Imperial Relics: Three Pots Slot Review
A Chinese temple courtyard sits in permanent golden hour, and three fat gold pots perch on the roof of the reel cabinet, brimming with coins and ingots. Imperial Relics: Three Pots from Evoplay spends almost all of its ingenuity on those pots and almost none on the floor beneath them: the base game is deliberately thin so the Gold Bonus round can be the whole show.
That road runs across a 5×3 grid with 20 fixed paylines, an RTP of 96.31% and mid to high volatility. It’s the same three-pot format Evoplay used on Fruit Fusion: Three Pots, with familiar company in Piggy Bank: Coinstorm and Honey Royale.
Each pot is enamelled a different colour, and each colour is a different way into the bonus. The temple is dressing; the pots are the machinery.
How the Base Game Pays
Wins form in the classic way: identical symbols running left to right across a payline, with longer runs paying more. Only the highest combination on a line counts. There are 10 regular symbols in total, mixing carved ships, dragons, lions and vases with the letter runts. It’s a traditional lineup for a traditional grid.
The Wild stands in for any regular symbol in a winning line, never for Bonus symbols, and it only lands on reels two to five. That’s its whole job, and it does it without ceremony. Because the first reel is Wild-free, no five-of-a-kind can be carried by one alone.
With 20 fixed lines there’s nothing to configure. Set a stake, spin, and wait for the coloured symbols, because the base game’s regular pays are the supporting act rather than the draw.
Bonus Symbols and the Jackpot Ladder
There are four Bonus symbols: red, purple, green and gold. Red, purple and green appear only in the main game. Gold appears only in the Bonus Game. Every one of them carries a random value, and those values are where the money in this game lives:
- 1x, 2x, 3x, 5x, 10x, 12x or 15x the total bet
- MINI, MEGA or SUPER jackpot prizes
- Values shown in the currency you’re playing in
A prize ladder sits on screen the whole time, and unlike plenty of games in this family it’s printed in full. The values below scale with your bet, so they’re the same multiples whatever stakes you run:
- EPIC – 3,000x the bet
- SUPER – 300x the bet
- MEGA – 90x the bet
- MINI – 30x the bet
The gaps between tiers are steep, which is worth a moment. SUPER pays more than three times what MEGA does, and EPIC pays ten times SUPER. A MINI landing is a consolation; an EPIC landing is a different afternoon entirely.
The Bonus Game and Its Three Boosters
Whenever a purple, red or green Bonus symbol lands, there’s a chance the Bonus Game triggers with that symbol’s booster attached. Land more than one colour in a round and the round can arrive with two boosters, or all three at once. It’s a chance, not a guarantee, which is what gives the coloured symbols their tension.
Inside the Bonus Game, only Gold Bonus symbols appear on the reels, each carrying the values and jackpots listed above. What changes is the shape of the round, and that’s decided by which pots came along:
- Purple – Collector: a special symbol that collects the values from Bonus symbols
- Red – Double Game: additional reels for a more rewarding Bonus Game
- Green – Extra Spin: the game shows no more than its name
Picture how the pieces interact. Gold symbols land carrying their values, and a Collector on the reels sweeps those values up as its own. A Double Game stretches the field with extra reels, so there’s more room for gold to stack up before the round closes. Extra Spin buys another roll of the dice on all of it.
Collector and Double Game are the pair that matter. A Collector sweeping the board clean and a Double Game paying the round twice over can stack, and a stacked round is where the jackpot tiers come into range. Extra Spin is the quiet one of the three, buying time rather than multiplying it.
Because the boosters ride on symbols that appear only in the main game, every base-game spin carries three separate questions at once: did a colour land, did it trigger, and which combination arrived. That’s an unusual amount of suspense for a 5×3 grid, and it’s the structural reason the base game holds attention despite modest regular pays.
Bonus Buy
A Bonus Buy button sits at the side of the interface for anyone who’d rather skip the chance-based trigger entirely. One press takes you straight into the Bonus Game rather than waiting on the coloured symbols to cooperate.
What the buy costs depends on where you’re playing, so check the price at the point of purchase before committing. For a game whose entire appeal is the bonus round, having the door left unlocked is no small convenience.
Our Honest Verdict
Overall Rating: 7.1/10
Playing this is mostly a wait in a very pretty courtyard. The base game exists to ferry coloured symbols towards the Gold Bonus round, and that round is the one reason to pick it up: it assembles differently every time, and a stacked set of boosters gives it a genuine shot at the top of the ladder.
The printed prize ladder is the best thing here. Fruit Fusion: Three Pots kept its jackpot values hidden and was poorer for it; here you know exactly what each pot is worth before the first spin. The weakness sits just underneath: a coloured symbol landing is only a chance, not a promise, and with mid to high volatility the gaps between rounds can stretch badly.
This suits players who enjoy a collect round that builds differently on every trigger and like their prizes in plain view. Those after a base game that pays its own way will find the courtyard quiet. But the pots pay in daylight, and for this kind of game that’s most of the battle won.
Imperial Relics: Three Pots FAQs
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How is the Bonus Game triggered in Imperial Relics: Three Pots?
Any round in which a purple, red or green Bonus symbol appears carries a chance of launching the Bonus Game, with that colour’s booster in tow. A single round can bring one, two or even all three boosters at once. -
What do the Collector, Double Game and Extra Spin boosters do?
Collector is tied to the purple symbol and adds a special symbol that collects the values from Bonus symbols. Double Game comes from the red symbol and adds extra reels for a more rewarding round. Extra Spin is tied to the green symbol; the game shows no further description of its effect beyond its name. -
What symbols appear during the Bonus Game?
Only Gold Bonus symbols appear on the reels during the Bonus Game. The red, purple and green symbols exist solely in the main game, where they carry the chance of triggering the round. -
Does the Wild substitute for Bonus symbols in Imperial Relics: Three Pots?
No. The Wild only stands in for regular symbols, and it never covers a Bonus symbol. It also never appears on the first reel, landing only on reels two to five. -
What values do the Bonus symbols carry?
Every Bonus symbol carries a random value of 1x, 2x, 3x, 5x, 10x, 12x or 15x the total bet, or one of the MINI, MEGA and SUPER jackpot prizes. Values are displayed in your chosen currency. -
What are the jackpot prizes in Imperial Relics: Three Pots?
The on-screen ladder tops out at EPIC, worth 3,000x your bet, followed by SUPER at 300x, MEGA at 90x and MINI at 30x. All four values scale with your stake. -
What is the RTP of Imperial Relics: Three Pots?
The RTP is 96.31%, and that figure is the total expected return for the game. -
Is Imperial Relics: Three Pots high volatility?
It’s rated mid to high volatility, so expect stretches without a bonus trigger punctuated by rounds that can pay substantially when the boosters stack. -
Can you buy the bonus in Imperial Relics: Three Pots?
Yes. A Bonus Buy button sits in the interface and takes you straight into the Bonus Game without waiting for the coloured symbols to trigger it. Check the price at the point of purchase, as it depends on the operator.


