4 Supershiny Diamonds Slot Review
A huge amber diamond blazes over the reels while mounds of loose jewels spill across the top of the cabinet, and the game underneath is stranger than the glitter suggests: Playson have hung their richest bonus machinery off one of the thinnest line games you’ll spin this year. Five paylines and a single symbol row is a starvation diet, and yet the round cap sits at 15,000x. Almost everything that makes this game worth a look happens above the reels, in the collector system the base game quietly feeds.
4 Supershiny Diamonds runs on a 5×3 grid with 5 fixed paylines, and the whole game is built around collecting diamonds of different colours to fire off one of several bonus games. The ceiling is a 15,000x round cap, which is generous territory for a game this compact. Fans of the studio’s hold-and-win work will recognise the bones here from titles like Coin Strike Hold and Win and Energy Coins Hold and Win, though this one pushes the diamond-collecting further than either.
Base Game & Features
Wins pay left to right across five fixed lines, and only the highest combination on each line counts. Five lines is a small board, so the paytable is small too. The line game is a feeder, and the real money sits in the diamonds.
The paytable, in multiples of the total bet:
- BAR (Bell) – 4x for three, 10x for four, 50x for five
- 7 Wild – 4x for three, 10x for four, 50x for five
That’s the whole line game, and it’s a flat one. Both rows pay identical amounts, so there’s no premium symbol to hunt for in the base game – five of a kind in either of them returns 50x the total bet, whether it lands as a line of BARs or as the wild stacking up. Three of a kind pays 4x, four pays 10x, and that’s every number on the board.
The 7 stands in for everything except the diamonds, so it can’t help build a collector combo. That exclusion is the point: the diamonds are a separate economy, and the wild only works the thin line game it tops.
The diamonds are where the design effort went. Purple, green and orange diamonds land carrying cash values, and each colour feeds a different Feature Diamond sitting above the reels. The Feature Diamonds gather matching symbols as they arrive.
It’s a collector system, not a scatter system. The combination of Feature Diamonds present when a bonus triggers decides which features the round awards, so a spin that lands the right colours is doing two jobs at once: paying now, and building towards the bonus later.
Above that sits the Super Diamond, the rarest of the set. Any Super Diamond landing in the main game can fire the Super Bonus Game outright, which is the expanded, feature-stacked version of the round. It’s the one symbol in the game that skips the collection step entirely.
A toggle marked Higher Chance for Bonus sits next to the spin controls, alongside a bonus button for buying the round outright. Both point the same direction: this game wants you in the bonus.
4 Supershiny Diamonds Bonus Games
Three diamond colours each carry a chance to trigger a Bonus Game with their own feature, and the Super Diamond can trigger a Super Bonus Game on top. When the Super Bonus Game starts, the reels expand from 5×3 to 5×5, adding an empty row above and below, and every diamond from the triggering spin stays locked in place.
What each feature does:
- Multi Feature – triggered by Multi Diamonds; the combination of Feature Diamonds above the reels determines which features the Bonus Game awards
- Charge Feature – each Charge Diamond in the bonus reveals six additional cells holding up to six random Diamonds or Jackpot Diamonds, and their values stack onto the Charge Diamond
- Collect Feature – triggered by Collect Diamonds
- Super Diamond – in the Super Bonus Game, it keeps adding random Multi, Charge, Collect or regular Diamonds until six are present, adding new features or strengthening existing ones, and several features can run at once
The Super Diamond’s own value in the expanded round is drawn randomly from 7x, 8x, 9x or 10x, so the headliner of the Super Bonus Game is also its biggest single payload. With multiple features active and up to six diamonds pooled on a 5×5 field, the maths compounds quickly.
The Charge Diamond is where the biggest single swings come from. Six new cells opening at once can deliver a full set of Jackpot Diamonds, and every one of those values lands on the Charge Diamond itself – a mid-round Charge reveal can turn a modest bonus into a serious one in a single step.
A jackpot ladder runs alongside the bonus. It steps steeply, and the top two rungs are the ones worth writing home about:
- MINI – 15x the bet
- MINOR – 30x the bet
- MAJOR – 100x the bet
- GRAND – 3,000x the bet
- SUPER – 10,000x the bet
Those multiples hold at any stake – the credit figures shown over the reels scale with the bet, so a bigger stake doesn’t change the ladder’s shape, only its size. The top prize comes from covering the board: all 15 cells in the standard Bonus Game, or the 5×3 Grand Section in the Super Bonus Game, takes the jackpot. The bottom three rungs are small change by comparison.
The Bonus Game can also be bought outright:
- Bonus Game – 100x the total bet, awarding the round with 1, 2 or 3 Diamond Features and a chance to trigger the Super Bonus Game
Buying more features up front doesn’t change the entry price, so the choice is really about how many modifiers you want riding on the round from the first spin. The chance to trigger the Super Bonus Game comes with the purchase either way.
Our Honest Verdict
Overall Rating: 7.2/10
Most of a session here is gathering. The base game pays out its flat little line wins while every diamond that lands gets banked above the reels, and you’re spinning for the moment that collection turns into a Super Bonus Game with the whole board in play. That’s the reason to choose it: no five-line game we can think of stacks as much into its one bonus round.
The stacking is the strength. A 5×5 field with your triggering diamonds already locked in, up to six diamonds pooled and several features running at once means one good round can genuinely compound. The weakness is everything before it – the line game is a single repeated paytable row, and there are long stretches where that’s all the reels give you.
It suits collectors: players who enjoy a build and don’t need the base game to entertain them on the way. Anyone who wants regular line wins will find five paylines too spare. For the patient ones, the pile of jewels above the cabinet is a promise this game keeps.
4 Supershiny Diamonds FAQs
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How many paylines does 4 Supershiny Diamonds have?
Active lines are fixed at 5, and only the highest win per payline is paid. -
What is the grid size of 4 Supershiny Diamonds?
The base game runs on a 5×3 grid. During the Super Bonus Game the reels expand to 5×5, adding one empty row above and below the standard layout. -
Can you buy the bonus on 4 Supershiny Diamonds?
Yes. A bonus purchase costs 100x the total bet and awards the Bonus Game with 1, 2 or 3 Diamond Features, plus a chance to trigger the Super Bonus Game. -
Who makes 4 Supershiny Diamonds?
4 Supershiny Diamonds is made by Playson. -
What is the maximum win on 4 Supershiny Diamonds?
The maximum reward is capped at 15,000x the base game bet. If a round’s total win reaches the limit, the round ends and the reward is paid immediately. -
What does the wild do in 4 Supershiny Diamonds?
The 7 Wild substitutes for all symbols except the diamonds. It’s also the top-paying symbol on the board, worth 50x the total bet for five of a kind. -
How do you win the jackpots in 4 Supershiny Diamonds?
Cover the full board: all 15 cells in the Bonus Game, or the 5×3 Grand Section in the Super Bonus Game. The ladder runs from a 15x MINI up to a 10,000x SUPER. -
What value does the Super Diamond get in the Super Bonus Game?
It’s drawn randomly from 7x, 8x, 9x or 10x. The Super Diamond also keeps adding random Multi, Charge, Collect or regular Diamonds until six are present on the expanded field.

