Patrick’s Luck: Hold The Spin Slot Review
Under a rainbow in a sunlit Irish meadow, beside a stone well and a frame of Celtic knotwork stacked with gold coins, Gamzix have done something most studios won’t: they’ve squeezed a hold-and-spin game onto three reels. Patrick’s Luck: Hold The Spin is proof the format works on a board this small, running at mid volatility with a four-tier jackpot ladder climbing to a GRAND of 2,000.00 at a 2.00 stake.
It sits in the same hold-and-spin family as 3 Patrick’s Pots: Hold the Spin and Solar Strike Hold the Spin, two Gamzix titles we’ve covered before, but it runs on a much smaller board than either. Whether a three-reel frame sharpens the bonus round or simply shrinks it is worth finding out.
Three Reels, Five Windows and a Leprechaun Paytable
The main event is a 3×3 grid, flanked by side reels that feed extra symbols into the frame, so five reels are visible at once. It’s an old-school shape wearing new paint. Wins are formed from the three main reels, with the side positions adding symbols to the frame as play goes on.
The reels carry a mix of fruit and Irish imagery: plums, oranges, lemons and cherries on the low end, with the leprechaun, pots of gold, beer mugs and pipes filling out the premium end. The cast fits the meadow around it, and nothing on the board looks out of place in the scene.
A wild symbol, drawn as a green and orange clover-leaf banner, substitutes for other symbols on the reels. It stands in for everything on the paying side, and it does a lot of the routine winning on this board. That’s its whole job, and the game doesn’t complicate it.
Pays are multiples of the total bet, and the paytable is short enough to read in one glance:
- Leprechaun – 10x the total bet for three
- Pots of Gold – 8x for three
- Beer Mugs and Pipes – 5x for three
- Plum, Orange and Lemon – 1x for three
- Cherry – 0.5x for three
That’s the whole ladder of symbol values. Three of a kind is the only combination the game pays, which is what a 3×3 board does, and the ladder is steep from top to bottom. The gap between the leprechaun and the fruit is the difference between a memorable spin and a token one.
The Jackpot Ladder
Alongside the reel set sits a four-tier jackpot ladder, displayed on the left of the screen. At a 2.00 stake it reads:
- GRAND – 2,000.00
- MAJOR – 300.00
- MINOR – 100.00
- MINI – 50.00
Those figures scale with the stake, so the ladder is always the same proportions of the bet. Double the stake and every rung doubles with it, from the 50.00 MINI to the 2,000.00 GRAND. The proportions themselves never move.
The GRAND tier at the top is the highest rung of the jackpot ladder and the number every bonus round is quietly aimed at. Below it the steps are uneven: MAJOR at 300.00 is well under the GRAND’s 2,000.00, while MINI is a fortieth of it, so the drop from the first rung to the last is a long one.
The Bonus Game and Hold the Spin
Getting In
Three or more Bonus symbols open the Bonus game. That’s the single route in, and it’s the reason the base game exists at all. Once inside, the rules change: Bonus symbols pay only in the Bonus Game, so the symbols that got you there are also part of what you’re playing for.
They’re dead weight on the base reels and currency once the round begins. The trigger symbols are the only pays in the game that work this way, holding nothing back until the round itself arrives.
Two further symbols behave differently inside. Coins are restricted to reels one and three, while the four-leaf clover has the middle reel to itself, and both pay only in the Bonus Game. That makes reel two the clover’s private ground and the outer pair the coin’s.
Where each symbol can land is fixed; what it’s worth once it does is the round’s business. The three special symbols divide the board between them before a single spin of the bonus has resolved.
Hold the Spin
Hold the Spin is the mechanic the title promises, and it works through a countdown counter displayed beside the reels. A number sits next to the grid, counts down as the round runs, and governs how long the holding lasts. Every symbol that lands and sticks works against that number, and the round ends when the count runs out.
It’s a familiar rhythm for anyone who has played the studio’s other hold-and-spin titles, and here it runs on a much smaller board than usual. With only three main reels to fill, the round resolves faster than the sprawling frames this studio usually builds. The jackpot tiles, including the MINOR that appears during play, sit close at hand.
The cost is room. There’s less space for a run to build, so the ceiling arrives sooner than it would on a five-reel frame. The counter’s presence also changes the pacing: every sticky symbol that lands buys nothing except what the countdown already allows, and the number beside the reels tells you at a glance how much runway is left.
The smaller frame also changes what the special symbols are worth. A clover on the middle reel and coins on the outer pair can only ever arrive one way round, so the round’s shape is fixed before it starts. What varies is how many land, how long the count holds, and which rung of the ladder the finished board reaches.
Our Honest Verdict
Overall Rating: 7/10
Sitting at this one is mostly waiting in a very pretty meadow. The reels are small, the paytable is short, and nearly everything that matters has to come through the Bonus game, so the rainbow and the stone well do a lot of the work between rounds.
When the bonus does arrive, it’s tighter and better built than a 3×3 game has any right to be. The fixed reel assignments and the four-rung ladder give the round genuine structure, and mid volatility means the wait doesn’t turn punishing. The base paytable is the letdown: a top symbol at 10x, on a board that only pays three of a kind, leaves the regular spins feeling thin.
This one belongs to players who like their hold-and-spin rounds quick and tidy and don’t need a five-reel sprawl around them. Anyone after rich base play will find the meadow greener elsewhere.
Patrick’s Luck: Hold The Spin FAQs
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How do you trigger the Bonus game in Patrick’s Luck: Hold The Spin?
You need Bonus symbols on the reels – three of them or more opens the round. Those symbols don’t pay anything during base play, so their entire value sits inside the bonus. -
Where do the coin and clover symbols land in Patrick’s Luck: Hold The Spin?
Reel placement is fixed: coins turn up on the outer reels and the four-leaf clover only on the middle one. Neither pays outside the Bonus Game. -
What does the wild symbol do in Patrick’s Luck: Hold The Spin?
It’s a clover-leaf banner marked WILD, and it replaces any other symbol to complete wins. The game sets no limits on what it can stand in for. -
How does Hold the Spin work in Patrick’s Luck: Hold The Spin?
A countdown counter sits beside the reels and ticks down as the bonus round runs. Symbols that land stick in place and work against the count, and the round ends when it runs out. -
What jackpots does Patrick’s Luck: Hold The Spin have?
A four-tier ladder sits beside the reels: GRAND 2,000.00, MAJOR 300.00, MINOR 100.00 and MINI 50.00 at a 2.00 stake. The values scale with your bet. -
What is the biggest prize in Patrick’s Luck: Hold The Spin?
The GRAND jackpot tier at the top of the ladder, at 2,000.00 at a 2.00 stake. -
What grid does Patrick’s Luck: Hold The Spin use?
It runs on a 3×3 main grid with additional side reels showing extra symbols, so five reels are visible in the frame. -
Who makes Patrick’s Luck: Hold The Spin?
Gamzix, a studio with several hold-and-spin titles to its name, including 3 Patrick’s Pots: Hold the Spin and Solar Strike Hold the Spin.


