Winning Clover 5 Extreme Booster Slot Review
Everything in Winning Clover 5 Extreme Booster happens in the middle of the board. The outer reels are where the money lands, but the second, third and fourth carry the only reel that matters, and a five-line fruit machine this spare has nowhere to hide that fact. Fazi hasn’t tried to. The gold clover wallpaper, the amber corners, the drifting shamrocks are dressing on a game built around one moving part.
Fazi keeps the format tight: a 5×3 grid, five paylines, 96.50% RTP, high volatility, a 5,000x cap on the maximum win and stakes from 0.05 to 10.00. It shares its Extreme Booster framing with Golden Crown Extreme Booster, which earned a warm write-up in 2026, and sits in the studio’s fruit-led catalogue alongside Clovers and Diamonds 40 and Extreme Heat 7s.
Base Game & Features
Wins land the old way. Combinations pay left to right on adjacent reels, starting from the leftmost, across the five fixed lines, and only the highest combination counts on each one. Wins on different lines add together, and scatters pay wherever they land.
The paytable is classic fruit-machine fare, with the 7 comfortably out in front. Several symbols share their tier exactly:
- 7: 0.20 for two, 2.00 for three, 10.00 for four, 100.00 for five
- Bell and BAR: 1.00 for three, 5.00 for four, 10.00 for five
- Watermelon: 0.50 for three, 2.00 for four, 5.00 for five
- Plum, Lemon, Orange and Cherry: 0.20 for three, 1.00 for four, 3.00 for five
- Scatter (red star): 0.30 for three, 2.00 for four, 10.00 for five, paying at any position
That grouping tells you how the game is built. Below the 7, there are only three distinct pay levels, so most winning spins land in the same bracket whether the line shows a cherry or a plum. The 7 is the only symbol that pays for a two-of-a-kind, and its five-of-a-kind at 100.00 stands alone at the top.
The wild is a green clover that appears only on the second, third and fourth reels, stretches to fill its entire reel, and substitutes for every symbol except the scatter. When it lands, the whole reel goes wild, which on a five-line game is a serious swing. Two of them together can lock the middle of the board for several lines at once.
Scatter wins are added to line wins rather than replacing them, so a red-star cluster on top of a wild-reel win can stack two payouts into one spin. On a grid this narrow, that stacking carries real weight.
Volatility is rated high, which fits the shape of the thing: five lines, a top-heavy paytable and a single modifier doing most of the work. There’s no free-spins round here and no pick-me layer. What you see on the gold wall is what the game is.
The maximum win is max bet x 5,000, and it’s reachable through the base game’s own lines rather than locked behind a bonus round. On a game this spare, that single number is the whole reason to keep spinning. Bets run from 0.05 to 10.00, so the ceiling scales from modest stakes to a serious payout at the top of the range.
Winning Clover 5 Extreme Booster Bonus Features
Wild Booster
The Wild Booster is the game’s big extra, and it works as a standing purchase rather than a one-off. The steps are simple:
- Turn the Wild Booster switch on
- Press ACTIVATE to open the purchase
- Confirm on the green button, or cancel on the red one
- The feature stays live until you switch it off
The cost is 5.00 times your total bet, deducted on confirmation, and the base bet can be adjusted with the plus and minus buttons before you commit. Gamble rules stay the same as the regular game, and the average RTP during the Wild Booster is 96.50%, so you’re paying for access, not for better maths.
Because it stays on rather than buying a single spin’s worth of effect, the Booster suits a session rather than a one-off press. At the maximum stake it costs 50.00 to arm, which puts it firmly in the committed-player bracket rather than an impulse toggle.
Mystery Jackpots
Three progressive jackpots sit above the reels: Platinum, Gold and Diamond. Each displayed award combines a fixed starting amount with an increment that builds as play continues. At the start of every base-game spin, a percentage of the bet is directed into the pots, and the values tick upward from there.
A trigger point is chosen at random on a uniform distribution between each jackpot’s starting and maximum value, and the first player whose betting reaches that point wins the pot. Your chance of triggering one scales with the size of your bet on that spin. Each tier takes its own small slice of the total return:
- Platinum: 0.03% RTP contribution
- Gold: 0.06% RTP contribution
- Diamond: 0.05% RTP contribution
Gamble
After any win, the x2 button opens a red-or-black guess. Get it right and the gambled amount doubles; get it wrong and it’s gone, with the round ending there. The gamble win limit is 50,000.00, which caps how far a lucky streak can run before the game pays you out and closes the round.
Our Honest Verdict
Overall Rating: 6.9/10
This is three reels of action stretched across five, wrapped in the most Irish gold Fazi could find. You play it for the clover wild filling a middle reel and turning half the board over in one go, and everything else is the wait between those landings. The wait is honest, though: high volatility on five lines never pretended to be gentle.
The Wild Booster is the cleverest thing here, because it’s priced straight: 5.00x the bet for standing wild access, with the RTP left exactly where it was. The paytable below the 7 is the let-down, four fruit symbols sharing one thin bracket, so most line wins barely cover the spin that produced them.
It’s for players who like classic reels, small stakes and one big thing to watch for, and for anyone chasing layered bonuses it simply isn’t that machine. For the rest, the gold wall and the clover in the middle earn their keep.
Winning Clover 5 Extreme Booster FAQs
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How does the Expanding Wild work in Winning Clover 5 Extreme Booster?
The green clover wild appears on the second, third and fourth reels only. It expands to fill the entire reel and substitutes for every symbol except the scatter. -
How is a Mystery Jackpot triggered?
A trigger point is randomly chosen between each jackpot’s starting and maximum value. The first player whose betting reaches that point wins the pot, and bigger bets give a better chance of being that player. -
What does the Gamble feature do?
After a win, press the x2 button and pick red or black. A correct choice doubles the gambled amount, a wrong one loses it and ends the round. There’s a gamble win limit of 50,000.00. -
How much does the Wild Booster cost?
It costs 5.00 times your total bet, deducted when you confirm the purchase. At the maximum stake of 10.00, that’s 50.00 to arm the feature. -
What is the RTP of Winning Clover 5 Extreme Booster?
The RTP is 96.50%, and that figure includes the small jackpot contributions. The Wild Booster mode runs at the same average of 96.50%. -
What is the minimum and maximum bet on Winning Clover 5 Extreme Booster?
Bets run from 0.05 to 10.00 per spin. Larger bets also improve your odds of triggering one of the three mystery jackpots. -
What is the maximum win on Winning Clover 5 Extreme Booster?
The maximum win is max bet x 5,000. It’s reachable through the base game’s own lines, with no bonus round gating it. -
Which symbols share a pay level in Winning Clover 5 Extreme Booster?
Bell and BAR pay identically, as do Plum, Lemon, Orange and Cherry. Only the 7 pays for two of a kind, and only its five-of-a-kind reaches 100.00.

