Robin Nottingham Raiders Slot Review
Dusk has settled over a bright, chunky cartoon Nottingham, the 5×4 reels framed in a grey stone gate flanked by wolf-head turrets, a golden rooster weathervane above and the King’s Head Taverna glowing at the edge of the frame. Robin Nottingham Raiders is a game where the reels barely matter and nine wandering wilds do all the paying, which makes it closer to a heist than a hero’s tale.
It’s a 5×4 grid with 20 paylines, 96.1% RTP and high volatility, with a max win ceiling of 121,500x the stake, comfortably above what sister titles like Animafia, Greedy Alice or Johnan Legendarian offer.
Peter & Sons have built the base game around collecting wilds. The raid only truly begins when the meter fills.
Base Game & Features
The main game runs on a 5×4 panel with 20 paylines evaluated left to right. Winning combinations count from the leftmost reel, and only the highest winning combination per line is paid out. Where a winning line starts with wilds and could be read several ways, the highest interpretation is the one that pays.
A spin’s total win is the sum of every payline win added together. Scatters are the exception: they don’t need to sit on a payline at all, and their prize lands alongside anything the triggering spin already paid.
The wild does more here than substitute. Wilds can randomly transform into Special Wilds, and every one that lands is collected into a meter with nine slots. That meter is stored per bet level, so progress belongs to the stake you collected it at.
Fill all nine slots and a re-spin triggers, with every collected wild falling onto the panel at random positions. Wilds can overlap as they drop, counting as one when they land. If the re-spin and Free Spins trigger together, the free spins play first and the re-spin follows.
The scatter is the BONUS icon, and it pays wherever it lands, no payline required:
- 3 scatters – 2x the total bet
- 4 scatters – 20x the total bet
- 5 scatters – 100x the total bet
The paying symbols, as multiples of the total bet, are:
- Blue Gem – 0.1x for two, 2.5x for four, 25x for five
- King – 0.1x for two, 2.5x for four, 10x for five
- Green Hooded Man – 0.1x for two, 0.5x for three, 7.5x for five
- Queen – 0.5x for three, 1.5x for four, 6x for five
- Skull Mask – 0.5x for three, 1.5x for four, 5.5x for five
- Hooded Friar – 0.5x for three, 1.5x for four, 5x for five
- Quiver of Arrows – 0.25x for three, 1x for four, 3x for five
- Bow and Arrow – 0.25x for three, 1x for four, 3x for five
- Blunderbuss – 0.25x for three, 1x for four, 3x for five
- Tankard – 0.25x for three, 1x for four, 3x for five
- Crossed Swords – 0.25x for three, 1x for four, 3x for five
- Chicken Leg – 0.25x for three, 1x for four, 3x for five
Stakes run from 0.20 to 10 per spin. The premium table is compact rather than rich, with all six low symbols sharing identical values, so most five-of-a-kind wins land in single-digit multiples of the stake. The line pays alone won’t carry a session.
Between the modest line pays and the hit frequency of roughly one spin in four, the main game is a slow build by design. The wild meter is what keeps a run of dead spins feeling like it’s going somewhere.
Robin Nottingham Raiders Free Spins & Roaming Wilds
Land three or more scatters in the main game and 15 free spins are awarded. That’s the whole trigger. What the round does with wilds is where the game spends its budget.
During free spins, the chance of converting wilds into Special Wilds is higher. The meter still holds nine slots, but now it works in groups of three, and each group is its own meter. Collecting three Special Wilds fills the active meter, awards three extra free spins, and drops those three wilds onto the panel at random positions.
From there they roam. Every roaming wild changes position on every spin for the rest of the session, and the maximum is nine roaming on the panel simultaneously. That ceiling is the round’s whole design: a full board of shifting wilds by the back end of a good bonus.
Stacking wilds pay a second way. When multiple wilds land on the same reel, a panel multiplier applies, and the reel multipliers multiply together for the total:
- 3 wilds on one reel – x2 reel multiplier
- 4 wilds on one reel – x3 reel multiplier
- Total panel multiplier – all reel multipliers multiplied together
With nine roamers on the panel, several reels can carry stacked wilds at once, and the combined multiplier is what turns a crowded board into the game’s biggest results. Roaming wilds can overlap each other as they move, counting as one.
The maths compounds quickly once the board fills. Four reels each carrying three wilds would apply four x2 reel multipliers, a combined x16 on any win crossing them. A full board has no guarantee of a win at all, of course; the roamers shift blind, and a spin can scatter all nine away from the paylines.
Retriggers run through the same collection loop, with each group of three adding spins and more roamers until the nine-wild cap is reached. Once a free spins round ends, its wins are added to whatever the triggering spin paid. There’s no bonus buy on this one; the meter and the scatters are the only routes in.
Our Honest Verdict
Overall Rating: 7.8/10
Playing this is like waiting for the change of watch: a long, quiet stretch of Nottingham streets, and then hooded men over the walls all at once. The one reason to pick it is that bonus board when it’s crowded, and it’s a good enough reason to excuse a lot of quiet.
The roaming wild system is the best thing here because it compounds – every three wilds collected adds spins and bodies, so a good round keeps getting better rather than running down the clock. The worst thing is how easily that round can fizzle: collect one group in fifteen spins, as plenty will, and you leave with a handful of small wins and an empty feeling.
This one is for players who enjoy the build itself, watching a meter creep towards nine and trusting the payoff. It isn’t for anyone who wants a feature every few minutes or line pays worth writing home about. The patient raiders take the castle; the impatient will just find the streets dark and empty.
Robin Nottingham Raiders FAQs
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What is the RTP of Robin Nottingham Raiders?
96.1%. -
Is Robin Nottingham Raiders high volatility?
Yes, it’s a high volatility slot, so wins are less frequent but can be considerably larger. -
How do you trigger free spins in Robin Nottingham Raiders?
Land three or more scatter (BONUS) symbols anywhere on the reels to win 15 free spins with roaming wilds and panel multipliers. -
What does collecting Special Wilds do?
Special Wilds fill a nine-slot meter. In the main game, filling all nine triggers a re-spin with the wilds placed at random. In free spins, every three collected awards three extra spins and three roaming wilds that change position each spin. -
Can free spins retrigger in Robin Nottingham Raiders?
Yes. Each group of three Special Wilds collected during free spins awards three additional free spins, up to a maximum of nine roaming wilds on the panel at once. -
What is the hit frequency of Robin Nottingham Raiders?
Roughly 25%, so about one spin in four lands a win of some kind. -
What is the minimum and maximum bet on Robin Nottingham Raiders?
You can stake between 0.20 and 10 per spin. -
How does the panel multiplier work in Robin Nottingham Raiders?
When multiple wilds land on the same reel during free spins, they add a reel multiplier: three wilds give x2 and four give x3. The total panel multiplier is all reel multipliers multiplied together, so stacked wilds across several reels compound.


