Hammer of Gods Slot Review
A longship sits moored on a Norse shore, its hull heaped with gold rings and coins beneath a battle banner torn and pierced by arrows, and Hammer of Gods is honest about what that gold costs. This is a slot that pays you almost nothing to wait: the symbol values are among the flattest you’ll find outside a classic fruit machine, and the entire 51,000x case rests on one bonus round doing what the base game never does.
It’s a deliberate build, and Peter & Sons have committed to it. The game runs at 96.0% RTP on high volatility, with a 6×3 grid and 729 ways to win.
Wins land roughly one spin in four, which is generous for a game this volatile. Players who know the studio from Frozen Age or Barbarossa Revenge DoubleMax will recognise the fondness for big, moody builds; Animafia cut from similar cloth.
Base Game & Features
The panel is a 6×3 grid with All Ways evaluation from left to right, giving 729 ways to win. Wins count from the leftmost reel, and the paytable works on consecutive reels: three or more in a row from the left is the qualifying minimum for every symbol.
The multiplication rule matters more than it first appears. If a reel carries two instances of the winning symbol, the next three and the one after that two, the win multiplier is 2x3x2, or twelve times the base pay. On a 6×3 panel with seven hundred and twenty-nine ways, a symbol can appear up to three times on a single reel, so the top of that arithmetic climbs quickly.
All ways are summed after every spin, and the Scatter pays scattered rather than on a way, so it never forms part of that left-to-right arithmetic. Wins are then converted to the home currency through the coin value, which tracks the chosen bet level.
The paytable is a flat one, with character icons up top and a royal run beneath. All values are multiples of the total bet:
- Top character: 4 pays 0.5x, 5 pays 2x, 6 pays 20x
- Character two: 3 pays 0.4x, 4 pays 1x, 5 pays 2x, 6 pays 5x
- Character three: 3 pays 0.3x, 4 pays 0.8x, 5 pays 1.5x, 6 pays 4x
- Character four: 3 pays 0.2x, 4 pays 0.6x, 5 pays 1.2x, 6 pays 3x
- Character five: 3 pays 0.3x, 4 pays 0.6x, 5 pays 1.2x, 6 pays 3x
- A, K, Q: 3 pays 0.2x, 4 pays 0.4x, 5 pays 0.8x, 6 pays 1.5x
- J, 10, 9: 3 pays 0.1x, 4 pays 0.2x, 5 pays 0.5x, 6 pays 1x
- Scatter medallion: 3 pays 2x, 4 pays 10x, 5 pays 100x, 6 pays 500x
Those royal numbers set the tone for the base game: even a full six-reel line of Js returns just 1x the bet. The Scatter is the one symbol that breaks the pattern, jumping from 2x at three to a sizeable 100x at five and 500x at six.
The blue hammer is the Wild, substituting for any symbol except the Scatter, and it can only appear on reels two to five. The Scatter pays in any position, and three or more of them trigger the free spins.
Way Multiplier
Every spin highlights random positions on the panel. Any symbol landing in one of them, apart from the Scatter, picks up a multiplier, and several multipliers within the same winning way multiply each other rather than adding.
That stacking rule is where the base game gets its bite. Two or three highlighted symbols in one way can turn a routine royal win into something much bigger, and it’s the mechanic the whole game leans on.
Special Wild Collect & Release
The yellow hammer is a special Wild. Ordinary Wilds can randomly take on the yellow form during a spin, and each one is banked in a three-slot meter beside the reels. Fill all three slots and a re-spin triggers, dropping every collected Wild onto the panel at random positions.
Placed Wilds never overlap each other or existing Wilds, and the Scatter doesn’t appear during the re-spin. If a re-spin and the free spins trigger at the same time, the re-spin plays first, then the bonus begins.
Once the Wilds have been placed, the meter resets and any leftovers collected in the meantime stay put. Collection is stored per bet level, so changing stakes doesn’t wipe the meter, and nothing is lost between attempts either.
Hammer of Gods Free Spins & Bonus Features
Landing three or more Scatters awards 15 free spins. The round keeps the structure of the main game but sharpens every part of it, and the special Wild meter stays in play throughout.
Inside the bonus, highlighted positions always carry a multiplier of 4x rather than the random range, and at least one Wild is guaranteed on every spin. Three or more Scatters during the round add another 15 spins to the counter.
The special Wild collection works the same way, with one important difference: filling the meter awards a re-spin that doesn’t consume a free spin. Once the awarded spins run out, any Wilds still sitting in the meter keep the round alive, with unlimited free spins until every last one has been collected and placed.
It’s a smart extension rule. A round that ends with Wilds banked doesn’t fizzle out, it plays on until the meter pays what it owes, and the fixed 4x multipliers mean each of those extra spins arrives with real weight behind it.
For a game chasing 51,000x, the shape of the round is doing the chasing honestly: the guaranteed Wild, the fixed multipliers and the unlimited extension all stack in your favour once the bonus is entered. Getting there is the hard part, as with any high volatility build.
Our Honest Verdict
Overall Rating: 7.7/10
Playing this is a long row towards a distant shore. Most spins are small change or nothing, and the reason you’d pick it over a gentler Norse-themed game is that the bonus round, once it opens, genuinely can keep going: a meter that won’t let the round end while Wilds are still banked is a rare piece of generosity in a game this volatile.
The weakness is everything before that. Symbol pays are flat enough that the base game rarely produces a win you’d remember, so the middle of a session is a holding pattern with a pretty longship in the background.
This one suits the patient kind of high volatility player, the sort who measures a session by the bonus rounds reached rather than the money won on the way. Anyone wanting regular decent wins from the base game should row elsewhere.
Hammer of Gods FAQs
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What is the RTP of Hammer of Gods?
The RTP is 96.0%, a fair figure for a high volatility game, with wins landing on roughly one spin in four. -
Is Hammer of Gods high volatility?
Yes, it’s a high volatility slot. Wins are frequent for this class of game but most are small, with the serious money sitting in the bonus round. -
How many paylines does Hammer of Gods have?
It has 729 ways to win on a 6×3 grid, with All Ways evaluation from the leftmost reel, and matching symbols on the same reel multiply together. -
What is the minimum and maximum bet on Hammer of Gods?
Bets run from 0.10 to 20 per spin, a range wide enough for careful bankroll management on a game this volatile. -
What is the maximum win on Hammer of Gods?
The maximum win is 51,000x your bet, recorded once in a billion simulated game rounds, which tells you how rare the top of the range is. -
How do you trigger free spins in Hammer of Gods?
Land three or more Scatter medallions anywhere on the reels to win 15 free spins, with a further 15 available if the Scatters land again mid-round. -
What does the Way multiplier do in Hammer of Gods?
Each spin highlights random positions, and symbols landing in them get a random multiplier of 2x to 4x. Multipliers in the same winning way multiply each other, and in free spins they’re always a fixed 4x. -
What are special Wilds in Hammer of Gods?
Ordinary Wilds can randomly turn yellow during a spin, and the yellow version is banked in a meter with three slots. Fill the meter and a re-spin triggers with all three Wilds placed at random positions on the panel.


