weakness is the waiting. Five free games with no way to extend them means the feature layer is thin, and the reels between triggers don’t give you much to hold onto beyond the scenery. For the patient sort who plays for a ladder rather than the base grid, though, the view at the end earns the walk.
Wild Tusks FAQs
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What is the RTP of Wild Tusks?
The theoretical return to player is 96.5%. -
How do you trigger the Capture Bonus in Wild Tusks?
Three Bonus scatter symbols landing in any position on reels 3, 4 and 5 award five free games. -
Can the free games retrigger in Wild Tusks?
No. The Capture Bonus does not award additional free games; it ends when all five have played or once the Jackpot Bonus has been played. -
Does a capture need a line you’ve paid for?
No. A symbol is captured when three or more of it appear in a line win, and lines you haven’t played count just the same as the 50 you have. -
How does the Jackpot Bonus work in Wild Tusks?
Capturing three or more Rhino, Hippo, Zebra or Leopard symbols in a line win during the Capture Bonus starts a ten-tier pick game. Each tier offers five jewels; COLLECT banks the current tier’s value, arrows advance you upward, and the ladder pays from 5x up to 1,000x the total initiating bet. -
How does the Wild behave in Wild Tusks?
During regular play, the Wild covers reels 2, 3 and 4, fills any reel it lands on when that improves a win, and stands in for every symbol except the Bonus. In the Capture Bonus it shrinks to reels 2 and 3 and substitutes for everything. -
How many paylines does Wild Tusks have?
Wild Tusks plays 50 fixed paylines on a 5×3 grid. -
Who makes Wild Tusks?
Wild Tusks was created by High 5 Games.

