Pyro Joker Slot Review
Lava cracks along the foot of the screen, its orange glow climbing behind a gold-framed reel window while embers drift through the haze. Set against all that fire, Pyro Joker is an unusually quiet game. Evoplay have dressed a fruit machine in volcanic finery and then given it almost nothing to do but one thing: expand wilds into respins, over and over, until the middle of the board burns. It’s a bolder bet than the classic-symbol lineup first suggests, because it strips everything else away.
Underneath the heat there’s a sharper game than the classic-symbol lineup suggests. The game runs on a 5×3 grid with 10 fixed paylines that pay in both directions, an RTP of 95.99% and mid to high volatility, and a single joker can set off a chain of respins that stacks up to three fully wild reels at once. It sits alongside Evoplay titles like 3 Flaming Clovers, High Voltage Fruits and Hot Triple Sevens.
Symbols and Paylines
Seven regular symbols fill the reels, all of them classics: triple sevens, watermelon, grapes, orange, plum, lemon and cherries. The interesting part isn’t the cast, it’s the direction. Winning combinations count when identical symbols run in sequence from the leftmost reel across, or from the rightmost reel back, and only the highest win on each payline in each direction is paid.
Two-way paylines on a ten-line game effectively double the ways a spin can connect. A cherry line-up that starts on reel five and runs leftwards pays exactly as it would running the other way. It’s a quiet, generous touch on an otherwise old-school layout.
The two directions are judged separately, so a payline can technically connect in both at once. Whichever result is larger is the one that gets paid. The lower one simply doesn’t count.
Wins are calculated as the paytable coefficient for the number of matching symbols, multiplied by the bet, with simultaneous wins on different paylines added together. The full ladder at three, four and five of a kind looks like this:
- 777: x5 / x20 / x25
- Watermelon: x2.5 / x6 / x12
- Grapes: x1 / x2.5 / x6
- Orange: x0.8 / x2 / x5
- Plum: x0.7 / x1.5 / x4
- Lemon: x0.5 / x1 / x2.5
- Cherries: x0.5 / x1 / x2.5
It’s a shallow ladder, and deliberately so. The top symbol pays 25x the bet for five of a kind, which tells you straight away that the regular wins are modest and the respin mechanic is where the money lives.
The gaps between tiers tell the same story. Watermelon at five of a kind pays less than half what the sevens pay, and everything from grapes downwards sits at 6x or under. The Joker wild is the one symbol that breaks the pattern, appearing only on reels two, three and four and substituting for everything.
Wild Reels and the Respin Chain
Whenever a wild lands on reels two, three or four, it expands to fill its entire reel. After any winning combinations from that spin are paid, a Respin triggers with the wild held in place. That’s the whole engine of the game, and everything else follows from it.
The sequence works step by step:
- A wild lands on reel two, three or four and expands to fill that reel
- Wins from the triggering spin are paid out
- A Respin plays with the expanded wild locked in place
- Any new wild that lands during a Respin expands, sticks and grants a further Respin
- Up to two additional wilds can arrive, for a maximum of three Respins in one sequence
- The chain ends when a Respin produces no new wild
Land wilds on all three middle reels and you’re spinning with reels two, three and four entirely wild, on a game that pays both directions. That’s the best case this game offers, and the expanding wilds pay nothing themselves: their value is in completing lines of the regular symbols around them.
The three-respin ceiling matters because of how each new wild compounds the last. The first wild fills one reel; the second adds another; the third completes the set, and every remaining spin of the chain runs with that full board. One wild alone often produces nothing at all.
Respins play at the same bet as the round that set them off, and at the end of the sequence the total win from all Respins is added to any wins from the triggering round. There’s no separate bonus round, no free spins and no scatter, so the expanding wild and its respins carry the entire feature load.
Spins, Turbo and Autospin
The controls follow the classic pattern with a couple of conveniences. A click of Spin deducts the bet and starts the round, and the bet value is set through the coin-and-gear menu, which also opens from the Balance display. Hold the Spin button and Turbo spins activate, running the reels fast until you let go.
Turbo works in the main game only. Autospin is the longer-haul option: choose a number of spins and any stop conditions, and the sequence runs at the same bet as the spin that started it. A click of the button ends it at any point.
The sidebar holds the sound toggle, turbo mode and fullscreen, alongside the rules, paytable and history pages. Nothing here is unusual, but it’s all where you’d expect to find it, and a click of the Spin button speeds up the reel animation if you’d rather not wait a win out.
Our Honest Verdict
Overall Rating: 7/10
Playing Pyro Joker is mostly fruit-slot spinning with occasional fireworks, and the reason to choose it is those fireworks: a joker landing on a middle reel and slowly setting the board alight, one locked wild at a time. When the third reel goes, it genuinely feels like the volcano in the background earned its place.
The respin build is the best thing here, because a full chain with three wild reels and two-way lines can pay far beyond anything the paytable suggests on its own. The worst thing is how bare everything around it is: seven symbols, a shallow ladder and no second feature, so the gaps between jokers are just spinning.
For players who like their classics with one strong idea rather than four thin ones, this is an easy slot to settle into. Anyone who wants a bonus round to chase will run out of things to do quickly. The fire is real, but it only spreads when the joker shows up.
Pyro Joker FAQs
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What is the RTP of Pyro Joker?
Pyro Joker runs at an RTP of 95.99%. -
Is Pyro Joker high volatility?
It’s rated mid to high volatility, so wins can be spaced out with the bigger results coming from the wild respin sequences. -
How many paylines does Pyro Joker have?
The game is played with 10 fixed paylines, and winning combinations count from left to right and right to left. -
What is the grid size of Pyro Joker?
Pyro Joker is a 5-reel, 3-row video slot. -
How does the Wild Respin work in Pyro Joker?
A wild landing on reels two, three or four expands to fill its whole reel and triggers a Respin with the wild held in place. Each new wild that lands during a Respin expands, sticks and grants another Respin, up to a maximum of three Respins. The chain ends when no new wild appears. -
Do Pyro Joker paylines pay in both directions?
Yes. Lines connect from either outer reel inwards, and only the best result per payline in each direction counts. -
Where can the Wild symbol appear in Pyro Joker?
Only on reels two, three and four. Whenever it appears it expands to fill its whole reel and substitutes for all regular symbols. -
How many Respins can you get in Pyro Joker?
Up to three in one sequence. Two additional wilds can land during the chain, each one granting a further Respin, and the sequence stops the moment a Respin brings no new wild. -
Is there a free spins round or bonus game in Pyro Joker?
No. The expanding wild respins are the only feature, and there’s no scatter or separate bonus round anywhere in the game. -
Does Pyro Joker have Turbo spins?
Yes. Hold the Spin button to run Turbo spins in the main game, and release it to stop. Autospin is available separately, with its own choice of spin count and stop conditions. -
Who makes Pyro Joker?
Pyro Joker is made by Evoplay. -
When is Pyro Joker released?
Pyro Joker’s release date is 2 January 2025.


