Area Link Scarab Riches Slot Review
Scarab Riches asks you to learn four colours before it will pay you properly. Most respin collectors hand you a grid and a prayer; this one hands you green, purple, red and blue Scarabs that collect to four gold Anubis busts above the reels, and the combination you gather decides what kind of round you get. AreaVegas Games has built the whole 5×3, 20 fixed payline game around that choice, running at 96.50% RTP and high volatility with a GRAND prize of 5,000x the bet at the top of a four-tier ladder.
The mechanic will feel familiar from Area Link Dragon, and stablemates like Area Link Luck and Area Cash Thor run the same engine under different paint. Here the scarabs decide everything. The temple just holds them.
Base Game & Features
The setting is a sunlit temple hall, all stone columns and gilded statues, with deep red drapes framing a hazy archway at the back. It’s a lush, glossy render, and the four jackal-headed busts above the frame each carry the gem of their matching scarab on the headdress. The colour coding matters, because that’s how the upgrades are tracked.
Wins pay left to right across the 20 fixed paylines, starting from the first reel, and only the highest combination counts on each line. If two winning combinations land on the same payline, the higher one is what’s paid. The number of paylines can’t be changed, and the total payout is the sum of every line win from a spin.
The bet is built in two layers. Each spin costs a total bet, made up of an initial bet multiplied by the cost of the 20 paylines, so the initial bet is the total divided by 20. Line wins pay against that initial figure, not the full stake. Stakes run from 0.20 to 50.00 per spin.
Anubis symbols are Wild, substituting for everything except the Scarabs, and they can form their own winning combinations on a payline. That’s the only help the base game offers. Everything else on the reels exists to feed the Scarabs.
Whenever one or more Scarab symbols appear, there’s a chance the Area Link round triggers, and each Scarab collects to the Statue of the same colour above the reels. The combination of Scarabs collected determines which upgrades the round runs with. Nothing about the triggering spin is carried in except the bet multiplier.
Area Link Scarab Riches Bonus Features
The round itself is a respin collector, and it plays out in a fixed order:
- Scarabs land in the base game and collect to the matching Statue above the reels
- The Area Link round triggers on a chance whenever one or more Scarabs appear
- Gold Scarabs lock in place and award three respins
- Every new Gold Scarab that lands locks too and resets the remaining respins to three
- The round ends when the respins run out or every position fills, and all locked prizes pay out together
Gold Scarab prizes are based on the total bet, and the bet multiplier carries over from the triggering spin, so the round always plays at the stake that opened it. Fill the entire grid with Scarabs and the GRAND prize is awarded on top. A single well-timed symbol can keep a round alive spin after spin, because the respin counter never drops below three while Gold Scarabs keep landing.
The prize ladder is fixed as a multiple of the bet:
- GRAND: 5,000x the bet
- MAJOR: 100x the bet
- MINOR: 20x the bet
- MINI: 10x the bet
What separates one round from the next is which coloured Scarabs were collected on the way in. Each colour changes how the collector behaves, and several can be in play at once:
- Green: random multiplier of 2, 3 or 5 on every spin
- Purple: a second, independent feature array
- Red: instant collect of all Gold Scarabs on the array
- Blue: value added to a random number of Gold Scarabs
Green Scarab Upgrade: Multipliers
Collect a Green Scarab and every spin of the round awards a random multiplier of 2, 3 or 5. Each Gold Scarab is multiplied one time, when it first locks into place. Late Gold Scarabs get the same treatment as early ones, so the multiplier keeps mattering right to the end.
Purple Scarab Upgrade: Double Array
The Purple Scarab awards a second feature array, and each array plays out independently. The round only ends when both have either completed their spins or filled every position, so a Purple round is effectively two collectors running at once. Locked Gold Scarabs on one array don’t rescue the other if it runs dry.
Red Scarab Upgrade: Instant Collect
Red Scarabs appear during the round and instantly collect all Gold Scarabs on the array. Once the collect resolves, a new Gold Scarab is created in the Red Scarab’s place, so the slot itself isn’t lost. It’s the one upgrade that banks value mid-round rather than at the end, and on a Purple round it resolves per array.
Blue Scarab Upgrade: Value Transfer
Blue Scarabs add their value to a random number of Gold Scarabs, and a single Blue can be applied to the same Gold Scarab more than once. A Gold Scarab is then created where the Blue sat. Combined with the Green multiplier, this is where the big boards are built.
The upgrades stack. A round that collects Green and Blue together multiplies Gold Scarabs as they land and then piles Blue value on top; Red and Blue in the same round bank the board and rebuild it in the same breath. Knowing what each pairing does is rewarded, which is more than most respin collectors offer.
Our Honest Verdict
Overall Rating: 7.6/10
Playing Scarab Riches is mostly waiting in a beautiful room. You spin, the Scarabs feed the statues, and the line wins tick over just often enough to keep the balance breathing. Nobody sits down at this temple for the base game; they sit down because a loaded board of multiplied Gold Scarabs is one of the more gripping finishes in the family.
That’s the strength: the upgrade pairings give every round a shape you can read and get better at, which most respin collectors never attempt. The weakness is everything between rounds – there’s no second feature and no free spins, so the waits fall on you and the Anubis Wild alone.
It’s built for players who enjoy a mechanic worth learning and a grid worth rooting for. Anyone who needs the spins themselves to carry a session will find the corridor between rounds too long. For the patient ones, there’s real treasure under this temple.
Area Link Scarab Riches FAQs
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What is the RTP of Area Link Scarab Riches?
The RTP is 96.50%, which sits just above the typical 96% average for online slots. -
Is Area Link Scarab Riches high volatility?
Yes, it’s a high volatility game, so wins tend to be less frequent but with a bigger ceiling when the Area Link round lands well. -
What is the hit frequency of Area Link Scarab Riches?
The hit frequency is 28.70%, meaning roughly one spin in three and a half produces a winning combination. -
What are the betting limits on Area Link Scarab Riches?
Stakes run from 0.20 to 50.00 per spin across 20 fixed paylines, and the payline count can’t be adjusted. -
How is the Area Link feature triggered?
Whenever one or more Scarab symbols appear, there’s a chance the Area Link round triggers. Each Scarab collects to the Statue of the same colour, and that combination determines which upgrades the round runs with. -
What does the Purple Scarab upgrade do?
The Purple Scarab awards a second, independent feature array. Both arrays play out separately, and the round only ends when each has either used up its respins or filled every position. -
How do you win the GRAND prize in Area Link Scarab Riches?
The GRAND prize, worth 5,000x the bet, is awarded when every position on the grid fills with Scarab symbols during the Area Link round. -
When is Area Link Scarab Riches released?
Area Link Scarab Riches’ release date is 13 August 2024.

