Double Mummy’s Jewels 1000 Slot Review
A sunset burns violet to orange behind a sandstone temple, gold light spilling across carved pillars and a reel frame built like a gateway out of a tomb wall. Double Mummy’s Jewels 1000, the third of Pragmatic Play‘s tomb-raiding trio, looks like a game about its paytable and isn’t: the Queen tops out at 5x for five, so almost every win that matters comes from the money-collecting engine running beneath the hieroglyphs. It plays out on a 5×4 grid with 243 ways to win, at 96.50% RTP and high volatility, capped at 30,000x the bet.
It follows Mummy’s Jewels and Mummy’s Jewels 100, and the family resemblance sits in the money-collecting DNA rather than the dressing. Three wild colours, a wheel of fortune and a five-step jackpot ladder are what’s new in the crypt.
Ways, Symbols and the Collect System
All symbols pay left to right on adjacent reels from the leftmost one, with 243 ways to win and only the highest combination counted per way. It’s a standard ways setup, and the game doesn’t complicate it. The royal letters are the floor of the paytable, and the premium symbols are where the theme does its work.
Symbol pays, as multiples of the total bet:
- Queen: 5x for five, 1.3333x for four, 0.6667x for three
- Cat, dark jackal and blue jackal figures: 1.3333x for five, 0.5333x for four, 0.2667x for three
- Ankh, scroll and vessel: 0.6667x for five, 0.2667x for four, 0.1333x for three
- A, K, Q and J: 0.3333x for five, 0.1333x for four, 0.0667x for three
The wilds are blue, red and green diamonds that substitute for everything except the COLLECT, SUPER COLLECT and MONEY symbols, each restricted to its own reel: blue on reel two, red on reel three, green on reel four. Every wild that lands is collected at the top of the game, and that collection is what drives the features.
MONEY symbols land only on reels two to five and take a random value each spin:
- Cash values of 10, 15, 20, 25, 30, 35, 40, 75, 100, 150, 200, 375, 750 or 1,500x the base bet
- MINI at 12x the total bet
- MINOR at 25x the total bet
- MAJOR at 300x the total bet
- MEGA at 1,000x the total bet
- GRAND at 10,000x the total bet
COLLECT symbols land on reels one and five, and each one gathers consecutive MONEY symbols starting on its neighbouring reel and working inwards, paying out whatever it sweeps up. A COLLECT adds no multiplier. The SUPER COLLECT works the same way but reveals a random multiplier of x2, x3, x4, x5, x6, x8, x10, x15, x25 or x1,000 when there’s an adjacent MONEY symbol to collect.
When the same MONEY symbol is collected from both directions, the multipliers are added together before the value is paid. That double-sweep is where the base game’s biggest moments come from. A x25 and a x1,000 landing either side of a single jackpot tile is the sort of arithmetic this game is built around.
The Wheel Features: GIFT, EXTRA and RESPINS
Collecting wilds randomly triggers one of three features, or a combination when different wilds land on the same spin:
- BLUE WILD triggers the GIFT feature
- GREEN WILD triggers the EXTRA feature
- RED WILD triggers the RESPINS feature
- RED and GREEN together can trigger RESPINS and EXTRA at once
- RED, BLUE and GREEN together can trigger all three at once
Each feature is a different dressing for the same wheel of fortune, and the wheel itself is presentation: it exists as a graphic, with the outcome decided before it stops spinning. What each mode does to the wheel’s slices and pointers is what actually matters.
GIFT
The blue wild triggers GIFT. A random value is selected first, then the wheel’s slices are upgraded with amounts of 15, 20, 30, 40, 50, 75, 100, 150, 200, 250, 300, 500, 750 or 1,000x the base bet. The wheel spins once and pays the slice it stops on. It’s the simplest of the three, and the quickest.
EXTRA
The green wild triggers EXTRA, which is a pointers game. One, two or three pointers are selected at random, then the wheel spins once and pays every slice those pointers land on. When blue and green wilds land together, GIFT upgrades the slices first and EXTRA’s pointers then read the upgraded wheel, which is the point of the pairing.
RESPINS
The red wild triggers the main event. Before the round begins, a respins wheel spins once and awards 5, 6, 7, 8, 10, 12, 15, 20 or 100 respins for the round ahead. The feature can’t be retriggered, so what that wheel gives is all you get.
During the round, COLLECT and SUPER COLLECT symbols can hit on reel one, reel five or both, while reels two, three and four carry only MONEY symbols and blanks. After each respin, the collect symbols sweep inwards from their reels and gather whatever consecutive MONEY symbols sit in their path.
Each MONEY symbol collected during the round picks up its own random multiplier. A COLLECT awards x2, x3, x4, x5, x8 or x10; a SUPER COLLECT awards x6, x8, x10, x15, x25 or x1,000. Where a COLLECT and a SUPER COLLECT claim the same symbol, their multipliers add together before the value is paid. Respin wins are added to the pay way win and paid once the round completes.
The Wild Combos
Red and green wilds landing together randomly trigger RESPINS and EXTRA at once: one, two or three pointers are selected on the respins wheel, and the total shown across those pointers is the number of respins awarded. Red, blue and green together can trigger all three features, with the wheel’s slices first upgraded with random respin numbers before the pointers are chosen.
One hard rule sits over all of it: the maximum win is limited to 30,000x the bet, and if a feature’s total reaches that figure the round ends immediately, the win is paid and any remaining respins are forfeited. The GRAND jackpot at 10,000x the total bet is the biggest single tile on the board.
Buying the Bonus
Two buy buttons sit beside the reels:
- BUY RESPINS: 150x the total bet, triggering the respins round immediately, with both COLLECT and SUPER COLLECT symbols able to land on reels one and five
- BUY SUPER BONUS: 250x the total bet, running the same round where only SUPER COLLECT symbols can hit, so every sweep carries the heavier multiplier table
Both buys run at 96.50% RTP, the same figure as the base game, so there’s no mathematical penalty for skipping the wait. Stakes run from 0.15 to 240.00 per spin either way.
Our Honest Verdict
Overall Rating: 7.1/10
Playing this is a long, pretty wait in a temple courtyard for the wilds to fill up at the top of the screen, and the reason to pick it over any other Egypt slot is that the wait pays out through a jackpot ladder that climbs all the way to a 10,000x GRAND tile. The reels themselves are decoration between collections.
What’s genuinely good here is the respins round, where two collectors claiming the same tile add their multipliers together and a single spin can snowball. What lets it down is the wheel: three features built to dress up a number the game has already decided, which makes GIFT and EXTRA feel like filler once you’ve seen the respins.
It’s a good fit for high-volatility players who like a collect game with a real ceiling, and for anyone who enjoyed the first two Mummy’s Jewels. It isn’t one for players who want the base reels themselves to pay. The sunset is worth the visit; just come for the jewels, not the spin.
Double Mummy’s Jewels 1000 FAQs
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What is the RTP of Double Mummy’s Jewels 1000?
The RTP is 96.50%, and it’s the same figure whether you play the base game, buy the respins or buy the super bonus. -
Is Double Mummy’s Jewels 1000 high volatility?
Yes, it’s a high volatility game, so payouts land less often on average but the potential for big wins in a short session is higher. -
How do the RESPINS trigger in Double Mummy’s Jewels 1000?
Every wild that lands is collected at the top of the game, and the red wild can randomly trigger the RESPINS feature through that collection. Red and green wilds landing together can trigger RESPINS and EXTRA at the same time, and all three wilds together can trigger everything at once. -
What does the SUPER COLLECT symbol do?
It collects consecutive MONEY symbols from its adjacent reel inwards, just like a COLLECT, but it also reveals a random multiplier between x2 and x1,000 that applies to everything it gathers. If a COLLECT and a SUPER COLLECT claim the same MONEY symbol, their multipliers are added together. -
Can the RESPINS feature be retriggered?
No. The number of respins awarded by the wheel at the start of the round is all you get, and the feature can’t be retriggered once it’s running. -
Can you buy the bonus on Double Mummy’s Jewels 1000?
Yes. BUY RESPINS costs 150x the total bet and triggers the respins round, while BUY SUPER BONUS costs 250x and runs a version where only SUPER COLLECT symbols can land. Both run at 96.50% RTP. -
How many ways to win does Double Mummy’s Jewels 1000 have?
It has 243 ways to win on a 5×4 grid, with wins awarded for left to right adjacent symbol combinations starting from the leftmost reel. -
What is the maximum win on Double Mummy’s Jewels 1000?
The maximum win is 30,000x the bet. If a feature’s total win reaches that cap, the round ends immediately, the win is paid and any remaining respins are forfeited.


